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Dragons of Autumn Twilight

Dragons of Autumn Twilight

by Margaret Weis 2000 444 pages
4.01
122.2K ratings
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Plot Summary

Shadows Over Solace

A tense homecoming, old friends gather

In the tree-bound town of Solace, Tika Waylan and Otik discuss the growing unease: rumors of war, religious fanaticism, and disappearances. The Inn of the Last Home, a symbol of warmth and community, is shadowed by fear. As the day unfolds, old friends—Tanis Half-Elven, Flint Fireforge, and Tasslehoff Burrfoot—return, each changed by years of searching for signs of the true gods. Their reunion is interrupted by goblin patrols, hinting at a deeper corruption. The companions sense that the world is shifting, and their long-awaited homecoming is not the peaceful return they hoped for, but the beginning of a new, darker journey.

Reunion and Oath Broken

Old bonds tested, circle incomplete

The companions—Tanis, Flint, Tas, Caramon, Raistlin, and Sturm—reunite at the Inn, joined by Tika and the mysterious twins. Raistlin's transformation after his Test of High Sorcery is revealed, unsettling his friends. The absence of Kitiara, who has sworn herself to a new lord, breaks their sacred oath to meet again, casting a shadow over the group. The arrival of Sturm Brightblade and two strangers from the Plains—Goldmoon and Riverwind—adds tension and intrigue. The group's unity is fragile, threatened by secrets, changes, and the encroaching darkness outside.

The Blue Crystal Staff

A healing miracle, danger ignites

Goldmoon's blue crystal staff, a relic of unknown power, heals a grievous wound in public, exposing her and Riverwind to the scrutiny of the fanatical High Theocrat and his draconian allies. The staff's magic is undeniable, but it marks them as targets. The Inn erupts in chaos as the staff's power is revealed, and the companions are forced to flee into the night, pursued by townsfolk and guards desperate to appease their new overlords. The staff becomes both a beacon of hope and a curse, binding the companions' fates together.

Flight and Pursuit

Desperate escape, new alliances form

The companions, now fugitives, seek refuge in Tika's home, but are soon discovered. Forced to kill goblin pursuers, they realize there is no turning back. Goldmoon's staff heals Tanis, confirming its divine origin. The group decides to flee north, escorting Goldmoon and Riverwind toward Haven, hoping to find answers about the staff. Trust is tested as they navigate the dangers of the wild, pursued by both human and monstrous enemies, and the bonds between them are forged in the crucible of shared peril.

Night of Omens

Farewell and prophecy, stars vanish

As they escape by boat across Crystalmir Lake, Flint's fear of water nearly separates him from the group, but loyalty prevails. Raistlin's magic saves them from goblin archers, but the night brings a chilling omen: the constellations of the Queen of Darkness and the Valiant Warrior vanish from the sky. Raistlin interprets this as a sign that the gods—both good and evil—are returning to Krynn, and that war is inevitable. The companions are left shaken, realizing that their quest is part of a much larger, cosmic struggle.

The Staff's Secret

Doubt, dissension, and a fateful choice

Sheltering in a cave, the companions confront their doubts about the staff and each other. Riverwind's story reveals the staff's origin: a gift from a goddess in a ruined city, after a vision of death on black wings. Goldmoon's healing powers are limited, and Raistlin's frailty is permanent. Tensions flare between Riverwind and Sturm, but honor and vulnerability lead to understanding. Tanis, burdened by leadership, decides to continue toward Haven, guided by the hope that the staff is a sign from the true gods.

The Road to Haven

Journey through peril, stories shared

The group hacks through the wilds of Solace Vale, wary of the silence and the sense of being watched. Goldmoon recounts her and Riverwind's tragic love and the quest that brought them the staff. Riverwind's memories of a ruined city and a woman of light deepen the mystery. The companions encounter a group of strange, bandaged clerics searching for the staff, and Tasslehoff's rare sense of fear signals true danger. The road ahead is fraught with uncertainty, and the companions must rely on each other as never before.

Ambush and Revelation

Betrayal revealed, monsters unmasked

The clerics are revealed as draconians—reptilian monsters in disguise—who attack the group in a deadly ambush. The staff's power is both weapon and shield, but the companions are forced to flee into the haunted woods of Darken Wood. The encounter shatters any remaining illusions about the nature of their enemies and the scale of the threat facing Krynn. The companions realize they are caught in a war between ancient powers, and that their quest is more urgent than ever.

The White Stag's Path

Guided by legend, into the unknown

Pursued and trapped, the companions are led by a vision of a white stag—an omen from the old stories—into the forbidden forest of Darken Wood. The trail opens before them as if by magic, and the group is forced to trust in fate and legend. Sturm, wounded and feverish, is the only one who sees the stag, but Tanis chooses to follow, believing that the old tales may hold the key to their survival. The companions enter a place where the living and the dead walk side by side.

Darken Wood's Judgment

Spectral guardians, a test of purpose

In the heart of Darken Wood, the companions are confronted by spectral warriors—undead bound by ancient oaths. Raistlin's magic allows them to communicate, and Tasslehoff's innocence wins the spirits' trust. Goldmoon's staff is recognized as a sign of the true gods, and the companions are judged worthy to pass. The spectral king's blessing and the appearance of centaurs lead them to the Forestmaster, a unicorn of great wisdom, who reveals that their quest is part of a prophecy to restore balance to Krynn.

The Forestmaster's Gift

A night of peace, a mission revealed

In the Forestmaster's glade, the companions find rare peace and healing. The unicorn tells them of the draconians' origins and the armies gathering in the north. She charges them to journey to Xak Tsaroth, an ancient ruined city, to recover the Disks of Mishakal—the greatest gift of the gods. The companions are given food, rest, and hope, and are carried across the mountains by winged pegasi. Their path is set, and their purpose clear: to bring the truth of the gods back to the world.

Wings to Xak Tsaroth

Flight, loss, and a burning home

The companions are flown by pegasi toward Xak Tsaroth, but are set down short of their goal by a sense of evil in the east. They awaken to find the Plainsmen's village burning, destroyed by draconian armies searching for the staff. Goldmoon's grief is overwhelming, but the group presses on, crossing swamps and vine bridges into the ruined city. The journey is marked by loss, exhaustion, and the realization that the world they knew is gone forever.

Ruins and Sacrifice

Descent, betrayal, and a goddess's test

In the depths of Xak Tsaroth, the companions are captured by draconians and brought before a black dragon, Khisanth. Goldmoon's staff is revealed as a relic of Mishakal, goddess of healing. In a moment of ultimate sacrifice, Goldmoon uses the staff to destroy the dragon, dying in the process. The companions recover the Disks of Mishakal, and Goldmoon is miraculously restored, now a true cleric. The city collapses around them, but they escape with the Disks and a new sense of hope and purpose.

Solace in Ashes

Return to ruin, hope in despair

The companions return to Solace, only to find it burned and occupied by draconian armies. The Inn of the Last Home is a shadow of its former self, and the townspeople are enslaved or gone. The group is captured and thrown into a slave caravan bound for Pax Tharkas. Along the way, they meet new allies and old friends, and Goldmoon's healing powers inspire hope among the prisoners. The journey south is a march through despair, but the companions' resolve is unbroken.

Captives and Betrayal

Elven rescue, secrets and suspicion

An elven ambush frees the companions and many prisoners. They are taken to Qualinesti, the elven homeland, where Tanis is forced to confront his past and his feelings for Laurana, the Speaker's daughter. The elves reveal their own desperation: they plan to abandon their city and flee west, but need the companions' help to free the human slaves in Pax Tharkas. Suspicion and tension simmer within the group, as old wounds and new betrayals threaten to tear them apart.

The Elven Refuge

Revelations, farewells, and a new quest

In Qualinost, the companions are honored guests but also outsiders. Goldmoon's faith and healing are recognized, and Laurana's love for Tanis complicates matters. The Speaker of the Suns asks the companions to lead a mission to free the slaves of Pax Tharkas, hoping to buy time for the elves' escape. The group debates splitting up, but ultimately chooses to stay together. Laurana, determined to prove herself, secretly follows them into danger.

Sla-Mori's Secrets

Ancient tombs, haunted passage, and a traitor's shadow

Guided by Gilthanas, the companions enter the Sla-Mori, a secret passage beneath Pax Tharkas. They face undead guardians, a deadly slug, and the spirit of a dark elf. Laurana's courage is tested, and Tanis acquires the enchanted sword Wyrmslayer. Suspicion grows as Eben, a human fighter, joins the group, and the possibility of betrayal looms. The companions press on, knowing that the fate of hundreds depends on their success.

Chains and Treachery

Labyrinth, betrayal, and a deadly guardian

Navigating the fortress's ancient defenses, the companions encounter a chain mechanism that seals the gates of Pax Tharkas. A secret door leads to a treasure room haunted by a banshee, nearly costing them their lives. Raistlin's magic saves them, but the group is separated: Tasslehoff and Fizban are lost in the fortress's upper levels, while the others prepare to free the slaves. The sense of betrayal intensifies, as the traitor's identity remains hidden.

The Dragon's Lair

Schemes, secrets, and a deadly pursuit

Tasslehoff and Fizban witness the plotting of Pyros, the red dragon, and Lord Verminaard. The traitor is revealed to be Eben, who conspires with the dragon to capture a mysterious prisoner known as the Green Gemstone Man. The companions, disguised as women, infiltrate the slave quarters and prepare to lead a revolt. The stage is set for a final confrontation, as the forces of good and evil converge within the fortress.

Flamestrike's Children

Madness, mercy, and a mother's love

The companions free the children, guarded by the ancient, half-mad red dragon Matafleur (Flamestrike). The children's love for the dragon stays her wrath, and the companions escape with the hostages. Outside, chaos erupts as the slaves revolt, the draconians attack, and Pyros and Verminaard prepare to destroy them all. Matafleur, reliving the loss of her own children, intervenes in a final, desperate act of love and sacrifice.

The Fall of Verminaard

Climactic battle, evil undone by hope

Verminaard, abandoned by his goddess, faces Tanis, Sturm, Raistlin, and Caramon in a deadly duel. The magic of the gods and the courage of mortals combine to defeat the Dragon Highlord. Matafleur's sacrifice brings down Pyros, and the refugees escape into the mountains. The companions are battered and changed, but the hope of the gods has been restored to Krynn. The Disks of Mishakal are safe, and a new leader, Elistan, emerges to guide the people.

A New Dawn, A Wedding

Peace, love, and the promise of hope

In a hidden valley, the refugees find sanctuary. Goldmoon and Riverwind are married in a ceremony that honors both the past and the future. The companions reflect on their journey, their losses, and the battles yet to come. Raistlin, changed by his experiences, contemplates the power and danger of hope. The world is still threatened by darkness, but the seeds of renewal have been planted. The story ends with a sense of bittersweet triumph, as the companions look to the horizon, ready for whatever comes next.

Characters

Tanis Half-Elven

Haunted leader, torn between worlds

Tanis is the reluctant leader of the companions, a half-elf caught between the worlds of elves and humans, never fully belonging to either. His internal conflict is mirrored in his relationships: he loves Laurana, the elven princess, but is drawn to the human mercenary Kitiara. Tanis's sense of responsibility and guilt drive him to protect his friends, even as he doubts his own worth. He is introspective, compassionate, and often burdened by the weight of leadership. Throughout the story, Tanis's journey is one of self-acceptance, learning to trust his instincts and embrace both sides of his heritage. His growth is marked by moments of vulnerability, sacrifice, and the realization that hope is found not in certainty, but in the courage to act despite doubt.

Goldmoon

Faithful healer, catalyst for change

Goldmoon is the Chieftain's Daughter of the Que-shu, a woman of strength, dignity, and deep faith. Her love for Riverwind defies tradition, and her possession of the blue crystal staff marks her as the chosen of the goddess Mishakal. Goldmoon's journey is one of transformation: from a figurehead of her people to a true cleric, capable of healing and inspiring others. She is both gentle and resolute, willing to sacrifice herself for the greater good. Goldmoon's faith is tested repeatedly, but she emerges as a beacon of hope, guiding the companions and the world back to the true gods. Her relationship with Riverwind is a source of strength and vulnerability, and her leadership is defined by compassion and conviction.

Raistlin Majere

Cynical mage, power-hungry and fragile

Raistlin is a complex figure: frail in body, but formidable in mind and magic. Marked by the Test of High Sorcery, his golden skin and hourglass eyes set him apart, and he is haunted by visions of decay and mortality. Raistlin's ambition and bitterness often isolate him from the group, and his relationship with his twin brother Caramon is both protective and resentful. He is fascinated by power, yet aware of its cost. Raistlin's actions are often ambiguous—he is capable of both great sacrifice and cold calculation. His journey is one of self-discovery, as he grapples with the limits of magic, the meaning of loyalty, and the possibility of redemption.

Caramon Majere

Loyal warrior, gentle giant, protector

Caramon is Raistlin's twin, but his opposite in every way: physically strong, emotionally open, and unfailingly loyal. He is the group's primary fighter, but his true strength lies in his devotion to his brother and friends. Caramon's simplicity and good nature make him both endearing and vulnerable to manipulation. His relationship with Raistlin is central to his character—he is both caretaker and dependent, struggling to reconcile his love with the growing darkness in his twin. Caramon's arc is one of maturation, as he learns to balance his protective instincts with the need to let others make their own choices.

Sturm Brightblade

Honorable knight, burdened by legacy

Sturm is a Knight of Solamnia, driven by a strict code of honor and a longing to restore his family's lost glory. He is stoic, disciplined, and sometimes rigid, but his sense of duty is unwavering. Sturm's melancholy stems from the decline of the knighthood and the loss of his father. He is both a source of strength and a symbol of the old world's fading ideals. Sturm's interactions with the group, especially Tanis and Laurana, reveal a capacity for empathy and self-sacrifice. His journey is one of reconciliation—between tradition and change, pride and humility.

Flint Fireforge

Gruff mentor, heart of the group

Flint is an old hill dwarf, a master metalsmith, and the group's elder statesman. His grumbling and stubbornness mask a deep affection for his friends, especially Tanis and Tasslehoff. Flint is haunted by the loss of his people and the changes in the world, but he remains steadfast and practical. He is both comic relief and emotional anchor, providing wisdom and perspective. Flint's arc is one of acceptance—of his own limitations, the inevitability of change, and the importance of found family.

Tasslehoff Burrfoot

Innocent wanderer, catalyst for hope

Tasslehoff is a kender, a race immune to fear and possessed of insatiable curiosity. His childlike innocence and kleptomaniac tendencies often get the group into trouble, but his optimism and resourcefulness are invaluable. Tas's perspective is unique—he sees the world with wonder, even in the darkest moments. His relationship with Flint is both antagonistic and affectionate. Tasslehoff's journey is one of growth: he learns the weight of responsibility and the meaning of sacrifice, yet never loses his essential joy.

Riverwind

Stoic warrior, outsider seeking belonging

Riverwind is a Plainsman, Goldmoon's beloved, marked by suffering and endurance. He is taciturn, proud, and sometimes mistrustful, especially of outsiders. His quest for the staff is both a test of worth and a journey of faith. Riverwind's love for Goldmoon is the core of his character, and his willingness to sacrifice himself for her and the group is unwavering. He struggles with feelings of inadequacy and alienation, but ultimately finds purpose and acceptance among the companions.

Laurana Kanan

Innocent noble, awakening to courage

Laurana is the daughter of the Speaker of the Suns, Tanis's childhood love. At first sheltered and naive, she follows the companions out of devotion to Tanis, but soon proves her worth through bravery and compassion. Laurana's journey is one of self-discovery: she transforms from a lovesick girl into a capable leader and warrior. Her relationship with Tanis is fraught with longing and heartbreak, but it is her own growth that defines her arc. Laurana becomes a symbol of hope and renewal, embodying the potential for change.

Fizban

Eccentric sage, hidden wisdom

Fizban appears as a bumbling old magician, forgetful and comical, but his actions reveal deep knowledge and mysterious power. He guides the companions at crucial moments, often in ways that seem accidental or nonsensical. Fizban's true nature is hinted at but never fully revealed, and his presence is both comforting and unsettling. He serves as a reminder that the gods work in mysterious ways, and that wisdom is often found in unlikely places.

Plot Devices

The Blue Crystal Staff

Divine artifact, catalyst for quest and conflict

The blue crystal staff is the story's central plot device, a relic of the true gods with the power to heal and destroy. Its appearance marks the return of divine magic to Krynn and sets the companions on their journey. The staff is both a blessing and a curse: it brings hope to the oppressed, but also draws the attention of the forces of darkness. Its power is a test of faith, forcing the characters to confront their beliefs and their willingness to sacrifice for the greater good. The staff's destruction and transformation into the Disks of Mishakal symbolize the restoration of balance and the renewal of hope.

The Companions' Oath

Broken promise, test of loyalty and fate

The companions' vow to reunite after five years is a classic narrative device, binding disparate characters together and providing a framework for the story. The breaking of the oath by Kitiara introduces the theme of loss and change, while the group's continued loyalty to each other is tested by betrayal, suspicion, and the pressures of destiny. The oath's fragility mirrors the world's instability, and its renewal through shared hardship is a testament to the power of chosen family.

The Return of the Gods

Cosmic struggle, prophecy, and omens

The disappearance of the constellations and the reappearance of divine magic signal the return of the gods—both good and evil—to Krynn. This device elevates the story from a simple adventure to a mythic quest, with the companions as unwitting agents of prophecy. Omens, visions, and the intervention of supernatural beings (the Forestmaster, Fizban) guide the characters and foreshadow the coming war. The struggle between the gods is reflected in the characters' internal battles and the choices they make.

Betrayal and Suspicion

Hidden traitor, tension within the group

The presence of a traitor among the companions (Eben) creates suspense and mistrust, forcing the characters to question each other's motives. This device heightens the stakes and underscores the theme that evil can corrupt from within as well as without. The revelation of the traitor's identity is a turning point, leading to the final confrontation and the group's ultimate triumph through unity and forgiveness.

Sacrifice and Redemption

Selfless acts, transformation through loss

Sacrifice is a recurring motif: Goldmoon's willingness to die to destroy the dragon, Matafleur's defense of the children, and the companions' repeated risks for each other. These acts of selflessness are contrasted with the selfishness of the villains, highlighting the story's moral core. Redemption is possible even for the most flawed characters, and the willingness to sacrifice for others is portrayed as the highest form of heroism.

Narrative Structure and Foreshadowing

Interwoven perspectives, poetic prophecy

The story is structured as an epic quest, with interludes of poetry and prophecy (the Canticle of the Dragon, the Song of Huma) that foreshadow future events and deepen the mythic resonance. The use of multiple perspectives allows for rich character development and the exploration of different themes: faith, honor, love, and the search for meaning in a world on the brink of destruction.

Analysis

A tale of hope, faith, and the power of unity in the face of darkness

Dragons of Autumn Twilight is more than a classic fantasy adventure—it is a meditation on the nature of faith, the cost of hope, and the necessity of change. The story's world is one in which the gods have been forgotten, and the old certainties have crumbled. The companions, each marked by loss and longing, are forced to confront their own doubts and fears as they are drawn into a struggle that is both cosmic and deeply personal. The return of the gods—both good and evil—serves as a metaphor for the rediscovery of meaning in a world that has lost its way. The blue crystal staff, the Disks of Mishakal, and the Song of Huma are symbols of the enduring power of belief, even in the darkest times. The story's lesson is that hope is not the denial of reality, but the courage to act despite uncertainty; that unity, compassion, and sacrifice are the true sources of strength; and that even the smallest acts can change the course of history. In a modern context, Dragons of Autumn Twilight speaks to the need for resilience, empathy, and the willingness to fight for a better world, even when the odds seem insurmountable.

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Review Summary

4.01 out of 5
Average of 122.2K ratings from Goodreads and Amazon.

Dragons of Autumn Twilight receives mixed reviews from readers. Many praise its nostalgic appeal, memorable characters, and engaging fantasy world, particularly enjoying Raistlin's complex personality. Critics find the writing simplistic, characters clichéd, and plot derivative of Tolkien. Some appreciate it as a classic introduction to fantasy, while others struggle with its dated elements. The book's connection to Dungeons & Dragons is noted, with some finding it enhances the experience and others seeing it as a limitation. Overall, opinions vary widely based on readers' age and fantasy experience.

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About the Author

Margaret Edith Weis is a renowned American fantasy and science fiction author, best known for co-creating the Dragonlance universe with Tracy Hickman. Her work in fantasy gaming and fiction has been highly influential, with Pyramid magazine naming her one of The Millennium's Most Influential Persons. Weis has written numerous novels and short stories, and is also a successful businesswoman, founding and running her own publishing companies. Her contributions to the gaming fiction genre have been widely recognized, including her induction into the Origins Hall of Fame in 2002. Weis continues to be a prominent figure in fantasy literature and role-playing game development.

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