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Bad Lands

Bad Lands

by Stacey Marie Brown 2021 359 pages
4.15
17.7K ratings
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Plot Summary

Midnight Resurrection

Death reversed, magic unleashed, Brexley's power awakens

As midnight strikes, Brexley is torn between life and death, her body wracked by the surge of the magical nectar. In a desperate act, she resurrects her uncle Andris from afar, channeling a force she barely understands. The act is both miraculous and terrifying, marking her as something unique—a bridge between worlds. The cost is agony and confusion, as she is left drained and disoriented, surrounded by friends and enemies who sense the magnitude of what she's done. The world she knew is gone, replaced by a new reality where the dead can return, and Brexley stands at the center of a storm of power, grief, and destiny.

The Necromancer's Curse

Family secrets, necromancers revived, Brexley's mother returns

Brexley's resurrection of Andris has unintended consequences: she also brings back a coven of necromancers, including her long-lost mother, Eabha. The reunion is fraught with shock and pain, as Brexley confronts the truth that her mother is not dead, but cursed—neither living nor dead, bound to the in-between. The necromancers, once hollow, now feel life again because of Brexley's magic. The revelation that necromancy is a curse, not a race, and that Brexley herself is something entirely new, shakes her sense of self. The family she never knew she had stands before her, but the joy is tempered by the knowledge that she is the catalyst for their return—and perhaps their only hope.

Family of the Dead

Reunited with kin, Brexley faces her origins

Brexley meets her coven—her mother, aunt, cousins—each marked by the necromancer's curse, yet now alive. The reunion is awkward, filled with longing and regret. Her mother's detachment wounds Brexley, but she learns the truth of her birth: she is the product of ancient magic, born at the moment the wall between worlds fell. The nectar, her afterbirth, is the vessel of this power. The family's history is one of betrayal, curses, and survival. Brexley's identity is thrown into chaos as she realizes she is not just a human, not just a witch, but something entirely unique—a living embodiment of the in-between, the Grey.

The Nectar's Guardians

A battle for the nectar, family versus destiny

The nectar, source of Brexley's power, is fiercely guarded by her mother's coven. When Brexley and her allies attempt to claim it, believing it is the key to saving lives, her family refuses, bound by blood oaths to protect it from all. The confrontation erupts into violence, pitting Brexley against her own kin. The battle is brutal and heartbreaking, as love and duty collide. In the chaos, an explosion in the city draws Brexley away, forcing her to abandon the fight and race to the aid of those she loves. The nectar remains out of reach, its fate uncertain, as Brexley is torn between her past and her future.

Shattered Alliances

Explosions, loss, and the severing of bonds

Returning to the city, Brexley finds devastation: the fae palace is in flames, and those she cares for may be dead. The attack is a coordinated strike, shattering the fragile alliances between humans and fae. In the aftermath, Brexley's connection to Warwick—the Wolf, her lover and protector—is severed, leaving her adrift. Grief and rage consume her as she faces the consequences of her choices. The world is unraveling, and Brexley is left to pick up the pieces, haunted by the knowledge that her power may have come at too great a cost.

The Palace Burns

Enemies revealed, vengeance ignited, and a king's death

In the ruins of the palace, Brexley confronts Nyx, a vengeful enemy who blames her for everything lost. The confrontation is deadly, with Warwick's life hanging in the balance. Nyx reveals that Lord Killian, the fae king, is dead—another casualty of the night's violence. The revelation is a gut punch, and Brexley is forced to watch as her world collapses. Only a last-minute intervention saves Warwick, but the damage is done. The palace, once a symbol of power, is now a tomb, and the war between humans and fae has reached a new, bloodier phase.

Betrayal and Blame

Grief, rage, and the search for a scapegoat

As the survivors regroup, Warwick is consumed by grief and fury, blaming Andris for the death of his family. The confrontation nearly turns deadly, with Brexley forced to intervene. The truth emerges: the attack was an inside job, orchestrated by traitors within their ranks. The realization that Zander, a trusted ally, is dead, and that betrayal runs deep, leaves Brexley reeling. The lines between friend and foe blur, and the cost of survival grows ever higher. In the aftermath, Brexley is left to question who she can trust—and whether she can trust herself.

The Wolf Unleashed

Warwick's rage, Brexley's isolation, and the breaking of bonds

Warwick, unmoored by loss, reverts to the legend—the Wolf—seeking vengeance without mercy. His connection to Brexley, once a source of strength, is now a wound. Brexley, stripped of her power and her place in the world, is forced to confront her own humanity. The group is fractured, alliances strained to the breaking point. As they flee the city, hunted by enemies on all sides, Brexley must find a way to survive without the magic that once defined her. The journey ahead is uncertain, and the only certainty is that nothing will ever be the same.

The Human Army Rises

Istvan's super soldiers, the rise of human supremacy

Istvan, the human general, unveils his new weapon: an army of super soldiers, enhanced by fae essence and the stolen secrets of the Otherworld. The balance of power shifts as humans, once prey, become predators. The city is swept by violence and fear, as Istvan's forces hunt down fae and traitors alike. Brexley and her allies are forced into hiding, their every move watched. The dream of peace is dead, replaced by a nightmare of war and genocide. The true enemy is revealed—not fae or human, but the lust for power that corrupts all.

The Factory of Horrors

Fae experiments, human cruelty, and the cost of survival

Brexley and her friends infiltrate a factory where fae are tortured and harvested for their magic. The horrors they witness—children forced to shift until they die, bodies used as raw material—are almost too much to bear. The group is nearly captured, and the experience leaves them scarred. The realization that Istvan's ambitions know no bounds, and that he will stop at nothing to achieve his goals, galvanizes Brexley. The fight is no longer just for survival, but for the soul of the world itself.

The Fae King Falls

Killian's death, shifting power, and the search for hope

The news of Killian's death sends shockwaves through both fae and human communities. The loss of the fae king leaves a power vacuum, and Istvan moves quickly to fill it. Brexley, haunted by guilt and grief, is forced to confront the reality that the old world is gone. In the chaos, new alliances are formed, and old enemies become reluctant allies. The search for the nectar becomes a race against time, as both sides seek the power to shape the future.

The Price of Power

The cost of magic, the loss of self, and the breaking of hearts

Brexley's use of the nectar has consequences she never imagined. Her magic is burned out, her connections to Warwick and Scorpion severed. The power that once made her special is gone, leaving her vulnerable and alone. The realization that those who loved her may have only loved her power is a bitter pill. As she struggles to redefine herself, Brexley must decide what she is willing to sacrifice—and what she is willing to become—to save those she loves.

The Grey Revealed

Brexley's true nature, ancient curses, and the legacy of queens

With the help of Tad, the druid, Brexley uncovers the truth of her origins. She is the Grey, a being born of both fae and druid magic, the living embodiment of the in-between. Her family's curse, the legacy of Queen Aneira, and the power of the nectar are all bound within her. The revelation is both a burden and a gift, offering hope that she can break the cycle of violence and betrayal. But the path forward is fraught with danger, and the cost of embracing her destiny may be more than she can bear.

Blood Oaths Broken

Ancient grudges, family betrayals, and the shattering of trust

The reunion with her mother's coven turns violent as old wounds are reopened. Tad reveals the truth of the family curse, and the role of betrayal and black magic in their downfall. The bonds of blood are tested and broken, as Brexley is forced to choose between her family and her future. The battle for the nectar reaches its climax, and the cost is paid in blood. The past cannot be undone, and the only way forward is through the fire.

The Nectar's Fate

The nectar's power spent, the world's most coveted object lost

In a final confrontation, Tad uses his druid magic to claim the nectar, but the victory is short-lived. Human soldiers, led by Kalaraja, ambush the group, and Tad is mortally wounded. Brexley is forced to flee, the nectar now a lifeless shell. The object that so many have killed for is now empty, its power spent. The world is left to reckon with the consequences, as the balance of power shifts once again.

The Hunter's Trap

Kalaraja's ambush, betrayal, and the loss of hope

Brexley and her allies are captured by Kalaraja, the chameleon shifter and Istvan's hunter. The group is separated, stripped of their weapons and dignity. The realization that they have been betrayed by those they trusted is a crushing blow. As they are marched to their fate, Brexley clings to the hope that she can still make a difference. The hunter's trap is closing, and only the strongest will survive.

Carnal Row in Flames

Sanctuary destroyed, friends lost, and the end of safety

Carnal Row, once a haven for outcasts and rebels, is destroyed in a firebombing. Brexley and her friends barely escape with their lives, but many are not so lucky. The loss of their sanctuary is a devastating blow, leaving them with nowhere to hide. The world is burning, and the only way out is through the flames. The group is forced to confront the reality that there is no safety, no refuge, and that the fight for survival is just beginning.

The House of Blood

Imprisoned, tortured, and forced to fight for survival

Brexley and her friends are captured and taken to Věrhăza, the House of Blood—a new, more brutal version of the prison they once escaped. The conditions are inhuman, the guards sadistic, and the inmates forced to fight each other for the amusement of their captors. Old wounds are reopened, and new traumas inflicted. The only hope is to survive long enough to find a way out, but the cost may be more than any of them can pay.

The Games Begin

Death matches, forced choices, and the loss of innocence

The Games return, more savage than ever. Brexley is forced to fight friends and allies to the death, her every victory a wound on her soul. The spectacle is designed to break them, to turn them into monsters or corpses. The line between survival and damnation blurs, as Brexley is pushed to the edge of her humanity. The only way out is through, but the price is blood.

Survival's Edge

Endurance, sacrifice, and the will to live

As the days blur into weeks, Brexley and her friends are pushed to the limits of endurance. Torture, starvation, and psychological warfare become the norm. The bonds of friendship and love are tested, and only the strongest survive. Brexley clings to the hope that she can still make a difference, that she can still save those she loves. The world is on the brink, and the only question that remains is who will survive—and what will be left of them.

Characters

Brexley Kovacs

Haunted survivor, bridge between worlds, reluctant hero

Brexley is the heart of the story—a young woman forged in the crucible of war, loss, and betrayal. Born at the moment the wall between worlds fell, she is the living embodiment of the Grey, a being of both fae and druid magic. Her journey is one of self-discovery, as she grapples with the burden of power, the pain of loss, and the cost of survival. Brexley's relationships—with her family, her lovers, and her friends—are fraught with longing and regret. She is fiercely loyal, but haunted by guilt and the fear that her power brings only destruction. Her arc is one of transformation, as she learns to embrace her uniqueness and fight for a future worth living.

Warwick "The Wolf" Farkas

Feral protector, legend of vengeance, Brexley's mate

Warwick is a force of nature—brutal, loyal, and haunted by his own demons. Once a legend feared by all, he is both Brexley's greatest ally and her greatest challenge. Their connection is deep and primal, forged in the fires of the Games and tested by loss and betrayal. Warwick's rage is both a weapon and a wound, driving him to acts of violence and sacrifice. His love for Brexley is fierce, but often expressed through anger and possessiveness. Over the course of the story, Warwick is forced to confront his own humanity, learning that strength is not just in violence, but in vulnerability and love.

Andris Takacs

Surrogate father, fallen general, broken by grief

Andris is Brexley's uncle and the last remnant of her childhood family. Once a powerful general, he is now a leader of the resistance, marked by loss and sacrifice. His resurrection by Brexley's magic is both a miracle and a curse, as he is forced to watch the world he fought for crumble. The murder of his beloved Ling shatters him, leaving him a shell of the man he once was. Andris's journey is one of endurance, as he struggles to find meaning in a world that has taken everything from him.

Killian

Fae king, master manipulator, fallen ruler

Killian is the enigmatic lord of the fae, a man of secrets and contradictions. His relationship with Brexley is complex—part ally, part rival, part lover. Killian's death and resurrection are turning points in the story, marking the end of an era and the beginning of chaos. He is both a victim and a perpetrator, his actions driven by a desire for power and survival. Killian's arc is one of reckoning, as he is forced to confront the consequences of his ambition and the limits of his control.

Eabha (Brexley's Mother)

Cursed matriarch, necromancer, tragic survivor

Eabha is a figure of both longing and loss—a mother returned from the dead, but forever changed by the necromancer's curse. Her love for Brexley is real but distant, shaped by years of suffering and detachment. Eabha's leadership of the coven is marked by duty and sacrifice, as she is bound by oaths to protect the nectar at all costs. Her arc is one of redemption, as she seeks to atone for the sins of the past and protect her daughter from the same fate.

Ash

Witty healer, loyal friend, bridge between worlds

Ash is the glue that holds the group together—a healer, a confidant, and a source of levity in dark times. His relationship with Brexley is one of deep friendship, tinged with unrequited love. Ash's fae heritage gives him unique insight into both sides of the conflict, and his loyalty is unwavering. He is often the voice of reason, but also carries his own wounds and regrets. Ash's journey is one of acceptance, as he learns to let go of the past and fight for the future.

Kek

Demon survivor, fierce ally, embodiment of rage

Kek is a force of chaos—brash, violent, and unapologetically herself. Her friendship with Brexley is forged in the fires of Halálház, and she is one of the few who truly understands the cost of survival. Kek's arc is one of resilience, as she refuses to be broken by the horrors of the prison or the cruelty of the world. Her loyalty is fierce, and her rage is a weapon against those who would oppress her.

Lukas

Half-breed soldier, loyal companion, quiet strength

Lukas is a steady presence in Brexley's life—a half-breed caught between worlds, struggling to find his place. His loyalty to Brexley and the group is unwavering, and his quiet strength is a source of comfort. Lukas's arc is one of self-acceptance, as he learns to embrace his identity and fight for those he loves.

Istvan Markos

Human general, ruthless visionary, architect of genocide

Istvan is the primary antagonist—a man driven by ambition, ego, and a twisted sense of destiny. His vision of human supremacy leads him to commit atrocities in the name of progress. Istvan is both brilliant and monstrous, capable of great charm and unspeakable cruelty. His relationship with Brexley is complex, marked by pride, disappointment, and a perverse sense of ownership. Istvan's arc is one of hubris, as his quest for power leads to his own undoing.

Kalaraja

Chameleon shifter, relentless hunter, embodiment of death

Kalaraja is Istvan's right hand—a chameleon shifter and master tracker. His ability to blend in and hunt his prey makes him a constant threat. Kalaraja's motivations are opaque, driven by a love of the hunt and a loyalty to power. He is both a tool and a force of nature, his presence a reminder that death is always close.

Plot Devices

Resurrection and the In-Between

Life and death blurred, magic as both curse and gift

The central plot device is Brexley's ability to resurrect the dead, a power that blurs the line between life and death. This magic is both a blessing and a curse, granting her the ability to save those she loves but also marking her as an anomaly. The concept of the in-between—the Grey—is woven throughout, symbolizing the liminal space Brexley occupies. This device is used to explore themes of identity, loss, and the cost of power.

The Nectar

Coveted object, source of power, symbol of destiny

The nectar, Brexley's afterbirth infused with magic, is the most sought-after object in the world. Its power is both literal and symbolic, representing the potential for change and the danger of unchecked ambition. The struggle for control of the nectar drives much of the plot, serving as a catalyst for conflict and betrayal. Its eventual depletion is a turning point, forcing the characters to confront the limits of power and the need for sacrifice.

The Games

Death matches, spectacle as control, survival as damnation

The Games are a recurring plot device, used to break the spirits of the prisoners and turn them against each other. The spectacle of violence serves as both entertainment and a tool of oppression, forcing the characters to confront the darkest parts of themselves. The Games are a crucible, forging survivors and monsters alike, and serve as a metaphor for the larger conflict between humans and fae.

Betrayal and Shifting Alliances

Trust broken, enemies within, survival over loyalty

Betrayal is a constant threat, with friends turning into enemies and alliances shifting with the tides of war. The uncertainty of who can be trusted adds tension and drives the characters to make difficult choices. The device is used to explore the nature of loyalty, the cost of survival, and the ways in which power corrupts.

Psychological and Physical Torture

Breaking the spirit, testing the will, forging resilience

The use of torture—both psychological and physical—is a key device, used to break the characters and force them to confront their limits. The pit, the deprivation, and the constant threat of violence serve to strip away the veneer of civilization, revealing the raw will to survive. This device is used to explore themes of trauma, resilience, and the cost of endurance.

Foreshadowing and Prophecy

Hints of destiny, the weight of legacy, cycles of violence

Throughout the story, foreshadowing and prophecy are used to hint at Brexley's destiny and the cyclical nature of violence and power. The legacy of Queen Aneira, the family curse, and the symbolism of the Grey all serve to build a sense of inevitability, even as the characters struggle to break free from the past.

Analysis

Bad Lands is a brutal, unflinching exploration of power, identity, and survival in a world where the lines between good and evil, human and fae, life and death, are constantly blurred. Stacey Marie Brown crafts a narrative that is both epic and intimate, using the lens of Brexley's journey to examine the cost of power and the resilience of the human (and inhuman) spirit. The story is a meditation on trauma—how it shapes us, breaks us, and, ultimately, forges us into something new. The use of resurrection and the in-between as central motifs allows for a nuanced exploration of what it means to be alive, to love, and to lose. The novel is also a commentary on the dangers of unchecked ambition and the seductive nature of power, as embodied by Istvan and the struggle for the nectar. The Games serve as a microcosm of the larger conflict, forcing the characters to confront the darkness within themselves and the world. Ultimately, Bad Lands is a story of endurance—of finding hope in the ashes, of forging family from the broken pieces, and of fighting for a future where survival is not the only goal, but the beginning of something greater.

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Review Summary

4.15 out of 5
Average of 17.7K ratings from Goodreads and Amazon.

Bad Lands receives mixed reviews, with many praising its action-packed plot, character development, and intense romance. Readers appreciate the world-building and plot twists but note repetitive elements. Some find it addictive and mind-blowing, while others feel it's predictable. The book's ending is frequently mentioned as shocking and anxiety-inducing. Criticisms include recycled scenes and a lack of substantial plot progression. Despite divided opinions, fans eagerly anticipate the next installment, highlighting the series' captivating nature and the author's ability to evoke strong emotions.

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About the Author

Stacey Marie Brown is an author known for her fantasy and urban fantasy novels. She specializes in creating strong, sarcastic heroines and alluring bad boy characters. Brown's writing style is characterized by intense action, complex world-building, and passionate romance. Her personal interests include travel, hiking, archery, and various forms of media. These experiences influence her storytelling, contributing to the diverse settings and adventures in her books. Brown's ability to craft unpredictable plots and evoke strong emotional responses from readers has garnered her a dedicated fan base. Her work often explores themes of power, identity, and resilience in fantastical settings.

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