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A Knight of the Seven Kingdoms

A Knight of the Seven Kingdoms

by George R.R. Martin 2015 368 pages
4.25
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Plot Summary

Rain, Heads, and Treason

Dunk and Egg leave Stoney Sept

Dunk, a hedge knight, and his squire Egg, travel through a rain-soaked Westeros, passing the grim sight of a traitor's head on a spike. The world is tense, haunted by the memory of the Blackfyre Rebellion and the ever-watchful Lord Bloodraven, the king's Hand. Dunk's rough past and Egg's royal blood—hidden beneath a shaven head—set the tone for their journey. The land is restless, rumors of treason and rebellion swirling. Dunk's pragmatic wisdom clashes with Egg's princely sense of justice, as they debate the meaning of words and the cost of speaking out. The road ahead is uncertain, and the shadow of old wars lingers over every step.

Lords on the Road

A chance meeting with lords

Dunk and Egg encounter a noisy party of lords and knights, including the enigmatic John the Fiddler, the arrogant Alyn Cockshaw, and the cold Gormon Peake. The lords are bound for a wedding at Whitewalls, and Dunk is invited to join, though suspicion and class divide linger. Egg's knowledge of heraldry and history reveals the scars of the Blackfyre Rebellion, and the dangers of old allegiances. The encounter is tense, with veiled threats and subtle invitations, foreshadowing the deeper intrigues to come. Dunk's humility and size set him apart, while Egg's hidden identity remains a secret, for now.

The Hedge Knights' Fire

Fellowship among the hedges

Dunk and Egg find camaraderie with other hedge knights—Kyle the Cat, Maynard Plumm, and Glendon Ball—around a campfire near Whitewalls. They share food, stories, and ambitions, revealing the hardships and hopes of those who live by their swords. Glendon Ball, claiming to be Fireball's son, dreams of winning the dragon's egg at the wedding tourney. The conversation turns to politics, the legacy of the Blackfyres, and the ever-present threat of Bloodraven. Tensions simmer beneath the surface, as old wounds and new ambitions collide in the flickering firelight.

The Wedding at Whitewalls

A castle of milk and secrets

Whitewalls, a gleaming new castle, hosts the wedding of Lord Butterwell and a Frey bride. Dunk and the hedge knights are seated below the salt, outsiders among the nobility. The feast is lavish, but the divisions of class and legitimacy are stark. Glendon Ball is mocked for his birth, and Egg is sent to eat with the squires, enduring insults about his father. The dragon's egg, a symbol of power and legitimacy, is displayed as the tourney's prize. The atmosphere is thick with ambition, resentment, and the unspoken threat of rebellion.

The Dragon's Egg Prize

A symbol of power and hope

The dragon's egg, gifted by a king, is the centerpiece of the wedding tourney. Knights and lords covet it, each for their own reasons—glory, legitimacy, or the hope of hatching a dragon. Dunk and Egg discuss the meaning of dragons and dreams, the weight of history, and the dangers of ambition. The egg's presence stirs old loyalties and new schemes, as the guests maneuver for advantage. The prize is more than gold; it is a promise of fire and blood, and a catalyst for the storm to come.

Feasts, Fiddlers, and Plots

Revelry masks conspiracy

The wedding feast is a riot of food, music, and spectacle, but beneath the merriment, plots are hatched. Dunk overhears Gormon Peake and Tom Heddle discussing plans for rebellion, the role of the dragon's egg, and the ambitions of the Fiddler—who is more than he seems. The bedding ceremony is raucous, and Dunk glimpses the egg, marveling at its beauty and weight. The Fiddler's cryptic conversation on the roof hints at dreams of kingship and dragons, and his desire to claim Dunk as his own. The night is thick with secrets and portents.

The Mystery Knight Revealed

Dreams, identities, and threats

The Fiddler reveals his prophetic dreams to Dunk, foreseeing Dunk as a Kingsguard and himself as king. Gormon Peake threatens Dunk, warning him to keep silent about what he has seen and heard. The lines between friend and foe blur, as Dunk navigates the treacherous politics of Whitewalls. The Fiddler's true identity as Daemon Blackfyre's son is hinted, and the stakes of the gathering become clear: this is no mere wedding, but the seedbed of rebellion. Dunk's honor and survival are both at risk.

Jousts and Jealousies

The tourney begins in earnest

Dunk enters the lists as the Gallows Knight, facing Ser Uthor Underleaf, the Snail. The jousts are fierce, with hedge knights and lords alike vying for glory and the dragon's egg. Glendon Ball proves his mettle, unhorsing lordlings and earning both admiration and scorn. Dunk is unhorsed by the Snail, who later reveals he was paid to kill Dunk, but chose not to. The tourney is rife with bribery, manipulation, and the crushing weight of reputation. Dunk's defeat is a blow to his pride and prospects, but his honor remains intact.

The Snail's Secret

Assassins, bargains, and betrayals

In the aftermath of his defeat, Dunk learns that Ser Uthor was bribed to kill him, likely by Alyn Cockshaw, jealous of the Fiddler's attention. The Snail offers Dunk a humiliating bargain: to become his professional fall guy in future tourneys. Dunk refuses, clinging to his dignity. Meanwhile, Glendon Ball is offered a place by Peake, on the condition that he throw his match to the Fiddler. Ball refuses, sealing his fate. The web of intrigue tightens, and Dunk's sense of danger grows.

The Egg Vanishes

Theft and accusation

The dragon's egg disappears, and chaos erupts. Gormon Peake accuses Glendon Ball of theft, planting false evidence to remove him from the competition. Ball is brutally beaten and imprisoned, while Dunk suspects a deeper plot. The theft is a pretext to eliminate threats to the Blackfyre cause and to rally the conspirators. Egg, meanwhile, is missing, and Dunk's fear for his squire's safety mounts. The storm that has been brewing finally breaks.

Betrayal in the Rain

Violence and desperate choices

As rain pours down, Dunk is lured to a secluded well by Alyn Cockshaw, who confesses his jealousy and attempts to kill Dunk. In a brutal struggle, Dunk overpowers Cockshaw and throws him into the well. Maynard Plumm appears, revealing himself as more than he seems, and helps Dunk tend his wounds. Plumm hints at Bloodraven's awareness of the plot and the imminent arrival of royal forces. Dunk learns that Egg has revealed his identity to Butterwell, using the threat of Maekar's wrath to sow panic among the conspirators.

The Well and the Knife

Rescue and reckoning

Dunk, wounded but determined, arms himself and seeks out Egg in the castle sept, where Butterwell is paralyzed by fear and indecision. Black Tom Heddle, Butterwell's brutal champion, storms in to seize Egg as a hostage. Dunk intervenes, and in a desperate fight, kills Heddle, saving Egg. Butterwell, broken and terrified, agrees to help them escape, but Dunk sends Egg away for safety, choosing to face the consequences himself. The bonds of loyalty and love between knight and squire are tested and affirmed.

The Sept's Last Stand

Confronting injustice

Dunk confronts the lords in the great hall, demanding justice for Glendon Ball, who has been tortured and falsely accused. The hall is divided, but Dunk's courage and the support of other hedge knights sway the Fiddler—now revealed as Daemon Blackfyre—to grant Ball a trial by combat. The stakes are life and death, not just for Ball, but for the legitimacy of the rebellion and the honor of knighthood. Dunk's actions embody the ideals of chivalry in a world rife with corruption.

The Brown Dragon Rises

Trial by combat and reversal

Glendon Ball, battered but unbroken, faces Daemon Blackfyre in the lists. Against all odds, Ball unhorses the pretender, exposing the hollowness of the Blackfyre claim and the corruption of the conspirators. Laughter and relief ripple through the crowd as the "Brown Dragon" triumphs. The dawn brings not a new king, but the arrival of Bloodraven's royal host, encircling Whitewalls and ending the rebellion before it can begin. The dreams of dragons and glory dissolve in mud and humiliation.

Bloodraven's Arrival

The Hand of the King descends

Bloodraven, the king's enigmatic and feared Hand, arrives with overwhelming force. The conspirators' hopes collapse, and Daemon Blackfyre is captured without a fight. The lords and knights are rounded up, their fates to be decided by royal justice. Bloodraven's presence is chilling, his reputation for sorcery and ruthlessness well earned. Dunk, Egg, and the other hedge knights are swept up in the aftermath, their roles in the drama both pivotal and precarious.

Justice and Judgment

Mercy, punishment, and survival

Bloodraven dispenses justice: some lords are executed, others pardoned or stripped of lands. Whitewalls is condemned to destruction, its memory to be erased. Dunk and Egg are summoned before Bloodraven, who sees through their disguises and recognizes Egg's royal blood. The Hand's judgment is pragmatic—Egg is allowed to remain with Dunk, and Dunk is granted the means to ransom his arms. The fate of Daemon Blackfyre is left ambiguous, a living symbol of failed rebellion.

The Fate of Traitors

Consequences and closure

The heads of traitors are displayed, and the survivors reflect on the cost of ambition and the dangers of divided loyalties. Dunk closes the eyes of Gormon Peake, honoring the dead even as he recognizes the futility of their cause. The cycle of rebellion and repression continues, but for Dunk and Egg, the ordeal has forged a deeper bond and a clearer sense of purpose. The world remains dangerous, but hope endures in small acts of honor and kindness.

The Dragon's Egg Disappears

Mystery and aftermath

The fate of the dragon's egg remains unresolved, its disappearance a final enigma. Bloodraven suggests it was stolen by a child or a dwarf, one of his many spies. The egg, like the dream of dragons, slips away into legend. Dunk and Egg prepare to move on, their journey through the Seven Kingdoms far from over. The story ends with a sense of ambiguity and possibility, the promise of new adventures and the enduring struggle between honor and ambition.

Characters

Ser Duncan the Tall (Dunk)

A giant with a gentle heart

Dunk is a hedge knight of humble origins, orphaned and raised in the slums of King's Landing. His size and strength are matched by a deep sense of honor, humility, and self-doubt. Dunk's journey is one of striving for knighthood's ideals in a world that often mocks or betrays them. He is fiercely loyal to Egg, serving as both protector and mentor, and is haunted by the memory of those he has lost or failed. Dunk's psychological arc is defined by his struggle to reconcile his low birth with his aspirations, his fear of failure with his acts of courage, and his longing for belonging with his outsider status. Through trials and defeats, he remains steadfast, embodying the true spirit of knighthood.

Egg (Aegon Targaryen)

A prince in disguise, seeking purpose

Egg is the incognito son of Prince Maekar, shaven bald to hide his Valyrian heritage. Intelligent, stubborn, and idealistic, Egg is torn between his royal blood and his desire to learn the world's truths. His relationship with Dunk is both filial and fraternal, marked by moments of rebellion and deep loyalty. Egg's psychological journey is one of grappling with the burdens of his lineage, the meaning of justice, and the complexities of power. He is quick to anger at slights against his family, but also capable of cunning and courage. Egg's presence is a catalyst for events, and his growth is shaped by the harsh lessons of betrayal, violence, and mercy.

John the Fiddler (Daemon Blackfyre)

A dreamer with a dangerous legacy

The Fiddler is charismatic, charming, and haunted by prophetic dreams. He is, in truth, Daemon Blackfyre, son of the rebel king, seeking to reclaim his father's throne. His psychological makeup is a blend of insecurity, ambition, and a desperate need for validation. The Fiddler's fascination with Dunk is both personal and symbolic—he sees in Dunk the embodiment of knightly virtue he wishes to command. His dreams drive him, but also blind him to reality. Ultimately, his failure is both tragic and inevitable, a product of misplaced faith and the weight of history.

Gormon Peake

A cold architect of rebellion

Lord Peake is calculating, ruthless, and deeply embittered by past losses. He manipulates events at Whitewalls, orchestrating the conspiracy and eliminating threats. Peake's psychological profile is marked by resentment, ambition, and a willingness to use any means—bribery, violence, or deceit—to achieve his ends. He is haunted by the memory of defeat at Redgrass Field and driven by a desire to restore the Blackfyre cause. His interactions with Dunk and Glendon Ball reveal both his contempt for weakness and his fear of true honor.

Glendon Ball

A bastard with hero's blood

Glendon is the self-proclaimed son of Fireball, striving to prove his worth in a world that scorns his birth. He is proud, prickly, and fiercely determined, his sense of identity bound to the legacy of his father. Glendon's psychological arc is one of resilience in the face of humiliation, torture, and betrayal. His refusal to yield, even when offered safety or advancement, marks him as a true knight in spirit. His victory in the trial by combat is both personal vindication and a symbolic triumph of merit over birth.

Maynard Plumm

A shadowy agent of the realm

Plumm is enigmatic, sardonic, and possibly more than he appears—hinted to be a magical or supernatural agent of Bloodraven. He moves through the story as an observer and occasional guide, offering cryptic advice and timely assistance. Plumm's psychological role is that of the trickster or wise fool, seeing through the masks of others and nudging events toward their destined end. His true loyalties and nature remain ambiguous, adding a layer of mystery to the narrative.

Alyn Cockshaw

A jealous, desperate conspirator

Cockshaw is consumed by unrequited love for Daemon Blackfyre and driven to violence by jealousy of Dunk. His psychological profile is marked by insecurity, obsession, and a willingness to betray or murder to secure his place. Cockshaw's actions are both pathetic and dangerous, culminating in his failed attempt to kill Dunk. He embodies the destructive power of envy and the tragic consequences of misplaced loyalty.

Ser Uthor Underleaf (The Snail)

A cynical, mercenary knight

Underleaf is a professional tourney knight, skilled in manipulation and self-preservation. He is pragmatic, amoral, and motivated by profit rather than honor. His psychological makeup is defined by a keen understanding of human weakness and a willingness to exploit it. Underleaf's interactions with Dunk expose the darker side of knighthood—the world of rigged contests, bought victories, and calculated betrayals. He serves as a foil to Dunk's idealism.

Lord Butterwell

A weak man caught in the storm

Butterwell is indecisive, fearful, and eager to hedge his bets. His psychological arc is one of vacillation and self-preservation, as he tries to navigate the treacherous politics of the realm. Butterwell's actions are driven by a desire to survive and retain his wealth, but his lack of conviction ultimately leads to his ruin. He is a symbol of the many minor lords swept up and destroyed by the ambitions of greater men.

Bloodraven (Brynden Rivers)

The Hand with a thousand eyes

Bloodraven is the king's feared and enigmatic Hand, rumored to possess sorcerous powers and a vast network of spies. His psychological profile is one of cold intelligence, ruthless pragmatism, and a deep sense of duty to the realm. Bloodraven's presence is both reassuring and terrifying, embodying the power of the state and the dangers of unchecked authority. He sees through disguises and deceptions, dispensing justice with a mix of mercy and severity. His ambiguous morality and mysterious nature make him one of the most compelling figures in the story.

Plot Devices

Disguises and Hidden Identities

Masks conceal truth and ambition

The narrative is driven by characters concealing their true selves—Egg as a prince, the Fiddler as a pretender, Dunk as a mystery knight. These disguises allow for exploration of class, legitimacy, and the tension between appearance and reality. The motif of hidden identity creates suspense, enables infiltration of enemy ranks, and allows characters to test their worth outside the constraints of birth.

The Dragon's Egg

A symbol of power and legitimacy

The dragon's egg is both a literal prize and a metaphor for the dreams and ambitions of the characters. It represents the lost glory of the Targaryens, the hope of restoring dragons to the world, and the lure of power. Its theft and disappearance drive the plot, serving as a catalyst for betrayal, accusation, and the unraveling of the conspiracy.

Foreshadowing and Prophecy

Dreams shape destiny

The Fiddler's prophetic dreams, Egg's talk of dragons, and the recurring references to past rebellions all foreshadow the coming conflict and the cyclical nature of history. Prophecy is both a guide and a trap, leading characters to act on visions that may be misunderstood or manipulated. The tension between fate and free will is a central theme.

Trial by Combat

Violence as justice and spectacle

The trial by combat is the ultimate test of truth in a world where law is fragile and power is contested. It serves as both a narrative climax and a commentary on the values of the society—honor, strength, and the will of the gods. The outcome is both personal vindication for Glendon Ball and a turning point in the larger political drama.

Narrative Structure

A journey from uncertainty to revelation

The story unfolds as a classic quest, with Dunk and Egg moving from the margins of society into the heart of political intrigue. The structure alternates between moments of camaraderie and conflict, feasts and battles, secrecy and revelation. The pacing is deliberate, building tension through layers of deception and culminating in a series of confrontations—physical, moral, and political.

Analysis

A Knight of the Seven Kingdoms: The Mystery Knight is a masterful meditation on the nature of honor, identity, and power in a world where the lines between right and wrong are blurred by ambition and history. Through the eyes of Dunk and Egg, George R.R. Martin explores the enduring appeal and peril of chivalric ideals, set against the backdrop of a society riven by old wounds and new conspiracies. The novella interrogates the meaning of legitimacy—of birth, of knighthood, of kingship—and the ways in which individuals strive to define themselves in the face of overwhelming forces. The dragon's egg, both prize and illusion, encapsulates the longing for a lost age of wonder and the dangers of nostalgia. The story's emotional arc is one of hope battered by betrayal, yet ultimately reaffirmed in small acts of courage and loyalty. In a world where dreams can be both prophecy and delusion, and where the powerful prey on the weak, Dunk and Egg's journey is a testament to the possibility of integrity and friendship amidst chaos. The novella's lessons resonate in any age: that true nobility lies not in blood, but in the choices we make, and that even in the darkest times, the light of honor can endure.

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Review Summary

4.25 out of 5
Average of 112.1K ratings from Goodreads and Amazon.

A Knight of the Seven Kingdoms is a collection of three novellas following hedge knight Ser Duncan the Tall and his squire Egg, set a century before A Game of Thrones. Readers praise Martin's characterization and world-building, noting the lighter tone compared to the main series. The relationship between Dunk and Egg receives particular acclaim. Gary Gianni's 160 illustrations enhance the reading experience. While some find Dunk less complex than main series characters, most appreciate the focused adventure narrative and glimpse into Westeros's history, rating it 4-5 stars overall.

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About the Author

George Raymond Richard Martin was born September 20, 1948, in Bayonne, New Jersey. He began writing young, selling monster stories to neighborhood children. Martin earned his B.S. and M.S. in Journalism from Northwestern University, graduating summa cum laude. After alternative service as a conscientious objector and teaching, he became a full-time writer in 1979. He worked in Hollywood television, including as story editor for Twilight Zone and producer for Beauty and the Beast. Martin has served in leadership roles for Science Fiction & Fantasy Writers of America and currently resides in Santa Fe, New Mexico.

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