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The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Sweller's Cognitive Load Theory in Action
by Oliver Lovell • 2020
The bottleneck you didn't know was there: working memory, and how to teach around it.
4.52
248
Sweller's Cognitive Load Theory in Action Summary
Sweller's Cognitive Load Theory in Action
The bottleneck you didn't know was there: working memory, and how to teach around it.
by Oliver Lovell 2020
4.52
248 ratings
Design for How People Learn
by Julie Dirksen • 2011
Most training fights the brain. Here's how to design experiences that work with it instead.
4.27
2k+
Design for How People Learn Summary
Design for How People Learn
Most training fights the brain. Here's how to design experiences that work with it instead.
by Julie Dirksen 2011
4.27
2k+ ratings
How Learning Works
by Susan A. Ambrose • 2010
The research behind why students forget your best lecture, and what actually makes learning durable.
4.12
1k+
How Learning Works Summary
How Learning Works
The research behind why students forget your best lecture, and what actually makes learning durable.
by Susan A. Ambrose 2010
4.12
1k+ ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Learning That Sticks
by Bryan Goodwin • 2020
Classrooms often fight how the brain learns. A model for aligning teaching with our natural wiring.
4.13
68
Learning That Sticks Summary
Learning That Sticks
Classrooms often fight how the brain learns. A model for aligning teaching with our natural wiring.
by Bryan Goodwin 2020
4.13
68 ratings
e-Learning by Design
by William Horton • 2006
Stop building courses that just present slides. The activity-first system for e-learning that works.
3.89
219
e-Learning by Design Summary
e-Learning by Design
Stop building courses that just present slides. The activity-first system for e-learning that works.
by William Horton 2006
3.89
219 ratings
The Workshop Survival Guide
by Rob Fitzpatrick • 2019
Design workshops backward: specific outcomes first, slides last, format matched to content.
4.36
485
The Workshop Survival Guide Summary
The Workshop Survival Guide
Design workshops backward: specific outcomes first, slides last, format matched to content.
by Rob Fitzpatrick 2019
4.36
485 ratings
Telling Ain't Training
by Harold D. Stolovitch • 2002
Lecturing is not teaching. The architecture for training that turns adults into capable performers.
4.09
467
Telling Ain't Training Summary
Telling Ain't Training
Lecturing is not teaching. The architecture for training that turns adults into capable performers.
by Harold D. Stolovitch 2002
4.09
467 ratings
Teach Your Gift
by Danny Iny • 2020
Build a course business that actually works: pilot small, co-create with students, then scale.
3.94
160
Teach Your Gift Summary
Teach Your Gift
Build a course business that actually works: pilot small, co-create with students, then scale.
by Danny Iny 2020
3.94
160 ratings
The Adult Learner
by Malcolm Shepherd Knowles • 2012
Adults learn differently from children. The classic framework explains why, and what to do instead.
3.96
496
The Adult Learner Summary
The Adult Learner
Adults learn differently from children. The classic framework explains why, and what to do instead.
by Malcolm Shepherd Knowles 2012
3.96
496 ratings
How Learning Happens
by Paul A. Kirschner • 2020
Cognitive studies on learning, decoded: thirty principles every teacher can put into practice.
4.44
190
How Learning Happens Summary
How Learning Happens
Cognitive studies on learning, decoded: thirty principles every teacher can put into practice.
by Paul A. Kirschner 2020
4.44
190 ratings
Blended Workbook
by Michael B. Horn • 2017
Blended learning done right: goals first, devices second, and a budget that outlives the grant.
3.50
6
Blended Workbook Summary
Blended Workbook
Blended learning done right: goals first, devices second, and a budget that outlives the grant.
by Michael B. Horn 2017
3.50
6 ratings
The Art and Science of Training
by Elaine Biech • 2016
A trainer's field manual: how to design, deliver, and prove the sessions that actually work.
4.04
137
The Art and Science of Training Summary
The Art and Science of Training
A trainer's field manual: how to design, deliver, and prove the sessions that actually work.
by Elaine Biech 2016
4.04
137 ratings
Training from the Back of the Room!
by Sharon L. Bowman • 2008
Talk less, retain more: 65 training designs where learners do the explaining and the teaching.
4.34
461
Training from the Back of the Room! Summary
Training from the Back of the Room!
Talk less, retain more: 65 training designs where learners do the explaining and the teaching.
by Sharon L. Bowman 2008
4.34
461 ratings
Explore Like a Pirate
by Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate Summary
Explore Like a Pirate
Turn your classroom into a game where students chase knowledge, not grades.
by Michael Matera 2015
4.22
307 ratings
The Accidental Instructional Designer
by Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer Summary
The Accidental Instructional Designer
Never meant to be an instructional designer? A framework for digital learning that works.
by Cammy Bean 2014
4.00
239 ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
Teachers as Architects of Learning
by Gavin Grift • 2020
Twelve levers to design learning that sticks: shift focus from teaching to student understanding.
4.00
1
Teachers as Architects of Learning Summary
Teachers as Architects of Learning
Twelve levers to design learning that sticks: shift focus from teaching to student understanding.
by Gavin Grift 2020
4.00
1 ratings
Experiential Learning Design
by Colin Beard • 2022
Beyond slides and lectures: a framework for designing learning experiences that stick.
Experiential Learning Design Summary
Experiential Learning Design
Beyond slides and lectures: a framework for designing learning experiences that stick.
by Colin Beard 2022
The Ten-Minute Trainer
by Sharon L. Bowman • 2005
150 short activities that reset attention and turn forgotten training into lasting skill.
4.14
138
The Ten-Minute Trainer Summary
The Ten-Minute Trainer
150 short activities that reset attention and turn forgotten training into lasting skill.
by Sharon L. Bowman 2005
4.14
138 ratings
Multimedia Learning
by Richard E. Mayer • 2001
Why adding pictures to a lesson can double understanding or destroy it.
4.07
166
Multimedia Learning Summary
Multimedia Learning
Why adding pictures to a lesson can double understanding or destroy it.
by Richard E. Mayer 2001
4.07
166 ratings
Learning Experience Design Essentials
by Cara North • 2023
A ten-step design process that starts with real work and builds backward; no more content dumps.
4.16
25
Learning Experience Design Essentials Summary
Learning Experience Design Essentials
A ten-step design process that starts with real work and builds backward; no more content dumps.
by Cara North 2023
4.16
25 ratings
Learning Science for Instructional Designers
by Clark N. Quinn • 2021
Working memory holds three chunks, not seven. Design instruction around the brain's real limits.
4.09
56
Learning Science for Instructional Designers Summary
Learning Science for Instructional Designers
Working memory holds three chunks, not seven. Design instruction around the brain's real limits.
by Clark N. Quinn 2021
4.09
56 ratings
Workshops
by Jeff E. Brooks-Harris • 1999
Match every activity to a phase of learning, so participants leave changed, not merely informed.
3.94
16
Workshops Summary
Workshops
Match every activity to a phase of learning, so participants leave changed, not merely informed.
by Jeff E. Brooks-Harris 1999
3.94
16 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
Designing for Modern Learning
by Lisa Owens • 2020
ADDIE and SAM built courses. The modern workplace needs learning clusters, not single programs.
4.30
40
Designing for Modern Learning Summary
Designing for Modern Learning
ADDIE and SAM built courses. The modern workplace needs learning clusters, not single programs.
by Lisa Owens 2020
4.30
40 ratings
Modular Online Learning Design
by Amanda Nichols Hess • 2020
A modular design method for online instruction: build once, remix, and scale across every context.
Modular Online Learning Design Summary
Modular Online Learning Design
A modular design method for online instruction: build once, remix, and scale across every context.
by Amanda Nichols Hess 2020
Information Anxiety 2
by Richard Saul Wurman • 2000
The real crisis is too little meaning. A designer's rules for finding it.
3.98
176
Information Anxiety 2 Summary
Information Anxiety 2
The real crisis is too little meaning. A designer's rules for finding it.
by Richard Saul Wurman 2000
3.98
176 ratings
Learning That CLICS
by Mary Slaughter • 2022
Most training ignores how the brain learns. CLICS fixes it with five principles.
4.50
4
Learning That CLICS Summary
Learning That CLICS
Most training ignores how the brain learns. CLICS fixes it with five principles.
by Mary Slaughter 2022
4.50
4 ratings
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