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SoBrief

디자인 도서 요약

Think Like a Game Designer
저자: Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer 요약
Think Like a Game Designer
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
저자: Justin Gary 2018 230 페이지
4.01
184 개의 평점
Explore Like a Pirate
저자: Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate 요약
Explore Like a Pirate
Turn your classroom into a game where students chase knowledge, not grades.
저자: Michael Matera 2015 256 페이지
4.22
307 개의 평점
Make Your Mark
저자: Jocelyn K. Glei • 2014
You have 15 seconds to win a user. Rules for products and teams that earn attention.
3.97
1,000+
Make Your Mark 요약
Make Your Mark
You have 15 seconds to win a user. Rules for products and teams that earn attention.
저자: Jocelyn K. Glei 2014 260 페이지
3.97
1,000+ 개의 평점
Applied Artificial Intelligence
저자: Mariya Yao • 2018
AI that doesn't pay for itself is overhead. The business leader's framework for picking what wins.
3.57
410
Applied Artificial Intelligence 요약
Applied Artificial Intelligence
AI that doesn't pay for itself is overhead. The business leader's framework for picking what wins.
저자: Mariya Yao 2018 201 페이지
3.57
410 개의 평점
Visual Thinking
저자: Colin Ware • 2008
Vision is not a camera. Design for how the brain samples, scans, and skips.
3.81
189
Visual Thinking 요약
Visual Thinking
Vision is not a camera. Design for how the brain samples, scans, and skips.
저자: Colin Ware 2008 210 페이지
3.81
189 개의 평점
How not to Plan
저자: APG Ltd • 2018
Most marketing rules are wrong: 66 evidence-backed ways to stop sabotaging your own growth.
4.43
405
How not to Plan 요약
How not to Plan
Most marketing rules are wrong: 66 evidence-backed ways to stop sabotaging your own growth.
저자: APG Ltd 2018 403 페이지
4.43
405 개의 평점
Writing Short Films
저자: Linda J. Cowgill • 1997
Minutes, not hours. The structural rules for short films that features never taught you.
3.70
303
Writing Short Films 요약
Writing Short Films
Minutes, not hours. The structural rules for short films that features never taught you.
저자: Linda J. Cowgill 1997 272 페이지
3.70
303 개의 평점
Paid Attention
저자: Faris Yakob • 2015
Brands used to buy attention. Now they must earn it with myth, emotion, and ideas people share.
3.86
224
Paid Attention 요약
Paid Attention
Brands used to buy attention. Now they must earn it with myth, emotion, and ideas people share.
저자: Faris Yakob 2015 216 페이지
3.86
224 개의 평점
Content Chemistry
저자: Andy Crestodina • 2012
A visual playbook for turning your blog into a customer magnet, from search to email.
4.10
118
Content Chemistry 요약
Content Chemistry
A visual playbook for turning your blog into a customer magnet, from search to email.
저자: Andy Crestodina 2012 112 페이지
4.10
118 개의 평점
UX Research
저자: Brad Nunnally • 2016
What to ask, who to ask, and how to turn their answers into better products.
3.68
263
UX Research 요약
UX Research
What to ask, who to ask, and how to turn their answers into better products.
저자: Brad Nunnally 2016 256 페이지
3.68
263 개의 평점
Launch
저자: John Spencer • 2016
A design thinking framework that turns any classroom into a launchpad for student creativity.
4.09
500+
Launch 요약
Launch
A design thinking framework that turns any classroom into a launchpad for student creativity.
저자: John Spencer 2016 298 페이지
4.09
500+ 개의 평점
가치 공학
저자: 아닐 쿠마르 무코파디아야 • 2003
Function is worth more than form: the systematic approach that finds savings competitors overlook.
4.75
4
가치 공학 요약
가치 공학
Function is worth more than form: the systematic approach that finds savings competitors overlook.
저자: 아닐 쿠마르 무코파디아야 2003 212 페이지
4.75
4 개의 평점
Object-Oriented Software Construction
저자: Bertrand Meyer • 1988
Before running code, define the contract: how agreements between objects produce reliable software.
4.04
271
Object-Oriented Software Construction 요약
Object-Oriented Software Construction
Before running code, define the contract: how agreements between objects produce reliable software.
저자: Bertrand Meyer 1988 1296 페이지
4.04
271 개의 평점
Programming C#
저자: Jesse Liberty • 2001
C# from the ground up: objects, events, Windows interfaces, and the database that drives them.
3.68
195
Programming C# 요약
Programming C#
C# from the ground up: objects, events, Windows interfaces, and the database that drives them.
저자: Jesse Liberty 2001 688 페이지
3.68
195 개의 평점
Cloud Architecture Patterns
저자: Bill Wilder • 2012
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
3.59
236
Cloud Architecture Patterns 요약
Cloud Architecture Patterns
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
저자: Bill Wilder 2012 182 페이지
3.59
236 개의 평점
Lean Inception
저자: Paulo Caroli • 2018
The workshop recipe that aligns a team and defines the right MVP, no code needed.
4.07
446
Lean Inception 요약
Lean Inception
The workshop recipe that aligns a team and defines the right MVP, no code needed.
저자: Paulo Caroli 2018 187 페이지
4.07
446 개의 평점
What Would Google Do?
저자: Jeff Jarvis • 2009
The internet's most successful company wrote a playbook, and it has nothing to do with search.
3.87
10,000+
What Would Google Do? 요약
What Would Google Do?
The internet's most successful company wrote a playbook, and it has nothing to do with search.
저자: Jeff Jarvis 2009
3.87
10,000+ 개의 평점
Ignore Everybody
저자: Hugh MacLeod • 2009
Forty rules for creative freedom: ignore the crowd, keep the day job, and build your own audience.
4.08
28,000+
Ignore Everybody 요약
Ignore Everybody
Forty rules for creative freedom: ignore the crowd, keep the day job, and build your own audience.
저자: Hugh MacLeod 2009 159 페이지
4.08
28,000+ 개의 평점
Once Upon an Algorithm
저자: Martin Erwig • 2017
What Hansel and Gretel, Sherlock Holmes, and Groundhog Day can teach you about algorithms.
3.63
265
Once Upon an Algorithm 요약
Once Upon an Algorithm
What Hansel and Gretel, Sherlock Holmes, and Groundhog Day can teach you about algorithms.
저자: Martin Erwig 2017 336 페이지
3.63
265 개의 평점
Design Thinking for the Greater Good
저자: Jeanne Liedtka • 2017
Innovate without a big R&D budget: borrowing designer methods that work in the public square.
4.00
50
Design Thinking for the Greater Good 요약
Design Thinking for the Greater Good
Innovate without a big R&D budget: borrowing designer methods that work in the public square.
저자: Jeanne Liedtka 2017 354 페이지
4.00
50 개의 평점
Fundamentals of Digital Image Processing
저자: Anil K. Jain • 1988
From pixel to picture: the math that samples, restores, compresses, and reconstructs digital images.
3.98
145
Fundamentals of Digital Image Processing 요약
Fundamentals of Digital Image Processing
From pixel to picture: the math that samples, restores, compresses, and reconstructs digital images.
저자: Anil K. Jain 1988 569 페이지
3.98
145 개의 평점
Lean Customer Development
저자: Cindy Alvarez • 2014
Save five hours of wasted development for every hour you spend talking to customers.
4.18
1,000+
Lean Customer Development 요약
Lean Customer Development
Save five hours of wasted development for every hour you spend talking to customers.
저자: Cindy Alvarez 2014 236 페이지
4.18
1,000+ 개의 평점
The Accidental Instructional Designer
저자: Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer 요약
The Accidental Instructional Designer
Never meant to be an instructional designer? A framework for digital learning that works.
저자: Cammy Bean 2014 224 페이지
4.00
239 개의 평점
Digital Minds
저자: Weber Systems Inc. • 2013
From search and social to email and mobile: the twelve channels that build a digital business.
3.49
458
Digital Minds 요약
Digital Minds
From search and social to email and mobile: the twelve channels that build a digital business.
저자: Weber Systems Inc. 2013 160 페이지
3.49
458 개의 평점
Hackers & Painters
저자: Paul Graham • 2004
Making beautiful things, breaking dumb rules, and why the kid you ignored is building your future.
4.05
9,000+
Hackers & Painters 요약
Hackers & Painters
Making beautiful things, breaking dumb rules, and why the kid you ignored is building your future.
저자: Paul Graham 2004 272 페이지
4.05
9,000+ 개의 평점
The Substance of Style
저자: Virginia Postrel • 2003
The sensory qualities of things now rival price and performance as economic forces.
3.49
500+
The Substance of Style 요약
The Substance of Style
The sensory qualities of things now rival price and performance as economic forces.
저자: Virginia Postrel 2003 237 페이지
3.49
500+ 개의 평점
How To Dress For Success
저자: Edith Head • 1967
A Hollywood costume legend's rules for dressing like the promotion is already yours.
3.80
206
How To Dress For Success 요약
How To Dress For Success
A Hollywood costume legend's rules for dressing like the promotion is already yours.
저자: Edith Head 1967 212 페이지
3.80
206 개의 평점
Made by James
저자: James Martin • 2022
Why rough drawing beats perfectionism, and the pricing formula that sustains a creative career.
4.54
226
Made by James 요약
Made by James
Why rough drawing beats perfectionism, and the pricing formula that sustains a creative career.
저자: James Martin 2022 224 페이지
4.54
226 개의 평점
Webs of Influence
저자: Nathalie Nahai • 2012
The brain's shortcuts decide every online purchase. Design for those rules, not for logic.
3.74
307
Webs of Influence 요약
Webs of Influence
The brain's shortcuts decide every online purchase. Design for those rules, not for logic.
저자: Nathalie Nahai 2012 271 페이지
3.74
307 개의 평점
Authenticity
저자: James H. Gilmore • 2007
Everything sold is manufactured, including authenticity. The winners manage the perception of real.
3.69
222
Authenticity 요약
Authenticity
Everything sold is manufactured, including authenticity. The winners manage the perception of real.
저자: James H. Gilmore 2007 320 페이지
3.69
222 개의 평점
Dot Journaling
저자: Rachel Wilkerson Miller • 2017
Bullet journaling without the art: how a few dots and symbols can organize your whole life.
3.77
7,000+
Dot Journaling 요약
Dot Journaling
Bullet journaling without the art: how a few dots and symbols can organize your whole life.
저자: Rachel Wilkerson Miller 2017 240 페이지
3.77
7,000+ 개의 평점
Men and Style
저자: David Coggins • 2016
Fashion chases the new; style lives in the worn-in, the inherited, the second whiskey.
3.63
221
Men and Style 요약
Men and Style
Fashion chases the new; style lives in the worn-in, the inherited, the second whiskey.
저자: David Coggins 2016 272 페이지
3.63
221 개의 평점
Domain-Driven Design Quickly
저자: Floyd Marinescu • 2006
Business and code speak different languages. The modeling method that forces them to share one.
3.59
500+
Domain-Driven Design Quickly 요약
Domain-Driven Design Quickly
Business and code speak different languages. The modeling method that forces them to share one.
저자: Floyd Marinescu 2006 104 페이지
3.59
500+ 개의 평점
Mapping Innovation
저자: Greg Satell • 2017
Not every innovation problem needs disruption. The map for picking the strategy yours does.
3.90
240
Mapping Innovation 요약
Mapping Innovation
Not every innovation problem needs disruption. The map for picking the strategy yours does.
저자: Greg Satell 2017 240 페이지
3.90
240 개의 평점
Change Your Clothes, Change Your Life
저자: George Brescia • 2014
Color fixes 70 percent of wardrobe mistakes. A ruthless closet edit handles the rest.
3.50
500+
Change Your Clothes, Change Your Life 요약
Change Your Clothes, Change Your Life
Color fixes 70 percent of wardrobe mistakes. A ruthless closet edit handles the rest.
저자: George Brescia 2014 288 페이지
3.50
500+ 개의 평점
The Edifice Complex
저자: Deyan Sudjic • 2006
From Hitler's Reich Chancellery to the Bilbao Guggenheim, what monuments are really for.
3.8
380
The Edifice Complex 요약
The Edifice Complex
From Hitler's Reich Chancellery to the Bilbao Guggenheim, what monuments are really for.
저자: Deyan Sudjic 2006 403 페이지
3.8
380 개의 평점
The Basics of Process Mapping
저자: Robert Damelio • 1996
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
3.57
179
The Basics of Process Mapping 요약
The Basics of Process Mapping
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
저자: Robert Damelio 1996 184 페이지
3.57
179 개의 평점
The Steve Jobs Way
저자: Jay Elliot • 2009
Apple insider reveals the product and talent rules that built the world's most valuable company.
3.87
5,000+
The Steve Jobs Way 요약
The Steve Jobs Way
Apple insider reveals the product and talent rules that built the world's most valuable company.
저자: Jay Elliot 2009 256 페이지
3.87
5,000+ 개의 평점
Structural Analysis
저자: Russell C. Hibbeler • 1982
Trusses, beams, and frames: how to find every force and deflection inside them before they're built.
4.10
424
Structural Analysis 요약
Structural Analysis
Trusses, beams, and frames: how to find every force and deflection inside them before they're built.
저자: Russell C. Hibbeler 1982 640 페이지
4.10
424 개의 평점
Hegarty on Advertising
저자: John Hegarty • 2011
An advertising legend on why data never made anyone care, and what actually works instead.
4.07
500+
Hegarty on Advertising 요약
Hegarty on Advertising
An advertising legend on why data never made anyone care, and what actually works instead.
저자: John Hegarty 2011 224 페이지
4.07
500+ 개의 평점
Streetfight
저자: Janette Sadik-Khan • 2016
Paint, data, and political nerve: beating the car-first status quo.
4.26
2,000+
Streetfight 요약
Streetfight
Paint, data, and political nerve: beating the car-first status quo.
저자: Janette Sadik-Khan 2016 368 페이지
4.26
2,000+ 개의 평점
The Power of Little Ideas
저자: David C. Robertson • 2017
The real innovation wins come not from disruption but from complementing your strongest product.
3.88
229
The Power of Little Ideas 요약
The Power of Little Ideas
The real innovation wins come not from disruption but from complementing your strongest product.
저자: David C. Robertson 2017 256 페이지
3.88
229 개의 평점
Liminal Thinking
저자: Dave Gray • 2016
Your beliefs resist new evidence because they are identity, not logic. Tools to change them anyway.
3.93
3,000+
Liminal Thinking 요약
Liminal Thinking
Your beliefs resist new evidence because they are identity, not logic. Tools to change them anyway.
저자: Dave Gray 2016 184 페이지
3.93
3,000+ 개의 평점
WTF?
저자: Tim O'Reilly • 2017
The economy is now an algorithm, and nobody wrote human well-being into its code.
4.08
1,000+
WTF? 요약
WTF?
The economy is now an algorithm, and nobody wrote human well-being into its code.
저자: Tim O'Reilly 2017 448 페이지
4.08
1,000+ 개의 평점
Branding Between the Ears
저자: 산디프 다얄 • 2021
Ninety-five percent of choice is subconscious: how to build a brand the brain can't resist.
3.89
38
Branding Between the Ears 요약
Branding Between the Ears
Ninety-five percent of choice is subconscious: how to build a brand the brain can't resist.
저자: 산디프 다얄 2021 346 페이지
3.89
38 개의 평점
Math for Mystics
저자: Renna Shesso • 2007
The ancient math that cast spells and built temples, retooled for modern intuition and ritual.
3.68
145
Math for Mystics 요약
Math for Mystics
The ancient math that cast spells and built temples, retooled for modern intuition and ritual.
저자: Renna Shesso 2007 224 페이지
3.68
145 개의 평점
Writing Is Designing
저자: Michael J. Metts • 2020
Interface words are design elements, not just content. Research and strategy to get them right.
4.29
500+
Writing Is Designing 요약
Writing Is Designing
Interface words are design elements, not just content. Research and strategy to get them right.
저자: Michael J. Metts 2020 200 페이지
4.29
500+ 개의 평점
History of Modern Art
저자: H. Harvard Arnason • 1968
How a century of painters dismantled perspective, freed color, and rebuilt art from scratch.
4.01
8,000+
History of Modern Art 요약
History of Modern Art
How a century of painters dismantled perspective, freed color, and rebuilt art from scratch.
저자: H. Harvard Arnason 1968 848 페이지
4.01
8,000+ 개의 평점
Graphic Design Rules
저자: Sean Adams • 2012
365 design rules: master typography, color, grids, and client work, one day at a time.
3.92
364
Graphic Design Rules 요약
Graphic Design Rules
365 design rules: master typography, color, grids, and client work, one day at a time.
저자: Sean Adams 2012 384 페이지
3.92
364 개의 평점
Democratizing Innovation
저자: Eric von Hippel • 2005
Innovation's hidden engine isn't corporate R&D. It's users, and companies that ignore them lose out.
3.62
500+
Democratizing Innovation 요약
Democratizing Innovation
Innovation's hidden engine isn't corporate R&D. It's users, and companies that ignore them lose out.
저자: Eric von Hippel 2005 204 페이지
3.62
500+ 개의 평점
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