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Design Book Summaries

Explore Like a Pirate
by Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate Summary
Explore Like a Pirate
Turn your classroom into a game where students chase knowledge, not grades.
by Michael Matera 2015 256 pages
4.22
307 ratings
Think Like a Game Designer
by Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer Summary
Think Like a Game Designer
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
by Justin Gary 2018 230 pages
4.01
184 ratings
Writing Short Films
by Linda J. Cowgill • 1997
Minutes, not hours. The structural rules for short films that features never taught you.
3.70
303
Writing Short Films Summary
Writing Short Films
Minutes, not hours. The structural rules for short films that features never taught you.
by Linda J. Cowgill 1997 272 pages
3.70
303 ratings
Make Your Mark
by Jocelyn K. Glei • 2014
You have 15 seconds to win a user. Rules for products and teams that earn attention.
3.97
1k+
Make Your Mark Summary
Make Your Mark
You have 15 seconds to win a user. Rules for products and teams that earn attention.
by Jocelyn K. Glei 2014 260 pages
3.97
1k+ ratings
Visual Thinking
by Colin Ware • 2008
Vision is not a camera. Design for how the brain samples, scans, and skips.
3.81
189
Visual Thinking Summary
Visual Thinking
Vision is not a camera. Design for how the brain samples, scans, and skips.
by Colin Ware 2008 210 pages
3.81
189 ratings
Applied Artificial Intelligence
by Mariya Yao • 2018
AI that doesn't pay for itself is overhead. The business leader's framework for picking what wins.
3.57
410
Applied Artificial Intelligence Summary
Applied Artificial Intelligence
AI that doesn't pay for itself is overhead. The business leader's framework for picking what wins.
by Mariya Yao 2018 201 pages
3.57
410 ratings
How not to Plan
by APG Ltd • 2018
Most marketing rules are wrong: 66 evidence-backed ways to stop sabotaging your own growth.
4.43
405
How not to Plan Summary
How not to Plan
Most marketing rules are wrong: 66 evidence-backed ways to stop sabotaging your own growth.
by APG Ltd 2018 403 pages
4.43
405 ratings
Paid Attention
by Faris Yakob • 2015
Brands used to buy attention. Now they must earn it with myth, emotion, and ideas people share.
3.86
224
Paid Attention Summary
Paid Attention
Brands used to buy attention. Now they must earn it with myth, emotion, and ideas people share.
by Faris Yakob 2015 216 pages
3.86
224 ratings
Content Chemistry
by Andy Crestodina • 2012
A visual playbook for turning your blog into a customer magnet, from search to email.
4.10
118
Content Chemistry Summary
Content Chemistry
A visual playbook for turning your blog into a customer magnet, from search to email.
by Andy Crestodina 2012 112 pages
4.10
118 ratings
Value Engineering
by Anil Kumar Mukhopadhyaya • 2003
Function is worth more than form: the systematic approach that finds savings competitors overlook.
4.75
4
Value Engineering Summary
Value Engineering
Function is worth more than form: the systematic approach that finds savings competitors overlook.
by Anil Kumar Mukhopadhyaya 2003 212 pages
4.75
4 ratings
UX Research
by Brad Nunnally • 2016
What to ask, who to ask, and how to turn their answers into better products.
3.68
263
UX Research Summary
UX Research
What to ask, who to ask, and how to turn their answers into better products.
by Brad Nunnally 2016 256 pages
3.68
263 ratings
Cloud Architecture Patterns
by Bill Wilder • 2012
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
3.59
236
Cloud Architecture Patterns Summary
Cloud Architecture Patterns
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
by Bill Wilder 2012 182 pages
3.59
236 ratings
Launch
by John Spencer • 2016
A design thinking framework that turns any classroom into a launchpad for student creativity.
4.09
500+
Launch Summary
Launch
A design thinking framework that turns any classroom into a launchpad for student creativity.
by John Spencer 2016 298 pages
4.09
500+ ratings
Programming C#
by Jesse Liberty • 2001
C# from the ground up: objects, events, Windows interfaces, and the database that drives them.
3.68
195
Programming C# Summary
Programming C#
C# from the ground up: objects, events, Windows interfaces, and the database that drives them.
by Jesse Liberty 2001 688 pages
3.68
195 ratings
Object-Oriented Software Construction
by Bertrand Meyer • 1988
Before running code, define the contract: how agreements between objects produce reliable software.
4.04
271
Object-Oriented Software Construction Summary
Object-Oriented Software Construction
Before running code, define the contract: how agreements between objects produce reliable software.
by Bertrand Meyer 1988 1296 pages
4.04
271 ratings
Ignore Everybody
by Hugh MacLeod • 2009
Forty rules for creative freedom: ignore the crowd, keep the day job, and build your own audience.
4.08
28k+
Ignore Everybody Summary
Ignore Everybody
Forty rules for creative freedom: ignore the crowd, keep the day job, and build your own audience.
by Hugh MacLeod 2009 159 pages
4.08
28k+ ratings
Once Upon an Algorithm
by Martin Erwig • 2017
What Hansel and Gretel, Sherlock Holmes, and Groundhog Day can teach you about algorithms.
3.63
265
Once Upon an Algorithm Summary
Once Upon an Algorithm
What Hansel and Gretel, Sherlock Holmes, and Groundhog Day can teach you about algorithms.
by Martin Erwig 2017 336 pages
3.63
265 ratings
Lean Inception
by Paulo Caroli • 2018
The workshop recipe that aligns a team and defines the right MVP, no code needed.
4.07
446
Lean Inception Summary
Lean Inception
The workshop recipe that aligns a team and defines the right MVP, no code needed.
by Paulo Caroli 2018 187 pages
4.07
446 ratings
What Would Google Do?
by Jeff Jarvis • 2009
The internet's most successful company wrote a playbook, and it has nothing to do with search.
3.87
10k+
What Would Google Do? Summary
What Would Google Do?
The internet's most successful company wrote a playbook, and it has nothing to do with search.
by Jeff Jarvis 2009
3.87
10k+ ratings
Design Thinking for the Greater Good
by Jeanne Liedtka • 2017
Innovate without a big R&D budget: borrowing designer methods that work in the public square.
4.00
50
Design Thinking for the Greater Good Summary
Design Thinking for the Greater Good
Innovate without a big R&D budget: borrowing designer methods that work in the public square.
by Jeanne Liedtka 2017 354 pages
4.00
50 ratings
Lean Customer Development
by Cindy Alvarez • 2014
Save five hours of wasted development for every hour you spend talking to customers.
4.18
1k+
Lean Customer Development Summary
Lean Customer Development
Save five hours of wasted development for every hour you spend talking to customers.
by Cindy Alvarez 2014 236 pages
4.18
1k+ ratings
Fundamentals of Digital Image Processing
by Anil K. Jain • 1988
From pixel to picture: the math that samples, restores, compresses, and reconstructs digital images.
3.98
145
Fundamentals of Digital Image Processing Summary
Fundamentals of Digital Image Processing
From pixel to picture: the math that samples, restores, compresses, and reconstructs digital images.
by Anil K. Jain 1988 569 pages
3.98
145 ratings
Digital Minds
by Weber Systems Inc. • 2013
From search and social to email and mobile: the twelve channels that build a digital business.
3.49
458
Digital Minds Summary
Digital Minds
From search and social to email and mobile: the twelve channels that build a digital business.
by Weber Systems Inc. 2013 160 pages
3.49
458 ratings
The Accidental Instructional Designer
by Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer Summary
The Accidental Instructional Designer
Never meant to be an instructional designer? A framework for digital learning that works.
by Cammy Bean 2014 224 pages
4.00
239 ratings
Hackers & Painters
by Paul Graham • 2004
Making beautiful things, breaking dumb rules, and why the kid you ignored is building your future.
4.05
9k+
Hackers & Painters Summary
Hackers & Painters
Making beautiful things, breaking dumb rules, and why the kid you ignored is building your future.
by Paul Graham 2004 272 pages
4.05
9k+ ratings
How To Dress For Success
by Edith Head • 1967
A Hollywood costume legend's rules for dressing like the promotion is already yours.
3.80
206
How To Dress For Success Summary
How To Dress For Success
A Hollywood costume legend's rules for dressing like the promotion is already yours.
by Edith Head 1967 212 pages
3.80
206 ratings
The Substance of Style
by Virginia Postrel • 2003
The sensory qualities of things now rival price and performance as economic forces.
3.49
500+
The Substance of Style Summary
The Substance of Style
The sensory qualities of things now rival price and performance as economic forces.
by Virginia Postrel 2003 237 pages
3.49
500+ ratings
Made by James
by James Martin • 2022
Why rough drawing beats perfectionism, and the pricing formula that sustains a creative career.
4.54
226
Made by James Summary
Made by James
Why rough drawing beats perfectionism, and the pricing formula that sustains a creative career.
by James Martin 2022 224 pages
4.54
226 ratings
Webs of Influence
by Nathalie Nahai • 2012
The brain's shortcuts decide every online purchase. Design for those rules, not for logic.
3.74
307
Webs of Influence Summary
Webs of Influence
The brain's shortcuts decide every online purchase. Design for those rules, not for logic.
by Nathalie Nahai 2012 271 pages
3.74
307 ratings
Authenticity
by James H. Gilmore • 2007
Everything sold is manufactured, including authenticity. The winners manage the perception of real.
3.69
222
Authenticity Summary
Authenticity
Everything sold is manufactured, including authenticity. The winners manage the perception of real.
by James H. Gilmore 2007 320 pages
3.69
222 ratings
Dot Journaling
by Rachel Wilkerson Miller • 2017
Bullet journaling without the art: how a few dots and symbols can organize your whole life.
3.77
7k+
Dot Journaling Summary
Dot Journaling
Bullet journaling without the art: how a few dots and symbols can organize your whole life.
by Rachel Wilkerson Miller 2017 240 pages
3.77
7k+ ratings
Mapping Innovation
by Greg Satell • 2017
Not every innovation problem needs disruption. The map for picking the strategy yours does.
3.90
240
Mapping Innovation Summary
Mapping Innovation
Not every innovation problem needs disruption. The map for picking the strategy yours does.
by Greg Satell 2017 240 pages
3.90
240 ratings
Domain-Driven Design Quickly
by Floyd Marinescu • 2006
Business and code speak different languages. The modeling method that forces them to share one.
3.59
500+
Domain-Driven Design Quickly Summary
Domain-Driven Design Quickly
Business and code speak different languages. The modeling method that forces them to share one.
by Floyd Marinescu 2006 104 pages
3.59
500+ ratings
Men and Style
by David Coggins • 2016
Fashion chases the new; style lives in the worn-in, the inherited, the second whiskey.
3.63
221
Men and Style Summary
Men and Style
Fashion chases the new; style lives in the worn-in, the inherited, the second whiskey.
by David Coggins 2016 272 pages
3.63
221 ratings
Change Your Clothes, Change Your Life
by George Brescia • 2014
Color fixes 70 percent of wardrobe mistakes. A ruthless closet edit handles the rest.
3.50
500+
Change Your Clothes, Change Your Life Summary
Change Your Clothes, Change Your Life
Color fixes 70 percent of wardrobe mistakes. A ruthless closet edit handles the rest.
by George Brescia 2014 288 pages
3.50
500+ ratings
The Edifice Complex
by Deyan Sudjic • 2006
From Hitler's Reich Chancellery to the Bilbao Guggenheim, what monuments are really for.
3.8
380
The Edifice Complex Summary
The Edifice Complex
From Hitler's Reich Chancellery to the Bilbao Guggenheim, what monuments are really for.
by Deyan Sudjic 2006 403 pages
3.8
380 ratings
The Basics of Process Mapping
by Robert Damelio • 1996
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
3.57
179
The Basics of Process Mapping Summary
The Basics of Process Mapping
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
by Robert Damelio 1996 184 pages
3.57
179 ratings
Structural Analysis
by Russell C. Hibbeler • 1982
Trusses, beams, and frames: how to find every force and deflection inside them before they're built.
4.10
424
Structural Analysis Summary
Structural Analysis
Trusses, beams, and frames: how to find every force and deflection inside them before they're built.
by Russell C. Hibbeler 1982 640 pages
4.10
424 ratings
The Steve Jobs Way
by Jay Elliot • 2009
Apple insider reveals the product and talent rules that built the world's most valuable company.
3.87
5k+
The Steve Jobs Way Summary
The Steve Jobs Way
Apple insider reveals the product and talent rules that built the world's most valuable company.
by Jay Elliot 2009 256 pages
3.87
5k+ ratings
Hegarty on Advertising
by John Hegarty • 2011
An advertising legend on why data never made anyone care, and what actually works instead.
4.07
500+
Hegarty on Advertising Summary
Hegarty on Advertising
An advertising legend on why data never made anyone care, and what actually works instead.
by John Hegarty 2011 224 pages
4.07
500+ ratings
Streetfight
by Janette Sadik-Khan • 2016
Paint, data, and political nerve: beating the car-first status quo.
4.26
2k+
Streetfight Summary
Streetfight
Paint, data, and political nerve: beating the car-first status quo.
by Janette Sadik-Khan 2016 368 pages
4.26
2k+ ratings
The Power of Little Ideas
by David C. Robertson • 2017
The real innovation wins come not from disruption but from complementing your strongest product.
3.88
229
The Power of Little Ideas Summary
The Power of Little Ideas
The real innovation wins come not from disruption but from complementing your strongest product.
by David C. Robertson 2017 256 pages
3.88
229 ratings
Branding Between the Ears
by Sandeep Dayal • 2021
Ninety-five percent of choice is subconscious: how to build a brand the brain can't resist.
3.89
38
Branding Between the Ears Summary
Branding Between the Ears
Ninety-five percent of choice is subconscious: how to build a brand the brain can't resist.
by Sandeep Dayal 2021 346 pages
3.89
38 ratings
Liminal Thinking
by Dave Gray • 2016
Your beliefs resist new evidence because they are identity, not logic. Tools to change them anyway.
3.93
3k+
Liminal Thinking Summary
Liminal Thinking
Your beliefs resist new evidence because they are identity, not logic. Tools to change them anyway.
by Dave Gray 2016 184 pages
3.93
3k+ ratings
WTF?
by Tim O'Reilly • 2017
The economy is now an algorithm, and nobody wrote human well-being into its code.
4.08
1k+
WTF? Summary
WTF?
The economy is now an algorithm, and nobody wrote human well-being into its code.
by Tim O'Reilly 2017 448 pages
4.08
1k+ ratings
History of Modern Art
by H. Harvard Arnason • 1968
How a century of painters dismantled perspective, freed color, and rebuilt art from scratch.
4.01
8k+
History of Modern Art Summary
History of Modern Art
How a century of painters dismantled perspective, freed color, and rebuilt art from scratch.
by H. Harvard Arnason 1968 848 pages
4.01
8k+ ratings
Math for Mystics
by Renna Shesso • 2007
The ancient math that cast spells and built temples, retooled for modern intuition and ritual.
3.68
145
Math for Mystics Summary
Math for Mystics
The ancient math that cast spells and built temples, retooled for modern intuition and ritual.
by Renna Shesso 2007 224 pages
3.68
145 ratings
Writing Is Designing
by Michael J. Metts • 2020
Interface words are design elements, not just content. Research and strategy to get them right.
4.29
500+
Writing Is Designing Summary
Writing Is Designing
Interface words are design elements, not just content. Research and strategy to get them right.
by Michael J. Metts 2020 200 pages
4.29
500+ ratings
Graphic Design Rules
by Sean Adams • 2012
365 design rules: master typography, color, grids, and client work, one day at a time.
3.92
364
Graphic Design Rules Summary
Graphic Design Rules
365 design rules: master typography, color, grids, and client work, one day at a time.
by Sean Adams 2012 384 pages
3.92
364 ratings
Democratizing Innovation
by Eric von Hippel • 2005
Innovation's hidden engine isn't corporate R&D. It's users, and companies that ignore them lose out.
3.62
500+
Democratizing Innovation Summary
Democratizing Innovation
Innovation's hidden engine isn't corporate R&D. It's users, and companies that ignore them lose out.
by Eric von Hippel 2005 204 pages
3.62
500+ ratings
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