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The Drowning House

The Drowning House

by Cherie Priest 2024 421 pages
3.42
1.6K ratings
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Plot Summary

Storm Brings Tidebury Ashore

A storm delivers a haunted house

On a stormy night, the elderly Charlotte Culpepper is awakened by a violent crash. She senses something impossible has returned: Tidebury House, a structure she banished decades ago, has washed up on the beach outside her home. Despite her age and frailty, Charlotte rushes into the storm, driven by terror and responsibility. She knows the house is not just debris but a vessel of old, dangerous magic and memories. Her grandson Simon follows, but Charlotte collapses before she can act, haunted by the knowledge that the past has come back to claim them. The house's arrival signals the return of a threat she once fought to contain, and her collapse marks the beginning of a new cycle of fear and reckoning.

Childhood Dares and Drowning

A childhood dare nearly kills

In the summer of 1985, Simon, Melissa, and Leo—three lonely children on Marrowstone Island—spend their days together. When Melissa goads Leo into wading deeper into the frigid ocean to prove he's not a baby, he's swept away by a hidden current. As he's pulled under, Leo senses something vast and ancient beneath the waves. At the last moment, Charlotte Culpepper appears, walking on water, and rescues him with a mysterious horn and words in an old tongue. The incident leaves Leo changed, haunted by what he felt in the water and the knowledge that Mrs. Culpepper is more than she seems. The event forges a bond of guilt, gratitude, and fear among the children, and plants the seeds of secrets that will shape their lives.

Death and Disappearance

Charlotte dies; Simon vanishes

Decades later, Melissa receives a message from Simon: Charlotte is dead, and something on the beach frightened her to death. When Melissa tries to reach Simon, she finds he's missing, his phone left behind. The police are unhelpful, and the island is isolated by storm and circumstance. Leo, now a real estate agent, joins Melissa on the island. Together, they confront the loss of their childhood matriarch and the unsettling absence of their friend. The return of Tidebury House, Charlotte's sudden death, and Simon's disappearance are intertwined, hinting at a supernatural force at work. The friends are drawn back into the mysteries of their past, forced to confront what they thought was buried.

Guilt and Ghosts

Old guilt and new hauntings

Melissa and Leo, wracked with guilt over past and present failures, search for Simon and try to make sense of Charlotte's death. Memories of childhood mistakes—especially the day Leo nearly drowned—haunt them. The house is filled with echoes: Leo hears the cries of "the boys in the corners," ghostly presences that have lingered since Tidebury's first disappearance. The friends realize that the island is saturated with unresolved trauma, and that the supernatural is not just metaphor but reality. Their search for Simon becomes a confrontation with the ghosts of their own choices and the literal spirits trapped by the island's dark history.

Old Friends Reunite

Melissa and Leo reconnect, uneasy

Melissa and Leo's reunion is awkward, colored by years of feeling like outsiders in each other's lives. Their dynamic is shaped by old hierarchies—Melissa the leader, Leo the tagalong. Yet, in the face of Charlotte's death and Simon's disappearance, they must rely on each other. Their investigation leads them to the beached Tidebury House, a structure that seems to resist memory and observation. The house's presence is both a physical and psychological barrier, forcing them to work together and confront the ways they've failed each other and Simon. Their uneasy alliance is tested as the island's mysteries deepen.

Housewreck on the Beach

Exploring the haunted housewreck

Melissa and Leo enter Tidebury House, finding it warped by years at sea and filled with an unnatural cold. The house is a labyrinth of ruined rooms, echoing with the past. Inside, they sense a presence—something watching, something waiting. The structure is both familiar and alien, a mirror of the Culpepper house but twisted. As they explore, they find evidence of its former inhabitants and hints of the rituals that once took place there. The house resists their attempts to understand it, and their fear grows as they realize it is not just haunted, but hungry. Their exploration is cut short by the sense that they are not alone.

Secrets in the Basement

Basement hides runes and history

Back at the Culpepper house, Melissa recalls the forbidden basement, where as children they glimpsed strange symbols behind shelves. Now, she and Leo discover a wall covered in runes—ancient, concentric circles painted in black and red. The runes are a lock, a spell meant to contain something. They realize Charlotte and her sister Alcesta, once powerful practitioners, used the basement as a battleground against Gunnar Lorentzen, Alcesta's husband and the builder of Tidebury. The sisters' magic was meant to seal away his dark ambitions, but the return of the house signals that the lock is failing. The basement is the nexus of the island's curse.

The Boys in the Corners

Ghost children cry and warn

Leo is tormented by the presence of ghostly boys who cry in the corners of the Culpepper house. As a child, he was the only one who could see or hear them, and now their cries have become screams. The boys are the victims of Gunnar's original ritual—children sacrificed to power his machine, Alaytha. Their suffering is a warning and a plea for release. The ghosts are both a symptom and a key to the island's curse, and their pain is tied to the fate of Simon and the others. Leo's sensitivity to them is both a gift and a burden, forcing him to confront the reality of the supernatural threat.

Searching for Simon

Desperate search, mounting dread

Melissa and Leo search the island for Simon, questioning locals and retracing his steps. They encounter dead ends and indifference from the authorities. Their investigation leads them to the local museum, where they uncover newspaper clippings about Tidebury's original destruction and the disappearance of three boys in 1953. They learn that Charlotte and Alcesta tried to stop Gunnar's ritual, but failed to prevent tragedy. The friends realize that Simon's disappearance is part of a repeating pattern, and that the island's history is a cycle of sacrifice and loss. Their dread mounts as they sense time running out.

The Unraveling Past

Sisters' feud and buried magic

Melissa and Leo track down Alcesta, Charlotte's estranged twin, in a nursing home. Alcesta reveals the truth: she and Charlotte were Vǫlvas, Norse witches, who tried to stop Gunnar from using Alaytha to call something monstrous from beyond. The runes in the basement are a magical lock, but it is breaking. Alcesta warns that if the lock fails, the island will be consumed. She gives them a rune of fire and a cryptic instruction: destroy both houses, leave nothing behind, and let the Vǫlva do the rest. The sisters' legacy is one of power, regret, and unfinished business.

The Sisters' Legacy

Magic, rivalry, and sacrifice

The sisters' story is one of love, rivalry, and sacrifice. Charlotte built her house atop the ruins of Alcesta's, sealing away the remnants of Gunnar's machine. Their combined magic was enough to hold the curse at bay, but not to destroy it. Their feud left them isolated, and their failure doomed the next generation. Now, with both sisters dead, it falls to Melissa and Leo to finish what they started. The legacy of the Vǫlvas is a burden and a weapon, and the friends must decide whether to honor it or be destroyed by it.

The Machine Below

Alaytha, the engine of horror

In the flooded, hidden basement behind the runes, Melissa and Leo discover Alaytha: a monstrous, cobbled-together machine built from old technology and occult symbols. The machine is powered by sacrifice—teeth, bones, hair, and blood of the three lost boys, and now Simon. The jars on the shelves hold the remains of the victims, and the tables are stained with ritual use. The machine is still active, sending out a call to something vast and hungry. The friends realize that as long as Alaytha exists, the cycle will continue. Destroying it is the only hope for peace.

The Runes Break

The magical lock shatters

The runes in the basement begin to spin and crumble, their power failing as Gunnar's influence grows. Water floods the basement, and the barrier between worlds weakens. Melissa and Leo are forced to flee as the house begins to rot and collapse, the curse spreading. The sisters' magic is undone, and Gunnar, now more than human, is free to complete his ritual. The friends are left with one desperate option: to destroy both houses and hope that fire can succeed where magic failed.

The Last Stand

Battle of fire and water

As a supernatural storm engulfs the island, Melissa and Leo gather propane, heating oil, and fireworks to destroy Thornbury and Tidebury. On the beach, Alcesta and Charlotte's spirits manifest, wielding ancient magic against Gunnar, who commands the sea and the storm. The friends set the houses ablaze, using the rune of fire as a final weapon. Melissa, guided by Simon's voice, fires the rune into Tidebury with a slingshot, igniting an explosion that consumes the house and the machine. The sisters' magic, the friends' courage, and the sacrifice of the lost are united in a last stand against darkness.

Fire and Water

Destruction and release

The burning of the houses unleashes a cataclysm: fire and water clash as the storm breaks, the earth shakes, and the curse is broken. The ghosts of the boys are released, and the spirits of the sisters find peace. Gunnar is defeated, his ambitions and machine reduced to ash. The island is left scarred but free, the cycle of sacrifice ended. Melissa and Leo, battered and grieving, are the only witnesses to the supernatural battle that saved Marrowstone. Their friendship, tested and remade, is all that remains of the old world.

The End of the Houses

Ashes, aftermath, and questions

In the aftermath, the authorities find only ruins and confusion. Melissa and Leo, injured but alive, invent a plausible story for the police. The truth of what happened—the magic, the ghosts, the machine—remains their secret. The Culpepper and Lorentzen houses are gone, and with them the last traces of the curse. Simon is mourned but never found. The friends are left to reckon with the cost of survival and the weight of memory. The island, cleansed by fire and water, is finally at peace.

Aftermath and Ashes

A new era begins

As the smoke clears, Melissa and Leo sit together, reflecting on what they've lost and what they've saved. The legacy of the sisters, the pain of the past, and the bonds of friendship endure. The island is changed, but life will go on. The story ends with a sense of hard-won closure, the supernatural threat vanquished, and the possibility of healing. The cycle is broken, and the future is unwritten.

Characters

Charlotte Culpepper

Matriarch, witch, secret protector

Charlotte is the formidable, enigmatic matriarch of the Culpepper family. Outwardly a stern, practical grandmother, she is secretly a Vǫlva—a Norse witch—who once wielded great power to protect her family and the island. Her relationship with her twin sister Alcesta is fraught with rivalry and regret, and her greatest failure is her inability to fully destroy Gunnar and his machine. Charlotte's love for Simon is fierce, but her secrecy and pride isolate her from those she tries to protect. In death, she becomes a guardian spirit, buying time for Melissa and Leo to finish what she could not. Her arc is one of sacrifice, guilt, and redemption.

Alcesta Ellingboe Lorentzen

Estranged twin, survivor, vengeful witch

Alcesta is Charlotte's twin, once married to Gunnar Lorentzen, the architect of Tidebury. She is a survivor of trauma and betrayal, her life defined by her husband's monstrous ambitions and her sister's choices. As a Vǫlva, she possesses great magical power, but her bitterness and isolation make her a difficult ally. Alcesta's psychoanalysis reveals a woman torn between love, anger, and duty. In the end, she returns as a spirit to help destroy Gunnar and the machine, her legacy entwined with her sister's. Her development is a journey from victimhood to agency, from rivalry to reconciliation.

Simon Culpepper

Missing friend, final sacrifice

Simon is the gentle, responsible grandson of Charlotte, shaped by loss and obligation. Orphaned young, he becomes the center of the island's small circle of children, and later, the anchor for Melissa and Leo. His devotion to his grandmother keeps him on Marrowstone, even as it stifles his own desires. Simon's disappearance is the catalyst for the story's events; he becomes the third sacrifice needed to power Alaytha. His fate is tragic, but his memory guides Melissa and Leo in their final stand. Simon embodies the cost of secrets and the pain of inheritance.

Leo Torres

Sensitive outsider, haunted survivor

Leo is the perpetual outsider, both in childhood and adulthood. As a child, he is eager to belong, but always feels like a third wheel. His near-drowning and sensitivity to the supernatural mark him as different. As an adult, he is successful but insecure, haunted by guilt and the ghosts of the past. Leo's ability to see and hear "the boys in the corners" is both a curse and a gift, making him the story's medium and conscience. His arc is one of self-acceptance, courage, and the forging of true partnership with Melissa.

Melissa Toft

Driven leader, guilt-ridden friend

Melissa is the assertive, sometimes abrasive leader of the childhood trio. Her competitive nature masks deep insecurity and a longing for connection. She is haunted by guilt over Leo's near-drowning and her failures as a friend. As an adult, she is restless and dissatisfied, yearning for a life she cannot quite reach. Melissa's journey is one of reckoning with her own flaws, accepting the reality of loss, and finding strength in vulnerability. Her role as the story's catalyst and closer is marked by growth, resilience, and the willingness to do what must be done.

Gunnar Lorentzen

Charismatic builder, monstrous sorcerer

Gunnar is the architect of Tidebury and the story's primary antagonist. Outwardly charming and ambitious, he is driven by insatiable hunger for power and knowledge. His creation of Alaytha, powered by the sacrifice of children, reveals his true nature as a predator and would-be summoner of cosmic forces. Gunnar's psychoanalysis exposes a man warped by ego, resentment, and a desire to control the uncontrollable. In death, he becomes something more than human, a force of destruction that must be confronted by the living and the dead alike.

The Boys in the Corners

Ghostly victims, tragic warnings

The three boys—David, Andrew, and George—are the original sacrifices to Alaytha. Their spirits linger in the Culpepper house, crying and later screaming as the curse intensifies. They are both victims and omens, their suffering a constant reminder of the island's unresolved trauma. George, the asthmatic boy, becomes a guide for Leo and Melissa in the final battle. The boys symbolize innocence lost, the cost of unchecked ambition, and the need for justice and release.

The Island (Marrowstone)

Setting as character, locus of memory

Marrowstone Island is more than a backdrop; it is a living, breathing character shaped by history, isolation, and magic. Its geography—beaches, woods, and tides—mirrors the emotional landscape of the characters. The island's cycles of storm and calm, growth and decay, reflect the story's themes of inheritance, trauma, and renewal. The island is both prison and sanctuary, a place where the past refuses to stay buried.

Alaytha (The Machine)

Engine of horror, symbol of hunger

Alaytha is the occult machine built by Gunnar, a grotesque assemblage of technology and magic. It is powered by sacrifice and designed to call something monstrous from beyond. The machine is both literal and symbolic: a representation of human ambition gone wrong, the dangers of unchecked power, and the way trauma is mechanized and perpetuated. Its destruction is necessary for the island's healing.

The Runes

Magical lock, symbol of legacy

The runes painted in the basement are the sisters' last defense against Gunnar's curse. They are both a literal magical lock and a metaphor for the ways families try to contain and control the past. The runes' breaking signals the failure of old solutions and the need for new action. They represent the inheritance of power, responsibility, and the limits of tradition.

Plot Devices

Dual Timelines and Interwoven Memory

Past and present echo and collide

The novel uses a dual timeline structure, alternating between the 1980s (childhood) and the present. This device allows the story to build suspense through foreshadowing and to reveal secrets gradually. The interweaving of memory and current events blurs the line between past trauma and present danger, making the supernatural threat feel both inevitable and immediate. The structure also deepens character development, showing how childhood choices reverberate into adulthood.

Haunted House as Metaphor and Reality

Physical and psychological horror entwined

Tidebury and Thornbury are not just settings but embodiments of the characters' fears, secrets, and legacies. The houses are both haunted and haunting, their decay mirroring the unraveling of the family and the island. The device of the housewreck—an impossible structure that resists memory—serves as a symbol for suppressed trauma and the return of the repressed. The destruction of the houses is both an exorcism and a catharsis.

Magical Realism and Norse Folklore

Supernatural elements grounded in myth

The story draws on Norse folklore—Vǫlvas, runes, trolls, and magical horns—to create a supernatural framework that feels both ancient and personal. Magic is not flashy but rooted in ritual, language, and inheritance. The use of runes as a lock, the summoning of a rock golem/troll, and the battle of fire and water are all devices that blend myth with modern horror. The supernatural is a metaphor for generational trauma, but it is also real and dangerous.

The Unreliable Island

Memory, perception, and reality blur

The island itself is a plot device: it resists observation, erases evidence, and confounds outsiders. The housewreck is "slippery," hard to remember or describe, and the supernatural events are easily dismissed by authorities. This device heightens the sense of isolation and helplessness, and underscores the theme that some truths are only visible to those who have lived them.

Sacrifice and Cyclical Curses

Repetition, inheritance, and breaking the cycle

The plot is driven by cycles: storms, disappearances, sacrifices, and failed attempts to contain evil. The need for three victims, the repetition of childhood trauma, and the inheritance of magical responsibility all reinforce the idea that history repeats until someone is willing to break the pattern. The final destruction of the houses is both a literal and symbolic breaking of the curse.

Analysis

A modern gothic about trauma, inheritance, and the cost of secrets

The Drowning House is a contemporary gothic novel that uses supernatural horror to explore the legacy of trauma, the burden of family secrets, and the difficulty of breaking destructive cycles. The haunted houses—Tidebury and Thornbury—are metaphors for the ways the past refuses to stay buried, and the island itself is a microcosm of generational pain. The story interrogates the limits of tradition and the dangers of unchecked ambition, especially when combined with magical or technological power. The use of Norse folklore grounds the supernatural in a sense of cultural inheritance, while the dual timelines and shifting perspectives highlight how childhood wounds shape adult lives. Ultimately, the novel argues that healing requires both confrontation and destruction: the willingness to face the truth, to let go of what cannot be saved, and to build something new from the ashes. The emotional arc is one of grief, reckoning, and hard-won hope, offering a cathartic vision of survival and renewal.

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Review Summary

3.42 out of 5
Average of 1.6K ratings from Goodreads and Amazon.

The Drowning House received mixed reviews, with an average rating of 3.42 out of 5. Readers praised the atmospheric setting, creepy premise, and intriguing mystery. Many found the story slow-paced but appreciated the well-crafted characters and eerie vibes. Some readers were disappointed by the lack of resolution and found the supernatural elements confusing. Overall, the book was described as a unique blend of folk horror, mystery, and supernatural elements, appealing to those who enjoy atmospheric, slow-burn horror stories.

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About the Author

Cherie Priest is a prolific author known for her versatility across genres. She has written about thirty books and novellas, including modern gothics, mysteries, horror, steampunk adventures, and young adult graphic novels. Her most famous work is the Clockwork Century series, starting with "Boneshaker," which won the Locus Award. Priest has been nominated for Hugo and Nebula Awards and has contributed to George R.R. Martin's Wild Cards universe. Her works have been translated into nine languages across eleven countries. Born in Florida, Priest has lived in Chattanooga, TN, and Seattle, WA, where she currently resides with her husband and pets.

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