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Queen of Chaos

Queen of Chaos

by Kat Ross 2017 376 pages
4.05
1.4K ratings
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Plot Summary

Regrets on the Salt Plain

Tijah leads survivors through devastation

Tijah, haunted by the loss of her sister Myrri, guides a group of daēva children and Achaemenes across the Great Salt Plain, a landscape littered with the aftermath of necromancer and Druj attacks. The journey is a crucible of grief and guilt, as Tijah wrestles with her inability to save Myrri and her responsibility for the children. The group's survival depends on Tijah's hardened instincts and the children's growing command of elemental magic. Each abandoned village is a reminder of the world's unraveling, and Tijah's only hope for redemption lies in reaching Gorgon-e Gaz, the legendary daēva prison, where she dreams of vengeance or death. The desert's silence is both a balm and a curse, amplifying her loneliness and the weight of her regrets.

Children of the Dead

Necromancer armies threaten survivors

As Tijah's group seeks refuge in a seemingly abandoned village, the ever-present threat of the Druj looms. The children's innocence is shattered as they learn the true horror of the Undead—wights, revenants, and liches—creatures that once were stories but now stalk the land. When a Druj army approaches, panic and chaos ensue. Abid, the youngest, goes missing, and Tijah and Anu risk everything to find him. Their desperate search is a race against time as the necromancers and their monstrous minions sweep through, leaving only death in their wake. The children's powers are tested, and Tijah's leadership is forged in terror and sacrifice, as they barely escape the slaughter, forever changed by what they have witnessed.

Across the Wasteland

Survivors face hunger and loss

The journey grows more perilous as food and water dwindle. Tijah, Anu, and Abid, now separated from the others, traverse the barren salt flats and freezing mountains, driven by the hope of sanctuary in Tel Khalujah. The landscape is a graveyard, and the trio's resilience is tested by hunger, cold, and the trauma of recent horrors. Along the way, they encounter the aftermath of a massacre—soldiers and daēvas alike slaughtered by the Druj. The encounter with a dying Numerator reveals the empire's cruelty and the futility of vengeance. When they finally reach Tel Khalujah, they find only ruins and ashes, the city destroyed, hope nearly extinguished. Yet, the promise of Gorgon-e Gaz and the possibility of freeing the daēvas keeps them moving forward.

Into the Dominion

Nazafareen and Darius enter the shadowlands

Nazafareen, Darius, Lysandros, and Delilah travel through the Dominion, a liminal world between life and death, where elemental magic is suppressed and the dead linger unseen. The loss of the bond between Nazafareen and Darius leaves them both unmoored, their connection reduced to memory and longing. The Dominion is a place of silence and unease, haunted by Watchers and the ever-present sense of being stalked. As they journey toward Neblis's lair to rescue Victor, they confront their own fears, doubts, and the growing realization that the Dominion's rules are mutable and its dangers profound. The group's unity is tested by old wounds and the uncertainty of what awaits them at the House-Behind-the-Veil.

Shadows and Secrets

Alliances and betrayals surface

In the Dominion, tensions flare as Lysandros and Delilah's old grievances erupt, revealing the tangled history of the daēvas and their betrayals. Nazafareen's struggle with her fire magic intensifies, threatening to consume her from within. The group becomes lost in the shifting landscape, trapped in a loop by a mysterious gate. Darius and Nazafareen's relationship is strained by self-doubt and the fear of their own natures. Meanwhile, Lysandros's enigmatic past with Alexander is revealed, and the true cost of the daēvas' exile from the Moon Lands comes to light. The Dominion's magic warps perception and memory, and the group's only hope lies in trust and the fragile bonds they share.

Lost in the Gloaming

Predators and memories haunt the travelers

As the group navigates the ever-changing Dominion, they are hunted by Neblis's monstrous abbadax—winged predators that serve as her eyes and weapons. A surprise attack scatters them, and Darius is captured, carried away by the creatures. Nazafareen is left devastated, her fire magic useless in the face of the Dominion's strange laws. Delilah and Lysandros must choose between pursuing Victor or rescuing Darius, while Nazafareen is haunted by visions of her lost sister and the ghosts of her past. The Dominion's landscape becomes a maze of memory and nightmare, and the group's quest threatens to unravel as each is forced to confront what they fear most.

The House-Behind-the-Veil

Victor's torment and Neblis's obsession

Deep within the House-Behind-the-Veil, Victor endures torture at the hands of Neblis and her necromancers. Balthazar, the chief Antimagus, is torn between loyalty to his queen and the remnants of his conscience. Neblis's obsession with Victor is revealed to be rooted in a twisted love and ancient betrayal, her madness deepening as she seeks to bind him to her will. The Prophet Zarathustra, held captive, becomes a pawn in the struggle for the secret of the holy fire—the fourth element that can break or forge the daēva cuffs. The House is a labyrinth of secrets, haunted by the past and the threat of Farrumohr, a demon of the Dominion. The stage is set for a reckoning as old sins and new ambitions collide.

Chains and Confessions

Balthazar's guilt and Zarathustra's wisdom

Balthazar, haunted by memories of his lost sister and the atrocities he has committed, finds himself at a crossroads. His conversations with Zarathustra force him to confront the darkness within and the possibility of redemption. As Neblis's plans unravel and her grip on her followers weakens, Balthazar's loyalty is tested. Molon, a sadistic Antimagus, seizes the opportunity to betray his rivals, unleashing chaos within the House. The Shepherds—hounds of the Dominion—are drawn by the scent of death and magic, threatening to consume all within. In the darkness, Balthazar must choose between damnation and the faint hope of forgiveness, as the House-Behind-the-Veil becomes a crucible for all who dwell within.

The Queen's Madness

Neblis's unraveling and the coming storm

As Neblis's plans begin to collapse, her madness intensifies. She lashes out at friend and foe alike, her obsession with Victor and her hatred of humanity driving her to ever greater cruelty. The House-Behind-the-Veil becomes a battleground as the Shepherds invade, Molon meets a grisly end, and Balthazar and Zarathustra escape into the Dominion. Neblis's power is broken, but the cost is high—her armies are scattered, her allies dead or fled, and the gates between worlds are weakening. The Dominion itself trembles as the boundaries between life and death blur, and the ancient magic of the fourth element threatens to consume all. The era of necromancers and Druj is ending, but what will rise in its place is uncertain.

The Shepherds' Teeth

The Shepherds bring judgment

The Shepherds, monstrous hounds of the Dominion, descend upon the House-Behind-the-Veil, meting out justice to necromancers and daēvas alike. Neblis is dragged away, her fate sealed by the very forces she sought to control. Balthazar, freed from her thrall, helps Zarathustra reach the Cold Sea—the final threshold for souls in the Dominion. The Prophet, weary and ready for rest, entrusts Balthazar with the hope of redemption and the task of guarding the gates. The House collapses, its magic spent, and the Dominion sleeps once more. The Shepherds' presence is both terror and mercy, a reminder that even in a world of monsters, there are older laws that cannot be broken.

Reunion and Resolve

Allies gather for the final battle

Tijah, Achaemenes, Cyrus, and the survivors of Gorgon-e Gaz join forces with the Four-Legs Clan and the freed daēvas. Old wounds are healed and new bonds forged as they prepare to face the Druj army besieging the fortress. The children's powers are harnessed for a desperate gambit—using earth and air to bring down the mountain on their enemies. The plan is risky, but hope is rekindled as the daēvas and humans unite against a common foe. The promise of freedom and the end of bondage drives them forward, even as the cost becomes clear. The survivors steel themselves for the last stand, knowing that victory will come only through sacrifice.

The Mountain Falls

The Druj are buried, hope rises

The children unleash their elemental magic, triggering a landslide that buries the Druj army and breaks the siege of Gorgon-e Gaz. In the chaos, Tijah and her allies fight their way to the fortress, freeing the daēvas and turning the tide. The victory is hard-won—many are lost, and the survivors are forever marked by what they have endured. The bonds between human and daēva are tested as the old order collapses. The freed daēvas must decide whether to seek vengeance or build a new future. Tijah, wounded but alive, finds purpose in the promise of a world where daēvas and humans might stand as equals. The mountain's fall is both an ending and a beginning.

The Last Stand

The mist and the Valkirin invade

As Alexander's army camps by the lake, Neblis's final trap is sprung—a deadly mist filled with ghūls and Dominion magic. The survivors are besieged, their numbers dwindling as the mist consumes all in its path. The arrival of the Avas Valkirin, led by Culach and a mind-wiped Nazafareen, signals a new threat. The flames of hope flicker as the barrier is breached and the Valkirin army surges forward. Tijah and her companions fight desperately to protect the last remnants of humanity and daēva alike. The cost is terrible—loved ones fall, and the world teeters on the brink of annihilation. Yet, in the darkness, the seeds of resistance and renewal are sown.

The Trap at the Lake

Nazafareen's power breaks the world

Nazafareen, her memory erased and her fire magic unleashed, becomes the instrument of the Dominion's unraveling. Manipulated by Culach and the shadowy Farrumohr, she shatters the wards that protect the gates between worlds. The boundaries between life and death collapse, and monsters pour into the Sun Lands. Darius, risking everything, reaches her in time to remind her of their love and her true self. In a final act of will, Nazafareen turns her power against the darkness, breaking the spell and saving Darius. The cost is immense—her memories are lost, and the world is forever changed. The gates stand open, and the future is uncertain.

Breaking the Gates

The end of the old order

With the wards broken, the Dominion's magic floods the world. The Shepherds drive back the Valkirin, and the surviving daēvas and humans must reckon with the consequences of their freedom. The Prophet Zarathustra departs for the Cold Sea, his long journey at an end. Balthazar, freed from his chains, chooses redemption over power. The survivors gather at the lake, mourning the lost and preparing for what comes next. The era of bondage is over, but the work of healing and rebuilding has only begun. The world stands at a crossroads, its fate in the hands of those who have endured and changed.

The Valkirin March

A new threat emerges

The Avas Valkirin, exiled daēvas from the Moon Lands, march into the Sun Lands, led by Culach and the mind-wiped Nazafareen. Their arrival signals a new era of conflict, as old feuds and ancient magic threaten to ignite another war. The survivors of the last battle must choose between vengeance and reconciliation, forging uneasy alliances in the face of a common enemy. The Shepherds and the Dominion's magic become both weapon and shield, as the world braces for the next great upheaval. The struggle for freedom and identity continues, with the future of both daēva and human hanging in the balance.

The End of Bondage

Freedom and uncertain peace

The survivors—Tijah, Achaemenes, Anu, and the freed daēvas—set sail for Babylon, seeking the remaining gates and the hope of a new beginning. The bonds of slavery are broken, but the scars remain. Tijah and Achaemenes, now bonded by choice rather than necessity, face the challenge of building a life together in a world still haunted by monsters. The Shepherds guard the gates, and the restless dead linger, but the promise of peace and the possibility of love endure. The world is changed, but hope remains, carried on the wind and the waves toward an uncertain but brighter future.

Moonlight and Memory

Nazafareen and Darius find home

In the Moon Lands, Nazafareen awakens, her memories lost but her heart intact. Darius, freed from the bond, chooses to remain with her, and together they begin anew in a land of eternal night. The past is gone, but love endures, and the promise of healing and belonging is finally within reach. The Dominion sleeps, the Shepherds keep watch, and the world turns toward a new age. The story ends not with triumph or despair, but with the quiet hope of two souls finding each other in the darkness, ready to face whatever comes next.

Characters

Tijah

Haunted survivor, reluctant leader

Tijah is a former Water Dog, hardened by loss and guilt over her sister Myrri's death. She becomes the de facto guardian of a group of daēva children, guiding them through a world ravaged by necromancers and Druj. Tijah's psychological journey is one of grief, self-recrimination, and reluctant hope. Her relationships are marked by a fierce protectiveness, especially toward Anu and Achaemenes, and a deep ambivalence about her own worthiness to lead or love. Over the course of the story, Tijah evolves from a woman seeking death to one who chooses life and responsibility, forging new bonds and embracing the possibility of healing.

Nazafareen

Breaker, lost and remade

Nazafareen is a human-daēva hybrid with the rare power of negatory magic—the ability to break or repel other magic. Her journey is defined by trauma, love, and the struggle for identity. The loss of her bond with Darius in the Dominion leaves her adrift, and her fire magic threatens to consume her. Manipulated by Neblis and Farrumohr, Nazafareen becomes both weapon and victim, ultimately shattering the gates between worlds. Her memory is erased, but her essential self—her capacity for love and sacrifice—endures. Her relationship with Darius is the emotional core of the story, a testament to the power of connection even in the face of oblivion.

Darius

Daēva warrior, loyal and tormented

Darius is a daēva of earth, once bonded to Nazafareen. He is defined by his stoic strength, deep sense of honor, and the scars of slavery and self-doubt. The loss of his bond in the Dominion is both a wound and a liberation, forcing him to confront his own nature and worth. Darius's love for Nazafareen is unwavering, and his willingness to risk everything for her is both his greatest strength and vulnerability. His journey is one of self-acceptance, as he learns to trust in his own goodness and the possibility of a future beyond bondage.

Achaemenes

Healer, gentle soul, new hope

Achaemenes is a young daēva, once a slave, who discovers a talent for healing and a quiet resilience. His relationship with Tijah is complex—first as a charge, then as a partner, and finally as a bonded equal. Achaemenes's calm and empathy are a counterpoint to Tijah's volatility, and his willingness to sacrifice for others marks him as a new kind of hero. His development is a journey from victimhood to agency, as he chooses love and purpose in a world that has long denied him both.

Anu

Outcast child, fierce survivor

Anu is a daēva girl marked by difference and trauma. Awkward and often abrasive, she struggles to connect with others but forms a deep bond with Tijah. Anu's intelligence and strength are often masked by her defensiveness, but her loyalty and courage shine in moments of crisis. Her journey is one of belonging—finding family not in blood, but in those who choose her. Anu's relationship with Tijah is both mother-daughter and sisterly, a testament to the power of chosen kinship.

Neblis

Queen of chaos, tragic villain

Neblis is the daēva queen, necromancer, and architect of the story's central conflict. Driven by ancient wounds, obsession with Victor, and the corrupting influence of Farrumohr, she is both powerful and pitiable. Neblis's madness is rooted in love denied and the trauma of exile, and her actions are a blend of calculated cruelty and desperate longing. Her relationship with Victor is the axis of her tragedy, and her ultimate defeat is as much a release as a punishment. Neblis embodies the dangers of unchecked power and the cost of refusing to let go of the past.

Balthazar

Antimagus, penitent seeker

Balthazar is a necromancer torn between loyalty to Neblis and the remnants of his conscience. Haunted by guilt over his crimes and the loss of his sister, he is a study in moral ambiguity. Balthazar's journey is one of confession and redemption, as he confronts the darkness within and chooses to help Zarathustra and the survivors. His relationship with Zarathustra is both filial and adversarial, a mirror of his struggle to reclaim his humanity. Balthazar's ultimate choice to seek the light, even at great cost, is a testament to the possibility of change.

Zarathustra (The Prophet)

Wise prisoner, reluctant architect

Zarathustra is the legendary Prophet, creator of the daēva cuffs and the fourth element. Imprisoned and tormented, he remains a source of wisdom and compassion. Zarathustra's role is that of mentor and confessor, guiding Balthazar and others toward understanding and forgiveness. His own guilt over the consequences of his inventions is profound, and his final journey to the Cold Sea is both an act of penance and a release. Zarathustra embodies the burdens of knowledge and the hope of redemption.

Lysandros

Wanderer, bridge between worlds

Lysandros is an ancient daēva, friend to Victor and Alexander, and a survivor of the original exodus from the Moon Lands. His wit and cynicism mask a deep loyalty and a longing for home. Lysandros's role is that of guide and catalyst, helping the group navigate the Dominion and the complexities of daēva history. His relationship with Alexander is one of mutual respect and affection, and his quest to free the remaining daēva children is a final act of atonement. Lysandros represents the possibility of reconciliation and the endurance of hope.

Victor

Exiled prince, tragic hero

Victor is a daēva of legend, father to Darius, and the object of Neblis's obsession. His choices—driven by love, pride, and the desire for freedom—set much of the story in motion. Victor's suffering at Neblis's hands is both punishment and penance, and his reunion with Delilah and Darius is bittersweet. His relationship with Neblis is a tragedy of misunderstanding and lost love, while his bond with his family is a source of strength. Victor's journey is one of loss, endurance, and the hope of forgiveness.

Plot Devices

Dual Worlds and Gates

Parallel worlds and shifting boundaries drive the narrative

The story's structure hinges on the existence of the Sun Lands (the living world) and the Dominion (the land of the dead), connected by magical gates. The weakening and breaking of the wards that separate these worlds is both a literal and metaphorical device, representing the collapse of old orders and the unleashing of repressed forces—personal, magical, and societal. The gates serve as both obstacles and opportunities, forcing characters to confront their pasts and the consequences of their choices. The cyclical structure—crossing, returning, and breaking the boundaries—mirrors the characters' internal transformations.

Bonding and Elemental Magic

Magical bonds reflect psychological and social chains

The daēva cuffs, which bind daēvas to humans and suppress their power, are a central symbol of slavery, trauma, and the longing for freedom. The process of breaking these bonds—through fire magic, negatory power, or acts of will—parallels the characters' struggles for autonomy and healing. Elemental magic (earth, air, water, and forbidden fire) is both a source of strength and vulnerability, shaping the characters' identities and relationships. The interplay of magic and emotion—especially rage, love, and grief—serves as both plot engine and thematic core.

Memory, Identity, and Amnesia

Loss and recovery of memory shape character arcs

Amnesia, both magical and psychological, is used to explore questions of identity, guilt, and redemption. Nazafareen's erasure and eventual recovery of self, Neblis's obsession with forgotten love, and the daēvas' lost history all serve to highlight the fragility and resilience of the self. The restoration of memory is often tied to acts of love, sacrifice, or forgiveness, suggesting that identity is not fixed but continually remade through connection and choice.

Foreshadowing and Cyclical Structure

Recurring motifs and mirrored events create resonance

The narrative is rich in foreshadowing—visions, dreams, and prophecies hint at future events and the repetition of past mistakes. The cyclical structure—journeys that begin and end in similar places, the return of old enemies, the re-forging of broken bonds—emphasizes the themes of recurrence and the possibility of change. The story's ending, with the Dominion sleeping and the gates unquiet, suggests that history is never truly finished, and that each generation must confront the same choices anew.

Analysis

Queen of Chaos is a sweeping fantasy that interrogates the nature of power, trauma, and redemption through the lens of a world where magic is both a blessing and a curse. At its heart, the novel is about the breaking of chains—literal, magical, and psychological—and the struggle to reclaim agency in a world built on cycles of violence and oppression. The story's dual structure, moving between the Sun Lands and the Dominion, allows for a nuanced exploration of liminality, exile, and the longing for home. Characters are defined by their wounds and their capacity for healing, with love and chosen family emerging as the only true antidotes to despair. The breaking of the gates and the collapse of old orders is both a cataclysm and an opportunity, forcing survivors to imagine new ways of being. The novel's refusal to offer easy answers—its insistence on the messiness of memory, the persistence of grief, and the ambiguity of redemption—makes it a powerful meditation on the costs and possibilities of freedom. In the end, Queen of Chaos suggests that while the world may never be fully healed, the act of choosing hope, connection, and responsibility is itself a form of magic.

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4.05 out of 5
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About the Author

Kat Ross is an author with a deep-rooted passion for reading, particularly genre fiction such as mysteries, fantasy, sci-fi, thrillers, and horror. She appreciates literature that transports readers beyond the ordinary, revealing the extraordinary hidden within the everyday world. Ross has a background in journalism but has since returned to writing fiction, which she finds more enjoyable. Her work includes the book "Queen of Chaos," reflecting her interest in crafting immersive stories that captivate readers' imaginations. Ross's writing aims to unveil the wondrous, dark, and unexpected aspects of life, inviting readers to explore new realms beyond their mundane experiences.

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