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Palace of Silver

Palace of Silver

by Hannah West 2020 464 pages
3.81
286 ratings
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Plot Summary

Four Queens, Four Lessons

Four queens, four fates entwined

The story opens with a prologue: four queens, each learning a lesson that will define their reign and fate. Glisette, Kadri, Ambrosine, and Perennia are sisters and heirs to a magical legacy in Nissera, a realm where elicromancy—magic bestowed by stones—shapes politics and power. Each queen's journey is marked by personal struggle: Glisette must find courage without magic, Kadri must claim her worth, Ambrosine must learn the limits of power, and Perennia must choose between love and duty. Their intertwined destinies set the stage for a tale of rebellion, sacrifice, and the cost of leadership in a world where magic is both a blessing and a curse.

Uprisings and Unrest

Rebellion brews, thrones tremble

Glisette, now Queen of Volarre, faces riots and hunger in her kingdom, the people's anger stoked by past abuses of power. The legacy of the Moth King's tyranny lingers, and mortals demand the end of magical rule. Glisette's siblings, Devorian and Perennia, support her, but the scars of their family's mistakes run deep. Meanwhile, Kadri, Queen of Yorth, receives troubling news: foreign allies question the legitimacy of the new queens, and Erdem, her homeland, withdraws support. The Realm Alliance, a fragile coalition of magical rulers, is threatened by internal strife and external doubt. The queens must navigate a world where trust is scarce and every decision could ignite further chaos.

The Forest's Shadow

Magic's source, now corrupted

In the aftermath of the Moth King's defeat, the ancient Water—the wellspring of elicrin magic—has dried up, leaving a void. Kadri's lover, the fay Rynna, arrives with dire news: a blight is spreading through the enchanted forest of Wenryn, corrupting the land and its people. The fay are being driven from their home, and the nectar that once healed is now poison. The Realm Alliance learns that when deep magic is destroyed, something darker rushes in to fill the gap. The queens and their allies must confront a new, insidious threat that feeds on the wounds left by war and the absence of the Water's blessing.

Queens in Exile

Sisters divided, journeys begin

Glisette and Perennia travel to Perispos to investigate Ambrosine, exiled there after her crimes. The sisters find a kingdom steeped in religious tradition and suspicion of magic. Ambrosine, now queen by marriage, is surrounded by mirrors and rumors. Meanwhile, Kadri is kidnapped by mercenaries hired by her homeland's king, who seeks to control elicromancy for mortal gain. Betrayed by her maid Falima, Kadri is swept into a web of political intrigue, forced to navigate captivity, shifting allegiances, and the threat of death. The queens are scattered, each facing trials that test their loyalty, resolve, and the bonds of family.

The Fay's Warning

Ancient allies, new peril

Rynna's warning about the blight in Wenryn prompts the Realm Alliance to investigate. The fay's suffering is a harbinger of greater danger: the void left by the Water is being filled by a force that corrupts and consumes. The alliance's attempts to heal the blight fail, revealing that elicromancy alone cannot mend what has been broken. The story of Otilien's Shrine—a tale of disturbed magic turning to curse—serves as a grim reminder. The queens realize that the world's wounds are deeper than they imagined, and that the cost of past victories may be the birth of new evils.

The Gathering Storm

Alliances fracture, darkness rises

As the queens struggle to hold their realms together, old enemies and new threats converge. Ambrosine, under magical probation, is drawn to a forbidden mirror in the Edifice of the Fallen, where she encounters Nexantius, the Fallen of Vainglory. Tempted by promises of beauty and power, she becomes a vessel for the ancient evil. Meanwhile, Kadri is sold to Lord Orturio, leader of the Uprising, a mortal movement bent on ending elicromancer rule. The Uprising's reach is vast, its methods ruthless. The queens' enemies are no longer just magical tyrants, but mortals who have learned to wield fear and faith as weapons.

Night of Betrayal

Kidnapping, poison, and loss

Kadri's captivity turns deadly as she is betrayed by Falima and nearly killed by mercenaries. Rynna is gravely wounded, and Kadri is forced to bargain for her life. In Perispos, Glisette and Perennia confront Ambrosine, whose behavior grows increasingly erratic and sinister. The sisters are ensnared in a labyrinth of mirrors and illusions, manipulated by Ambrosine's dark magic. The night ends in tragedy: Perennia is mortally wounded, and Glisette is stripped of her elicrin stone and exiled to the wilderness. The cost of mercy and the price of power become heartbreakingly clear.

The Mirror's Deceit

Ambrosine's pact, illusions reign

Ambrosine's alliance with Nexantius deepens, granting her power over mirrors and minds. She imprisons King Myron and torments Navara, the princess, with illusions and control. Glisette, lost and grieving, is hunted by Ambrosine's agents and forced to survive without magic. The palace becomes a maze of deception, where truth is obscured and trust is a liability. The line between reality and illusion blurs, and the sisters' bond is tested to its breaking point. Ambrosine's transformation from flawed queen to monstrous vessel is complete, and the realm trembles under her shadow.

Blood and Blame

Sacrifice, guilt, and survival

Glisette, believed dead, is spared by the huntsman Severo, who risks his family's safety to protect her and Navara. The two fugitives struggle to survive in the wild, haunted by grief and hunted by both Ambrosine and the Uprising. The blight in the forest worsens, and visions of blood and cruelty torment Glisette, hinting at the influence of Themera, the Fallen of Cruelty. The sisters' choices—mercy, sacrifice, and blame—echo through the land, shaping the fate of mortals and elicromancers alike. The cost of leadership is paid in blood, and the hope of redemption grows faint.

The Fallen's Bargain

Ancient evils claim vessels

As Ambrosine's power grows, the other Fallen seek entry into the world. Nexantius manipulates her to find vessels for his brethren: Robivoros, Silimos, and Themera. The blight in Wenryn is revealed to be the work of Silimos, the Fallen of Apathy, who ensnares Valory, the most powerful elicromancer, in a prison of rot and despair. Robivoros claims Mathis, transforming him into a monstrous beast. Themera tempts Glisette with visions of blood and loss. The world is beset by scourges—madness, rot, cruelty, and depravity—as the Fallen's plan nears completion.

The Silver Mask

Ambrosine's reign of terror

Ambrosine, masked in silver and wielding the power of Nexantius, unleashes a campaign of fear and violence. She burns edifices, executes dissidents, and manipulates the faith of Perispos to justify her rule. The Uprising, once a movement for mortal justice, becomes a tool of oppression and fanaticism. Kadri, escaping captivity, allies with Glisette and Sev, the huntsman, to rescue Navara and reclaim the sealed scroll—a lost apocryphal text said to hold the key to banishing the Fallen. The queens and their allies must confront not only Ambrosine, but the darkness within themselves.

The Price of Mercy

Mercy's cost, vengeance's lure

The queens grapple with the consequences of their choices: the mercy shown to Ambrosine and Mathis has unleashed horrors upon the world. Kadri, now an elicromancer, must decide whether to use her power for vengeance or justice. Glisette, haunted by Themera, faces the temptation to surrender to cruelty in order to save those she loves. The sealed scroll is recovered, revealing that the Holies and the Fallen were once elicromancers who drank from the Water, and that only a willing vessel can banish a Fallen. The path to victory demands sacrifice, humility, and the courage to face one's own darkness.

The Uprising's Web

Rebellion, betrayal, and truth

The Uprising's true nature is revealed: a network of zealots willing to kill for their vision of a mortal-ruled world. Kadri exposes their leader, Orturio, and avenges Lucrez, the dancer who risked everything to help her. The queens and their allies gather in secret, planning an ambush to lure Ambrosine and the Fallen into a final confrontation. Navara, the rightful heir, rallies the people of Perispos, while Glisette and Sev risk everything to recover her elicrin stone. The web of rebellion tightens, and the stage is set for a battle that will decide the fate of magic and mortality.

The Huntsman's Choice

Loyalty, love, and loss

Sev, torn between duty and conscience, chooses to protect Glisette and Navara, defying Ambrosine's orders and risking his family's lives. His loyalty is tested as the queens' cause becomes his own. Glisette and Sev's bond deepens, offering hope amid despair. The cost of love is high: betrayal, exile, and the constant threat of death. But in choosing each other, they find the strength to resist the darkness. The huntsman's choice becomes a symbol of the power of compassion in a world ruled by fear.

The Edifice Burns

Faith, fire, and revolution

Ambrosine's war on the faith of Perispos reaches its climax as she burns the Edifice of the Holies, killing priests and believers. The Uprising's grip tightens, and the people are caught between zealotry and tyranny. Navara, guided by the memory of her mother and the hope of a better future, becomes the rallying point for resistance. The queens and their allies must navigate a landscape of ashes and ruins, where every act of faith is an act of rebellion. The battle for the soul of the kingdom is fought in fire and blood.

The Scourge Spreads

Rot, madness, and despair

The blight in Wenryn spreads unchecked, infecting mortals and fay alike. Valory, trapped by Silimos, endures torment and isolation, her will eroded by apathy and despair. The queens realize that the scourges foretold in the Book of Belief—flesh-eating, madness, rot, and blood—are manifesting in the world. The only hope lies in the sealed scroll, which reveals that the Holies and the Fallen are two sides of the same coin, and that only by embracing both light and darkness can the world be healed. The cost of victory is the willingness to sacrifice everything.

The Ritual of Summoning

Calling the Holies, facing the Fallen

Glisette, guided by Navara, performs the elemental ritual to summon a Holy and banish the Fallen. She chooses Eulippa, the Holy of Lovingkindness, in honor of Perennia. The ritual demands blood and humility, and the answer is uncertain. The queens and their allies prepare for the final battle, knowing that the outcome will depend not on power, but on the choices they make and the virtues they embody. The line between hero and villain blurs, and the true test of leadership is revealed.

The Battle for Perispos

Ambush, sacrifice, and reckoning

The armies clash in a storm of snow and steel. Glisette wields the sword and shield of Atrelius, gifts of the Holies, to confront Ambrosine and Mathis, now monstrous vessels of the Fallen. Kadri's marksmanship and Tilmorn's healing are pushed to their limits. The battle is brutal and costly: Tilmorn falls, Mercer grieves, and the mortals pay a heavy price. In the end, it is not strength or magic that wins the day, but the willingness to sacrifice, to forgive, and to let go. Ambrosine is banished, the Fallen are defeated, and the world is forever changed.

The Sword and the Shield

Redemption, reunion, and hope

In the aftermath, Glisette is visited by visions of Perennia and Hesper, now vessels of the Holies. The sword and shield of Atrelius become symbols of the power of love and humility. Navara is crowned queen, and the people of Perispos celebrate their deliverance. The queens and their allies mourn their losses, but find hope in new beginnings: Kadri and Rynna are reunited, Glisette and Sev find solace in each other, and Valory is freed from her torment by Mercer's love. The world is scarred, but healing has begun.

Aftermath and Awakening

A new order, lessons learned

The queens return to their realms, forever changed by what they have endured. The Realm Alliance is reformed, with mortals and elicromancers sharing power. The lessons of the past—mercy, humility, courage, and lovingkindness—become the foundation of a new era. The cost of victory is remembered, and the promise of a better future is embraced. The story ends with a sense of awakening: the world is not perfect, but it is alive with hope, and the queens are ready to face whatever comes next.

Characters

Glisette Lorenthi

Courageous queen, haunted by loss

Glisette is the provisional Queen of Volarre, a woman marked by a scar and a fierce sense of duty. Once sheltered and vain, she is transformed by war, grief, and the burden of leadership. Her relationship with her siblings is complex—protective of Perennia, resentful of Devorian, and at odds with Ambrosine. Glisette's journey is one of learning to lead without relying solely on magic, to wield mercy and justice in equal measure, and to resist the temptations of power and vengeance. Her love for Sev, the huntsman, grounds her, while her struggle with Themera, the Fallen of Cruelty, tests her resolve. Glisette's arc is defined by sacrifice, humility, and the courage to face her own darkness.

Kadri Lillis

Outsider queen, seeker of justice

Kadri, Queen of Yorth, is an Erdemese immigrant who never quite feels at home in Nissera. Her marriage to Fabian is a diplomatic arrangement, masking her true love for Rynna, the fay. Kadri is pragmatic, compassionate, and fiercely independent. Her abduction and betrayal force her to confront the limits of mercy and the necessity of vengeance. Gifted with marksmanship by Valory, Kadri becomes a symbol of the possibility of change: a mortal made immortal, a queen who bridges worlds. Her leadership is marked by empathy, adaptability, and a willingness to challenge tradition. Kadri's journey is one of self-acceptance, the forging of new alliances, and the pursuit of a more just world.

Ambrosine Lorenthi

Vain queen, vessel of darkness

Ambrosine is the eldest Lorenthi sister, exiled to Perispos after her crimes. Her obsession with beauty and power makes her vulnerable to Nexantius, the Fallen of Vainglory. Ambrosine's psychological complexity is rooted in insecurity, envy, and a desperate need for validation. Her alliance with Nexantius transforms her into a monstrous ruler, capable of cruelty and manipulation. Yet, beneath the silver mask, traces of the sister she once was remain, glimpsed in moments of regret and longing. Ambrosine's arc is a cautionary tale of the dangers of unchecked ambition and the seductive allure of darkness.

Perennia Lorenthi

Gentle soul, tragic sacrifice

Perennia is the youngest Lorenthi sibling, gifted with the power to soothe pain and sorrow. She is the moral heart of the family, embodying lovingkindness and forgiveness. Perennia's death is a turning point, shattering her siblings and catalyzing the final confrontation with Ambrosine. In death, she becomes a vessel for Eulippa, the Holy of Lovingkindness, offering hope and redemption to those she leaves behind. Perennia's legacy is one of compassion, reminding the survivors that true strength lies in gentleness and mercy.

Sev (Severo Segona)

Loyal huntsman, reluctant hero

Sev is the royal huntsman of Perispos, torn between duty to his queen and loyalty to his family. His decision to spare Glisette and Navara marks a turning point in the struggle against Ambrosine. Sev is pragmatic, resourceful, and deeply protective of those he loves. His relationship with Glisette is a source of strength and vulnerability, grounding both characters in the midst of chaos. Sev's arc is one of growth: from a man defined by survival to a leader willing to risk everything for justice and love.

Rightful heir, symbol of hope

Navara is the princess of Perispos, daughter of King Myron and the late queen. Raised in the shadow of faith and tradition, she becomes the rallying point for resistance against Ambrosine. Navara's journey is one of self-discovery, as she learns to wield both sword and scepter, to inspire loyalty, and to reconcile the truths of magic and faith. Her courage and humility make her a worthy queen, and her willingness to sacrifice for her people cements her legacy.

Valory Braiosa

Source of magic, prisoner of apathy

Valory is the most powerful elicromancer, the living embodiment of the Water's legacy. Her power is both a gift and a curse, making her a target for the Fallen. Trapped by Silimos, the Fallen of Apathy, Valory endures torment and isolation, her will eroded by despair. Her rescue by Mercer is a testament to the power of love and the resilience of the human spirit. Valory's arc is one of endurance, humility, and the recognition that true power lies in connection, not domination.

Mercer Fye

Prophet, steadfast lover

Mercer is a prophet whose visions are clouded by the chaos unleashed by the Fallen. His love for Valory is unwavering, and his loyalty to the Realm Alliance is absolute. Mercer's journey is one of faith: in himself, in his friends, and in the possibility of redemption. He is a stabilizing force, offering wisdom and comfort in times of crisis. Mercer's arc is defined by sacrifice, resilience, and the courage to hope in the face of uncertainty.

Tilmorn Fye

Healer, tragic casualty

Tilmorn, once a Purveyor, is transformed into a Healer by Valory. His gift is both a blessing and a burden, as he becomes the last hope for many. Tilmorn's death at the hands of Robivoros is a devastating loss, underscoring the cost of war and the fragility of hope. His legacy endures in the lives he saved and the love he shared with his brother Mercer.

Rynna

Fay exile, embodiment of longing

Rynna is a fay woman from Wenryn, Kadri's lover and a symbol of the world's ancient magic. Her suffering at the hands of the blight is a microcosm of the world's wounds. Rynna's relationship with Kadri is a source of healing and hope, a reminder that love can bridge even the deepest divides. Her resilience and wisdom offer guidance to the queens as they navigate a world in flux.

Plot Devices

The Fallen and the Holies

Ancient deities, duality of power

The central plot device is the mythos of the Holies and the Fallen—eight virtues and four vices personified as deities, later revealed to be ancient elicromancers. The Fallen (Nexantius, Silimos, Robivoros, Themera) seek vessels to return to the world, bringing scourges of madness, rot, depravity, and cruelty. The Holies represent the virtues needed to banish the Fallen. This duality drives the narrative, blurring the line between good and evil, and forcing characters to confront the darkness within themselves. The device is used to explore themes of power, temptation, and redemption.

Mirrors and Illusions

Reflections as manipulation and truth

Mirrors are both literal and metaphorical throughout the story. Ambrosine's power over mirrors allows her to create illusions, manipulate perception, and control minds. The palace becomes a labyrinth where reality is uncertain, and characters must learn to see through deception to find the truth. This device underscores the dangers of vanity, the seduction of power, and the importance of self-awareness.

The Sealed Scroll

Hidden knowledge, key to salvation

The sealed scroll is a classic MacGuffin: a lost apocryphal text said to hold the secret to banishing the Fallen. Its recovery and interpretation drive much of the plot, forcing characters to question their beliefs and confront uncomfortable truths. The scroll's revelation—that the Holies and the Fallen are two sides of the same coin—challenges the foundations of faith and power in the realm.

Sacrifice and Mercy

Mercy's cost, vengeance's temptation

The narrative structure is built around the consequences of mercy and the lure of vengeance. The queens' decision to show lenience to Ambrosine and Mathis unleashes horrors upon the world, while acts of sacrifice and forgiveness become the means of redemption. The story uses foreshadowing—visions, prophecies, and recurring motifs—to build tension and highlight the cyclical nature of power and consequence.

Elemental Ritual and Magical Realism

Summoning, transformation, and fate

The elemental ritual to summon a Holy is a pivotal plot device, blending magical realism with religious symbolism. The ritual demands blood, humility, and a willingness to serve, reinforcing the theme that true power comes from selflessness. The transformation of characters into vessels for the Holies and the Fallen is used to explore questions of agency, destiny, and the nature of good and evil.

Analysis

A modern fantasy of power, consequence, and redemption

Palace of Silver is a sweeping, emotionally charged fantasy that interrogates the nature of power, the cost of mercy, and the possibility of redemption. Through its complex, flawed heroines and its richly imagined world, the novel explores how the wounds of the past—personal, political, and magical—shape the present. The story's central lesson is that true leadership demands humility, courage, and the willingness to face one's own darkness. The duality of the Holies and the Fallen serves as a metaphor for the human condition: every virtue contains the seed of vice, and every act of mercy carries the risk of unintended consequence. The novel's use of mirrors, illusions, and hidden knowledge reflects the challenges of discerning truth in a world rife with deception. Ultimately, Palace of Silver is a meditation on the power of love, sacrifice, and hope to heal even the deepest scars. It warns against the dangers of unchecked ambition and the seduction of easy answers, urging readers to embrace complexity, question tradition, and choose compassion over fear. The ending, with its promise of a new order and the hard-won lessons of the past, offers a vision of a world where magic and mortality coexist—not in perfect harmony, but in the ongoing, imperfect work of building a better future.

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Review Summary

3.81 out of 5
Average of 286 ratings from Goodreads and Amazon.

Palace of Silver, the third installment in The Nissera Chronicles, receives mixed reviews averaging 3.81/5 stars. Readers praise the strong female characters, multiple POV narration, and darker tone incorporating Snow White and Bluebeard elements. Many recommend reading the series in order, as starting with book three causes confusion. Common criticisms include pacing issues, too many characters, and disappointment that protagonist Valory isn't the main focus. Fans appreciate the world-building and character development of Glisette and Kadri, though some find the story predictable and juvenile. The audiobook narration receives particular acclaim.

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About the Author

Hannah West is a young adult fantasy author known for The Nissera Chronicles series and The Bitterwine Oath. Her debut novel, Kingdom of Ash and Briars, earned a starred Kirkus review and was named a Kirkus Best Book of the Year. West works as a professional copywriter and describes herself as a nature-loving sweets enthusiast. Originally from Dallas, she currently resides in the Twin Cities with her husband, son, and rescue pets. Her writing often incorporates fairy tale retellings and features strong female protagonists in richly developed fantasy worlds.

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