Plot Summary
Monsters Behind Human Faces
Patch, a young woman scraping by as a hotel cleaner in the walled city of Vitale, sees the world through a lens of survival and cynicism. She finds monsters not in fairy tales, but in the everyday ugliness of people—her own hands cleaning filth, the guests who leave behind their secrets, and the city's quiet cruelties. When three enigmatic men—Ox, Stag, and Sand Cat—arrive to close the hotel, Patch's world tilts. Their presence is unsettling, their beauty inhuman, and their words cryptic. Patch's need for work and her mother's medicine outweigh her fear, and she pushes to meet their mysterious "skull" boss, setting her on a path where the monsters she's always sensed become literal, and the boundaries between human and inhuman begin to blur.
The Skeleton Crew's Riddle
Led by the skeleton crew, Patch is brought to the skull—a powerful, otherworldly figure who rules over his "princes" with a knowledge that seems to transcend space and time. The skull dismisses Patch as "purposeless" and "unset," seeing through her desperation and her secrets. He knows of her mother's illness, her hidden life, and her refusal to enter the breeding pens. Patch's plea for employment is met with disdain, and she is sent away, her mind reeling from the encounter. The skull's gaze is so intense it nearly breaks her, and Ox's eyes are a void that drowns her consciousness. Patch awakens outside her apartment, changed and haunted, the first hints of the supernatural seeping into her reality.
Mother's Secret Sanctuary
Patch's world is defined by her love for her mother, who suffers from a hereditary withering disease. To save her from the city's harsh laws, Patch hides her in a forgotten elevator shaft, building a secret life in the shadows. Their days are marked by fear, sacrifice, and small moments of tenderness. Patch's mother, lucid between doses of medicine, speaks in riddles and ancient rhymes, hinting at a legacy of suffering and survival passed down through fifty generations of daughters. The shaft becomes both sanctuary and tomb, a place where love and mortality are inextricably entwined. Patch's devotion is her purpose, even as the world outside grows stranger and more dangerous.
The Skull's Impossible Gaze
After her encounter with the skull and his crew, Patch loses three weeks to a mysterious, unnatural sleep. She awakens to find her mother dead, her body decayed in the hidden shaft. The authorities discover the secret, and Patch is forced to confront her grief and guilt. The skeleton crew reappears, helping Patch bury her mother and guiding her through the city's shifting dangers. The supernatural becomes undeniable—doors lock without keys, time slips, and the skull's power warps reality. Patch's sense of self fractures as she is drawn deeper into the world of monsters, her mother's death marking the end of one life and the beginning of another.
Three Weeks of Darkness
Patch is left alone, her mother gone and her future uncertain. She is given shelter in the now-abandoned hotel, which becomes her domain. As she grieves, she begins to notice changes in herself—unnatural strength, resilience, and a growing sense of otherness. The hotel, too, seems to shift and respond to her presence. Patch's body starts to reveal its secrets: mismatched skin, black stitches, and the sense that she is being remade. The princes—Ox, Stag, and Sand Cat—watch over her, their motives unclear. Patch's journey into monsterhood is both terrifying and liberating, a metamorphosis that forces her to question what it means to be human.
A Daughter's Last Goodbye
In a poignant, ritualistic act, Patch buries her mother in the hotel courtyard, marking the grave with hellebores. The burial is both an end and a beginning—a farewell to the life she knew and an acceptance of her new reality. The act is suffused with grief, gratitude, and a dawning sense of purpose. Patch feels the weight of fifty generations of daughters, each sacrificing for the next. The hotel becomes a mausoleum and a sanctuary, a place where Patch can mourn, remember, and begin to rebuild. The supernatural world presses closer, and Patch's transformation accelerates as she embraces her monstrous inheritance.
The Patchwork Revelation
Patch's body is revealed to be a patchwork of her ancestors, each piece stitched together by sacrifice and love. The black lines on her skin are not wounds but the marks of legacy—a physical manifestation of the gifts given by fifty mothers. The princes and the skull recognize her as something new, a monster born of pain and endurance. Patch's identity fractures and reforms as she comes to terms with her new form. The world of monsters is governed by ancient rules and rivalries, and Patch is drawn into the games of kings and princes. Her uniqueness makes her both a prize and a threat, and the struggle for her allegiance begins.
Princes, Kings, and Possibilities
The five immortal kings—See, Bring, Take, Change, and Raise—each rule a fifth of the city and command their own monstrous princes. Patch, now a monster herself, becomes the object of their attention. King See, the skull, is both fascinated and blinded by her; King Bring offers her the role of concubine; King Take tempts her with pleasure and danger; King Change seeks to ruin her; and King Raise plots to enslave her. Each king's power shapes the world in different ways—through vision, charm, taking, change, and ambition. Patch is forced to navigate their rivalries, seductions, and threats, all while discovering her own power and purpose.
The Hotel's New Mistress
With the hotel as her sanctuary, Patch begins to assert control over her life and her environment. She fortifies the building, negotiates with the princes, and learns to wield her monstrous abilities—strength, speed, and the power to blink through space. The hotel itself transforms, reflecting her growing ancientness and authority. Patch's obsession with reclaiming the "snuffing shares" taken by the kings becomes a quest for autonomy and survival. Each returned share brings new power and new challenges, as Patch's role in the world of monsters becomes more central and more dangerous.
Becoming the Monster
Haunted by shame and self-doubt, Patch struggles to accept her new form. Encounters with other monsters—princes, princesses, and kings—force her to confront her fears and prejudices. Through acts of courage, kindness, and even mischief, Patch learns to see herself as others do: magnificent, unique, and powerful. The mirror becomes a symbol of self-acceptance, and Patch's journey is one of self-love as much as survival. The world of monsters is revealed to be as complex and fraught as the human world, and Patch's place within it is both precarious and full of possibility.
The Five Kings' Game
The kings' rivalries escalate into open conflict, with Patch as the prize and the catalyst. Wars are waged, alliances shift, and the city is thrown into chaos. Each king seeks to claim Patch for his own purpose—love, power, salvation, or ruin. The princes, too, are torn between loyalty to their kings and their growing allegiance to Patch. The rules of the game are ancient and unforgiving, and Patch must learn to play or be destroyed. Her choices have consequences not just for herself, but for the fate of the city and the world.
The Price of Survival
Patch's survival depends on her ability to negotiate with the kings and princes. She trades favors, makes deals, and risks everything to reclaim the snuffing shares and secure her autonomy. Each bargain comes with a price—her freedom, her body, her heart. The kings' offers are seductive and dangerous, and Patch must decide what she is willing to sacrifice. The legacy of her ancestors weighs heavily, and the line between victim and victor blurs. Patch's journey is one of agency and resilience, as she learns to wield power in a world that would use her as a pawn.
The Claiming and the Choice
King See's desire to claim Patch as his princess is both a promise and a threat. The rituals of claiming, concubinage, and marriage are revealed to be tools of control and submission. Patch is courted, seduced, and tested by the kings, each offering a different vision of her future. The question of love—mortal, immortal, or something beyond—becomes central. Patch must choose between passion and purpose, between being claimed and claiming herself. The struggle for autonomy is mirrored in her relationships, and the fate of the world hangs on her decision.
The War of Wills
As Patch's power grows, she becomes a force to be reckoned with. The princes are drawn to her, their loyalty shifting from their kings to Patch herself. The hotel transforms into a queendom, and Patch is crowned queen, her pawns the fifteen princes of the five kings. The balance of power shifts, and the kings are forced to reckon with a new order. Patch's will becomes law, and the world of monsters is forever changed. The struggle for control, love, and survival reaches its climax, and Patch's journey from victim to queen is complete.
The Mirror and the Queen
In a moment of self-revelation, Patch faces the mirror and embraces her monstrous, patchwork self. The legacy of fifty mothers, the sacrifices of generations, and the love that shaped her are all visible in her stitches and scars. Patch's acceptance of herself is both an act of defiance and a declaration of sovereignty. The princes become her pawns, the hotel her queendom, and Patch herself the missing piece in the game of kings. The world is remade in her image, and the future is hers to shape.
The Fate of Monsters
With the five snuffing shares reclaimed and the princes bound to her will, Patch stands as queen in a world of monsters. The kings must confront the reality of a new power, one born not of conquest or seduction, but of survival, love, and self-acceptance. Patch's queendom is a sanctuary for the broken, the monstrous, and the outcast. The old rules no longer apply, and the fate of the world is in the hands of those who were once pawns. Patch's journey is a testament to the power of choice, the strength of love, and the beauty of imperfection.
The Heart's True Purpose
In the end, Patch's story is one of transformation—not just from human to monster, but from daughter to queen, from pawn to player. The lessons of her mother, the sacrifices of her ancestors, and the trials of the kings all lead her to a new understanding of purpose. Love, in all its forms—familial, romantic, self—becomes the guiding force. Patch's queendom is built on the foundation of acceptance, resilience, and hope. The monsters of the world are revealed to be as human as anyone, and the true purpose of the heart is to love, to endure, and to create something new from the pieces of the past.
Characters
Patch (Perantiqua)
Patch is a young woman forged by hardship, love, and loss. Her life is defined by her devotion to her ailing mother and her struggle to survive in a city that punishes weakness. Patch's transformation into a monster is both literal and metaphorical—her body becomes a patchwork of her ancestors, stitched together by sacrifice and love. Psychologically, Patch is marked by shame, self-doubt, and a fierce will to protect those she loves. Her journey is one of self-acceptance, as she learns to see herself as others do: magnificent, unique, and powerful. Patch's relationships with the princes and kings are fraught with danger, desire, and the constant negotiation of agency. Her evolution from victim to queen is the heart of the story, and her queendom is a testament to the power of resilience, love, and self-determination.
Patch's Mother
Patch's mother is both a victim of the world's cruelty and a source of wisdom and love. Her withering disease is the result of a bargain made generations ago, a sacrifice to ensure the survival of her daughter and their line. She is fiercely protective, teaching Patch the value of love, secrecy, and endurance. Her death is a turning point, propelling Patch into the world of monsters and setting her on the path to queendom. Psychologically, she embodies the pain and hope of fifty generations, her riddles and rhymes hinting at a deeper legacy. Her presence lingers after death, guiding Patch through memory, ritual, and the transformations that follow.
King See (The Skull)
King See is the enigmatic, all-seeing ruler of one-fifth of Vitale. His power is the ability to perceive all possibilities, but Patch's presence blinds him, disrupting his control and certainty. He is both fascinated and frustrated by Patch, drawn to her uniqueness and unsettled by his inability to predict her. Psychologically, King See is marked by loneliness, pride, and a longing for connection that he cannot name as love. His desire to claim Patch as his princess is both a genuine longing and a bid for control. His journey is one of vulnerability, as Patch forces him to confront the limits of his power and the possibility of change.
Ox, Stag (Is), Sand Cat (Will Be)
These three serve as King See's "skeleton crew" and later reveal themselves as his princes: Has Been, Is, and Will Be. Each embodies a different aspect of time and possibility, their personalities shaped by their roles as enforcers and observers. Ox is strength and patience; Stag (Is) is grace and presence; Sand Cat (Will Be) is cunning and anticipation. Their loyalty to King See is tested by their growing allegiance to Patch, whom they come to see as a queen in her own right. Psychologically, they are both protectors and pawns, their identities shaped by the ancient games of kings and the new order Patch brings.
King Bring
King Bring rules through the power to bestow blessings and curses, his kingdom a place of fantasy and abundance. He is seductive, ambitious, and driven by a desire to save the world from extinction. His offer to Patch—to become his concubine and share in his purpose—is both alluring and fraught with danger. Psychologically, King Bring is marked by a need for validation, a fear of ruin, and a willingness to manipulate others for his ends. His rivalry with King See and the other kings is both personal and political, and his relationship with Patch is a dance of temptation and resistance.
King Take
King Take is the most dangerous of the kings, ruling through the power to take life and sustain the world's balance. He is both charming and cruel, his kingdom a place of blood and pleasure. His interest in Patch is predatory, seeing her as a toy, a puppet, and a potential source of amusement. Psychologically, King Take is marked by addiction, self-loathing, and a nihilistic acceptance of his role. His relationships are transactional, and his pursuit of Patch is both a game and a threat.
King Change
King Change is the most tragic and terrifying of the kings, cursed to bring ruin and beastliness to the world. His kingdom is a haunted forest, his princes werebeasts, and his purpose is to end what cannot be saved. He is both a victim and an agent of destruction, his pain driving him to seek the end of suffering through annihilation. Psychologically, King Change is marked by self-hatred, bitterness, and a twisted sense of mercy. His interactions with Patch are fraught with danger, as he seeks to ruin her and use her as a tool in his quest for oblivion.
King Raise
King Raise is the most calculating of the kings, ruling through deals, contracts, and the power to raise dreams and desires. His kingdom is a labyrinth of stairwells, each leading to a different fate. He seeks to enslave Patch, seeing her as a pawn in his quest for ultimate power. Psychologically, King Raise is marked by ambition, detachment, and a willingness to sacrifice others for his own ends. His relationship with Patch is adversarial, a battle of wills and wits.
The Princes (Toil, Hex, Sigil, Huckery, Unguis, Loup, Gangrel, Sanguine, Vassal, Sign, Seal, Deliver)
Each prince serves his king, embodying aspects of their ruler's power and purpose. They are both protectors and enforcers, their identities shaped by ancient oaths and the games of immortals. As Patch's power grows, their loyalty shifts, and they become her pawns, bound to her will. Psychologically, they are complex and conflicted, torn between duty and desire, tradition and change. Their relationships with Patch are marked by awe, affection, and a growing sense of belonging.
Valetise
Valetise begins as Patch's magical suitcase, providing her with clothes and comfort. When Patch's power peaks, Valetise transforms into a monstrous, matronly seamstress, embodying the themes of transformation, support, and self-acceptance. She is both caretaker and creator, her monstrous form a celebration of function and joy. Psychologically, Valetise represents the power of adaptation, the importance of self-care, and the beauty of being useful and loved.
Plot Devices
Patchwork Body and Inherited Legacy
Patch's body, stitched together from the sacrifices of fifty mothers, is the central symbol of the novel. The patchwork is both a mark of suffering and a testament to survival, embodying the themes of legacy, inheritance, and the cost of love. The physical transformation is mirrored by Patch's psychological journey, as she learns to accept and celebrate her uniqueness. The patchwork also serves as a plot device, marking Patch as the missing piece in the kings' game and the catalyst for change in the world of monsters.
The Five Kings and Their Princes
The five kings—See, Bring, Take, Change, and Raise—each represent different aspects of power, purpose, and the human (or monstrous) condition. Their rivalries, alliances, and games drive the plot, with Patch as the prize and the disruptor. The princes serve as intermediaries, their shifting loyalties reflecting the changing balance of power. The structure of five kingdoms, each with its own rules and dangers, creates a rich tapestry of conflict and possibility. The kings' inability to save or ruin the world without Patch underscores the themes of agency, choice, and the limits of power.
The Snuffing Shares and the Hotel
The "snuffing shares" taken from the hotel by the kings become Patch's obsession and her path to autonomy. Each share reclaimed brings new power, new challenges, and new revelations. The hotel itself transforms in response to Patch's growth, becoming a queendom and a sanctuary. The quest for the snuffing shares is both a literal and symbolic journey, representing Patch's struggle to reclaim her life, her body, and her destiny from those who would use her as a pawn.
The Mirror and Self-Acceptance
The mirror, hidden behind a burgundy drape in the conservatory, is the final test for Patch. Her fear of seeing her monstrous form is a metaphor for shame, self-doubt, and the struggle for self-love. The act of facing the mirror and embracing her patchwork body is both a climax and a resolution, marking Patch's transformation from victim to queen. The mirror is also a plot device, triggering the final shift in power and the binding of the princes to Patch's will.
Foreshadowing and Riddles
Throughout the novel, Patch's mother and the skull speak in riddles and ancient rhymes, foreshadowing the true nature of Patch's inheritance and the role she will play in the world of monsters. The repetition of phrases—"men in threes," "fifty mothers, fifty gifts," "five soldiers rode across the plains"—creates a sense of destiny and inevitability. The riddles serve as both clues and warnings, guiding Patch and the reader through the labyrinth of choices and consequences.
Narrative Structure and Shifting Perspectives
The novel's structure mirrors Patch's psychological journey, with time slips, memory gaps, and shifting realities. The loss of three weeks, the blurring of day and night, and the transformation of the hotel all serve to disorient the reader and immerse them in Patch's experience. The narrative is both linear and cyclical, with each chapter building on the last while echoing earlier themes and motifs. The use of multiple perspectives—Patch, the princes, the kings—creates a tapestry of voices and experiences, underscoring the complexity of the world and the multiplicity of truth.
Analysis
Of Monsters of Kings is a dark, lush, and deeply psychological fantasy that explores the boundaries between human and monster, self and other, agency and fate. At its heart, the novel is a meditation on survival, legacy, and the transformative power of love—familial, romantic, and self. Patch's journey from a desperate daughter to a patchwork queen is both a literal and metaphorical exploration of what it means to be whole in a broken world. The novel interrogates the costs of survival, the weight of generational trauma, and the possibility of healing through acceptance and connection. The five kings and their princes serve as both antagonists and mirrors, their immortal games reflecting the struggles of power, desire, and purpose that define the human condition. The patchwork body, the reclaimed hotel, and the mirror are potent symbols of self-ownership and the beauty of imperfection. In a world where monsters are made, not born, and where love is both a curse and a blessing, Patch's story is a powerful reminder that the heart's true purpose is not to be claimed, but to claim itself—and, in doing so, to create a new world from the pieces of the old.
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Review Summary
Of Monsters of Kings is a unique gothic romantasy that polarizes readers. Many praise its originality, comparing it to Tim Burton's works, while others find it confusing and disorienting. The story follows Patch, a girl thrust into a world of monsters and magic. Readers appreciate the lyrical writing style, world-building, and themes of self-acceptance. However, some struggle with the unconventional narrative and character development. Despite mixed reviews, many are intrigued by the cliffhanger ending and look forward to the next installment.