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SoBrief
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The Accidental Instructional Designer
by Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer Summary
The Accidental Instructional Designer 95%
Never meant to be an instructional designer? A framework for digital learning that works.
by Cammy Bean 2014
4.00
239 ratings
Learning Experience Design Essentials
by Cara North • 2023
A ten-step design process that starts with real work and builds backward; no more content dumps.
4.16
25
Learning Experience Design Essentials Summary
Learning Experience Design Essentials 95%
A ten-step design process that starts with real work and builds backward; no more content dumps.
by Cara North 2023
4.16
25 ratings
Designing the Future
by Ann Kaiser • 2019
Run your classroom like an engineering lab: failure becomes data, limits force invention.
Designing the Future Summary
Designing the Future 94%
Run your classroom like an engineering lab: failure becomes data, limits force invention.
by Ann Kaiser 2019
Launch
by John Spencer • 2016
A design thinking framework that turns any classroom into a launchpad for student creativity.
4.09
732
Launch Summary
Launch 94%
A design thinking framework that turns any classroom into a launchpad for student creativity.
by John Spencer 2016
4.09
732 ratings
Learning Science for Instructional Designers
by Clark N. Quinn • 2021
Working memory holds three chunks, not seven. Design instruction around the brain's real limits.
4.09
56
Learning Science for Instructional Designers Summary
Learning Science for Instructional Designers 94%
Working memory holds three chunks, not seven. Design instruction around the brain's real limits.
by Clark N. Quinn 2021
4.09
56 ratings
How Learning Works
by Susan A. Ambrose • 2010
The research behind why students forget your best lecture, and what actually makes learning durable.
4.12
1k+
How Learning Works Summary
How Learning Works 94%
The research behind why students forget your best lecture, and what actually makes learning durable.
by Susan A. Ambrose 2010
4.12
1k+ ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 93%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Teachers as Architects of Learning
by Gavin Grift • 2020
Twelve levers to design learning that sticks: shift focus from teaching to student understanding.
4.00
1
Teachers as Architects of Learning Summary
Teachers as Architects of Learning 93%
Twelve levers to design learning that sticks: shift focus from teaching to student understanding.
by Gavin Grift 2020
4.00
1 ratings
Design Thinking in the Classroom
by David Lee • 2018
Five phases to turn students into creative problem solvers, starting with an after-school club.
4.15
40
Design Thinking in the Classroom Summary
Design Thinking in the Classroom 93%
Five phases to turn students into creative problem solvers, starting with an after-school club.
by David Lee 2018
4.15
40 ratings
Leveraged Learning
by Danny Iny • 2018
Degrees are losing their edge. On-demand bursts taught by practitioners are the new classroom.
4.07
123
Leveraged Learning Summary
Leveraged Learning 93%
Degrees are losing their edge. On-demand bursts taught by practitioners are the new classroom.
by Danny Iny 2018
4.07
123 ratings
Design for How People Learn
by Julie Dirksen • 2011
Most training fights the brain. Here's how to design experiences that work with it instead.
4.27
2k+
Design for How People Learn Summary
Design for How People Learn 93%
Most training fights the brain. Here's how to design experiences that work with it instead.
by Julie Dirksen 2011
4.27
2k+ ratings
Learning Technologies
by Mesut Duran • 2022
The real hurdle in education technology isn't access; it's using tools to strengthen learning.
5.00
1
Learning Technologies Summary
Learning Technologies 93%
The real hurdle in education technology isn't access; it's using tools to strengthen learning.
by Mesut Duran 2022
5.00
1 ratings
Designing for Modern Learning
by Lisa Owens • 2020
ADDIE and SAM built courses. The modern workplace needs learning clusters, not single programs.
4.30
40
Designing for Modern Learning Summary
Designing for Modern Learning 93%
ADDIE and SAM built courses. The modern workplace needs learning clusters, not single programs.
by Lisa Owens 2020
4.30
40 ratings
Badass
by Kathy Sierra • 2015
Better users beat better features. A method for designing skill into the first 30 minutes.
4.17
1k+
Badass Summary
Badass 93%
Better users beat better features. A method for designing skill into the first 30 minutes.
by Kathy Sierra 2015
4.17
1k+ ratings
Rewiring Education
by John D. Couch • 2018
Schools run on factory logic. An Apple insider's playbook for redesigning them with technology.
3.79
266
Rewiring Education Summary
Rewiring Education 93%
Schools run on factory logic. An Apple insider's playbook for redesigning them with technology.
by John D. Couch 2018
3.79
266 ratings
Learning That Sticks
by Bryan Goodwin • 2020
Classrooms often fight how the brain learns. A model for aligning teaching with our natural wiring.
4.13
68
Learning That Sticks Summary
Learning That Sticks 93%
Classrooms often fight how the brain learns. A model for aligning teaching with our natural wiring.
by Bryan Goodwin 2020
4.13
68 ratings
Multimedia Learning
by Richard E. Mayer • 2001
Why adding pictures to a lesson can double understanding or destroy it.
4.07
166
Multimedia Learning Summary
Multimedia Learning 92%
Why adding pictures to a lesson can double understanding or destroy it.
by Richard E. Mayer 2001
4.07
166 ratings
Content Design
by Sarah Richards • 2017
Stop writing, start designing: a research-first way to make content that users actually need.
4.31
734
Content Design Summary
Content Design 92%
Stop writing, start designing: a research-first way to make content that users actually need.
by Sarah Richards 2017
4.31
734 ratings
The Basics of User Experience Design
by Mads Soegaard • 2018
The one-question test for product success, and the seven factors that answer it.
3.65
193
The Basics of User Experience Design Summary
The Basics of User Experience Design 92%
The one-question test for product success, and the seven factors that answer it.
by Mads Soegaard 2018
3.65
193 ratings
Small Teaching
by James M. Lang • 2016
A two-minute quiz beats an hour of re-reading: brief, research-backed teaching moves.
4.28
2k+
Small Teaching Summary
Small Teaching 92%
A two-minute quiz beats an hour of re-reading: brief, research-backed teaching moves.
by James M. Lang 2016
4.28
2k+ ratings
Writing Is Designing
by Michael J. Metts • 2020
Interface words are design elements, not just content. Research and strategy to get them right.
4.29
504
Writing Is Designing Summary
Writing Is Designing 92%
Interface words are design elements, not just content. Research and strategy to get them right.
by Michael J. Metts 2020
4.29
504 ratings
Storytelling for User Experience
by Whitney Quesenbery • 2010
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
3.75
505
Storytelling for User Experience Summary
Storytelling for User Experience 92%
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
by Whitney Quesenbery 2010
3.75
505 ratings
Robot-Proof
by Joseph E. Aoun • 2017
AI does knowledge work. A degree that survives teaches creativity cultural agility and reinvention.
3.62
615
Robot-Proof Summary
Robot-Proof 92%
AI does knowledge work. A degree that survives teaches creativity cultural agility and reinvention.
by Joseph E. Aoun 2017
3.62
615 ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 92%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
Teach Your Gift
by Danny Iny • 2020
Build a course business that actually works: pilot small, co-create with students, then scale.
3.94
160
Teach Your Gift Summary
Teach Your Gift 92%
Build a course business that actually works: pilot small, co-create with students, then scale.
by Danny Iny 2020
3.94
160 ratings
Explore Like a Pirate
by Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate Summary
Explore Like a Pirate 92%
Turn your classroom into a game where students chase knowledge, not grades.
by Michael Matera 2015
4.22
307 ratings
Introduction to Design Thinking for UX Beginners
by Uijun Park • 2023
UX is problem discovery, not decoration. A beginner's method from research to testing to hired.
4.09
114
Introduction to Design Thinking for UX Beginners Summary
Introduction to Design Thinking for UX Beginners 92%
UX is problem discovery, not decoration. A beginner's method from research to testing to hired.
by Uijun Park 2023
4.09
114 ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 92%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
21st Century Skills
by Bernie Trilling • 2009
Replace memorization with project-based learning: the framework for skills employers actually need.
3.69
433
21st Century Skills Summary
21st Century Skills 92%
Replace memorization with project-based learning: the framework for skills employers actually need.
by Bernie Trilling 2009
3.69
433 ratings
Flip Your Classroom
by Jonathan Bergmann • 2012
Move the lecture to video. The classroom that remains becomes a self-paced coaching lab.
4.00
797
Flip Your Classroom Summary
Flip Your Classroom 92%
Move the lecture to video. The classroom that remains becomes a self-paced coaching lab.
by Jonathan Bergmann 2012
4.00
797 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 92%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
The One World Schoolhouse
by Salman Khan • 2012
One cousin's math lesson, a cheap tablet, and a classroom where every student masters every concept.
4.33
5k+
The One World Schoolhouse Summary
The One World Schoolhouse 92%
One cousin's math lesson, a cheap tablet, and a classroom where every student masters every concept.
by Salman Khan 2012
4.33
5k+ ratings
Exposing the Magic of Design
by Jon Kolko • 2010
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
4.09
210
Exposing the Magic of Design Summary
Exposing the Magic of Design 92%
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
by Jon Kolko 2010
4.09
210 ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 92%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
The End of College
by Kevin Carey • 2015
The university was built on a flawed compromise. The internet is now building its replacement.
3.77
447
The End of College Summary
The End of College 92%
The university was built on a flawed compromise. The internet is now building its replacement.
by Kevin Carey 2015
3.77
447 ratings
Teach Students How to Learn
by Saundra Yancy McGuire • 2015
A class averaged 66.9, then 95.6 after one strategy session. Brains didn't change; methods did.
4.18
489
Teach Students How to Learn Summary
Teach Students How to Learn 92%
A class averaged 66.9, then 95.6 after one strategy session. Brains didn't change; methods did.
by Saundra Yancy McGuire 2015
4.18
489 ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy 92%
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003
3.90
1k+ ratings
Telling Ain't Training
by Harold D. Stolovitch • 2002
Lecturing is not teaching. The architecture for training that turns adults into capable performers.
4.09
467
Telling Ain't Training Summary
Telling Ain't Training 92%
Lecturing is not teaching. The architecture for training that turns adults into capable performers.
by Harold D. Stolovitch 2002
4.09
467 ratings
The Design of Everyday Things
by Donald A. Norman • 1988
Why you can't figure out a simple door: the design classic that blames objects, not people.
4.15
48k+
The Design of Everyday Things Summary
The Design of Everyday Things 92%
Why you can't figure out a simple door: the design classic that blames objects, not people.
by Donald A. Norman 1988
4.15
48k+ ratings
Your Students, My Students, Our Students
by Lee Ann Jung • 2019
Every child belongs to every teacher. The practical roadmap for actually making inclusion work.
3.84
303
Your Students, My Students, Our Students Summary
Your Students, My Students, Our Students 92%
Every child belongs to every teacher. The practical roadmap for actually making inclusion work.
by Lee Ann Jung 2019
3.84
303 ratings
The Art and Science of Training
by Elaine Biech • 2016
A trainer's field manual: how to design, deliver, and prove the sessions that actually work.
4.04
137
The Art and Science of Training Summary
The Art and Science of Training 92%
A trainer's field manual: how to design, deliver, and prove the sessions that actually work.
by Elaine Biech 2016
4.04
137 ratings
Learning That CLICS
by Mary Slaughter • 2022
Most training ignores how the brain learns. CLICS fixes it with five principles.
4.50
4
Learning That CLICS Summary
Learning That CLICS 92%
Most training ignores how the brain learns. CLICS fixes it with five principles.
by Mary Slaughter 2022
4.50
4 ratings
The Innovator's Mindset
by George Couros • 2015
Skip the tech hype. Innovation starts with trust, strengths, and student ownership.
4.16
3k+
The Innovator's Mindset Summary
The Innovator's Mindset 92%
Skip the tech hype. Innovation starts with trust, strengths, and student ownership.
by George Couros 2015
4.16
3k+ ratings
Grading Smarter, Not Harder
by Myron Dueck • 2014
Zeros punish the struggling. The grading strategies that measure learning instead.
3.81
415
Grading Smarter, Not Harder Summary
Grading Smarter, Not Harder 92%
Zeros punish the struggling. The grading strategies that measure learning instead.
by Myron Dueck 2014
3.81
415 ratings
Making Thinking Visible
by Ron Ritchhart • 2011
Stop grading their recall. Start seeing how they reason. The classroom steps that bridge the gap.
4.23
2k+
Making Thinking Visible Summary
Making Thinking Visible 92%
Stop grading their recall. Start seeing how they reason. The classroom steps that bridge the gap.
by Ron Ritchhart 2011
4.23
2k+ ratings
Disrupting Class
by Clayton M. Christensen • 2008
Factory schools resist reform. Online learning will disrupt them, starting where they offer nothing.
3.86
2k+
Disrupting Class Summary
Disrupting Class 92%
Factory schools resist reform. Online learning will disrupt them, starting where they offer nothing.
by Clayton M. Christensen 2008
3.86
2k+ ratings
Demonstrating Student Mastery with Digital Badges and Portfolios
by David Niguidula • 2019
Show what students know: a blueprint for digital badges and portfolios that replace letter grades.
4.29
7
Demonstrating Student Mastery with Digital Badges and Portfolios Summary
Demonstrating Student Mastery with Digital Badges and Portfolios 92%
Show what students know: a blueprint for digital badges and portfolios that replace letter grades.
by David Niguidula 2019
4.29
7 ratings
Rethinking Teacher Supervision and Evaluation
by Kim Marshall • 2009
Replace useless annual evaluations with five-minute visits that actually close achievement gaps.
3.93
259
Rethinking Teacher Supervision and Evaluation Summary
Rethinking Teacher Supervision and Evaluation 92%
Replace useless annual evaluations with five-minute visits that actually close achievement gaps.
by Kim Marshall 2009
3.93
259 ratings
The Workshop Survival Guide
by Rob Fitzpatrick • 2019
Design workshops backward: specific outcomes first, slides last, format matched to content.
4.36
485
The Workshop Survival Guide Summary
The Workshop Survival Guide 92%
Design workshops backward: specific outcomes first, slides last, format matched to content.
by Rob Fitzpatrick 2019
4.36
485 ratings
Teaching for Experiential Learning
by Scott D. Wurdinger • 2009
Students learn by doing. Replace lectures with projects, problems, and community action.
3.75
12
Teaching for Experiential Learning Summary
Teaching for Experiential Learning 92%
Students learn by doing. Replace lectures with projects, problems, and community action.
by Scott D. Wurdinger 2009
3.75
12 ratings
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