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Hunger

Hunger

by Michael Grant 2009 590 pages
4.02
91.1K ratings
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Plot Summary

Surf's End, Hunger's Dawn

Sam's burden grows heavier

Sam, once a carefree surfer, now leads the children of Perdido Beach, three months after the FAYZ's creation. The world is sun-scorched, food is running out, and the weight of leadership is crushing him. A simple farm trip turns deadly when monstrous, mutated worms kill a boy named Ease, shattering any illusion of safety. Sam's powers—once a source of hope—are now a grim tool for survival. The children's innocence is eroding, replaced by fear and hunger. Sam's relationship with Astrid is his only solace, but even love is strained by the relentless demands of a world without adults. The FAYZ is no longer just a prison; it's a crucible, forging and breaking its young inhabitants.

Worms Beneath the Fields

Mutations threaten survival

The discovery of intelligent, carnivorous worms in the fields signals a new, existential threat. The children's food supply is now guarded by monsters, and the hope of easy survival vanishes. Astrid, the group's scientific mind, dissects a worm and finds evidence of collective intelligence—a hive mind. The children realize that the FAYZ is not just a place of human struggle, but a breeding ground for unnatural evolution. The worms' presence forces the group to confront the reality that even the land itself is turning against them. The hunger grows, and the children's desperation deepens, as every meal becomes a risk.

Caine's Madness Returns

Caine's fragile grip on power

Caine, Sam's twin and rival, emerges from months of madness, haunted by the voice of the Gaiaphage—a dark, alien intelligence lurking beneath the earth. His return to leadership at Coates Academy is marked by paranoia, violence, and a desperate hunger for control. Diana, his closest ally, struggles to keep him grounded, but Caine's obsession with the Gaiaphage's demands drives him to plot the seizure of the nuclear power plant. The lines between sanity and madness blur, as Caine's ambitions become inseparable from the will of the monster in the mine.

Monsters in the Dark

The FAYZ breeds new horrors

Lana, the healer, is tormented by the Gaiaphage's psychic call, while the children in Perdido Beach face the daily grind of survival. Mary, running the daycare, battles her own demons as she cares for the youngest. The FAYZ's rules are cruel: anyone turning fifteen vanishes, leaving the community in a constant state of loss and fear. The children's world is shrinking, their options narrowing, as the mutated creatures and the psychological toll of isolation take their toll. The darkness beneath the surface is not just physical, but emotional—a growing sense of hopelessness.

The Price of Power

Mutant abilities and moral cost

The children's powersSam's light, Caine's telekinesis, Brianna's speed, Dekka's gravity, Lana's healing—are both gifts and curses. The "freaks" are feared and resented by the "normals," fueling division. Zil, a charismatic agitator, exploits this rift, forming the Human Crew to oppose the mutants. Meanwhile, Albert, the pragmatic entrepreneur, reopens the McDonald's as a barter-based club, introducing a new economy. The struggle for food, power, and respect becomes a microcosm of society's collapse and rebirth, with every choice exacting a price in trust, innocence, or blood.

Starvation and Rebellion

Hunger drives conflict and change

As food supplies dwindle, Sam is forced to conscript children for fieldwork, facing resistance and apathy. Orc, transformed into a stone giant, is bribed with beer to harvest crops, but even his strength cannot solve the worm problem. The children's patience wears thin, and the threat of starvation pushes them toward rebellion. Zil's Human Crew gains followers, stoking anti-mutant sentiment. The fragile order Sam has built teeters on the edge, as hunger erodes the last vestiges of community and morality.

The Human Crew Rises

Division and violence escalate

Zil's Human Crew, fueled by resentment and hunger, begins targeting mutants, blaming them for the FAYZ's woes. Hunter, a mutant with deadly powers, accidentally kills a friend, sparking a witch hunt. The city fractures along lines of fear and difference, with Sam and Astrid struggling to hold the center. The Human Crew's rise is marked by violence, propaganda, and the first taste of mob justice. The children's society, once united by necessity, is now at war with itself, as the true cost of power and prejudice becomes clear.

The Club and the Market

Albert's economy and social order

Albert's creation of a barter-based club and the introduction of gold-backed currency reshape the FAYZ's social dynamics. The promise of reward motivates some to work, but also deepens inequality and resentment. The club becomes a rare refuge of joy, but also a symbol of the new order—one where survival depends on cunning, connections, and the willingness to adapt. The children's world is no longer just about survival, but about who controls the means of survival. The seeds of a new society are sown, for better or worse.

The Monster's Call

The Gaiaphage manipulates its pawns

The Gaiaphage, the alien intelligence beneath the earth, exerts its influence over Caine, Lana, and others, driving them to fulfill its hunger for uranium. Orsay, a dream-walker, is used to spy on the monster's intentions. Lana, tormented by the Gaiaphage's psychic commands, is compelled to the mine, where she becomes both victim and instrument of its will. The monster's call is irresistible, warping the minds of those it touches and setting the stage for a catastrophic confrontation.

The Fall of Order

Power plant siege and chaos

Caine's assault on the nuclear power plant plunges the FAYZ into darkness, both literal and metaphorical. Sam, wounded and exhausted, is forced into a desperate battle to reclaim the plant and prevent Caine from feeding the Gaiaphage. The siege is marked by betrayal, violence, and the collapse of the fragile peace. Drake, the sadistic enforcer, unleashes his fury, while alliances shift and old wounds are reopened. The children's world is on the brink of annihilation, as the struggle for control becomes a fight for survival itself.

The Power Struggle

Showdown at the mine

The climax unfolds at the mine, where Caine, Drake, Jack, Diana, and the others converge with the stolen uranium. The Gaiaphage's plan is revealed: to consume the uranium, use Lana's healing, and emerge as a new, unstoppable force. Sam, barely alive, joins the final battle, aided by Duck, whose unique power becomes the key to victory. The confrontation is brutal and costly—lives are lost, friendships shattered, and the monster's threat is only barely contained. The children's courage and sacrifice avert disaster, but at a terrible price.

The Mine's Secret

Duck's sacrifice and the Gaiaphage's defeat

In a desperate gambit, Duck uses his density powers to drag the Gaiaphage and the uranium deep into the earth, sealing the mine and halting the monster's rise—at the cost of his own life. Lana, freed from the Gaiaphage's control, heals the wounded, but the scars—physical and emotional—remain. The children mourn their dead, honor their heroes, and reckon with the trauma of what they have endured. The mine's secret is buried, but the threat of the FAYZ's mutations and divisions lingers.

The Final Stand

Justice, healing, and fragile hope

In the aftermath, the children struggle to rebuild. Hunter is exiled for his crime, Zil's Human Crew is broken, and the community grapples with questions of justice and forgiveness. Albert's gold currency and Quinn's fishing bring new hope for survival, while Sam, finally allowed to rest, is forced to confront his own limits. The bonds of friendship, love, and shared suffering are all that hold the FAYZ together. The children are changed—older, harder, but not yet defeated.

Aftermath and New Dawn

A new beginning, uncertain future

As the dust settles, the children of the FAYZ face a world forever altered. The worms are appeased, the fields are safe, and the first fragile steps toward a new society are taken. Sam, Astrid, and the others know that peace is temporary, and that the darkness—both within and without—may return. But for a moment, there is rest, laughter, and even a wave to surf. The FAYZ endures, and so do its children, scarred but unbroken, hungry but still hoping.

Characters

Sam Temple

Reluctant leader, burdened hero

Sam is the moral and emotional center of the FAYZ, thrust into leadership by circumstance and necessity. His power to generate light is both a weapon and a symbol of hope, but the weight of responsibility nearly breaks him. Sam's relationship with Astrid is his anchor, yet even love is strained by the relentless demands of survival. He is haunted by every loss, every failure, and the knowledge that he cannot save everyone. Sam's journey is one of endurance, sacrifice, and the painful realization that leadership means making impossible choices. His arc is defined by the struggle to balance compassion with the harsh realities of a world without adults.

Caine Soren

Ambitious twin, haunted by darkness

Caine is Sam's mirror and rival, driven by a need for control and recognition. His telekinetic powers are formidable, but his greatest vulnerability is his mind—fractured by the Gaiaphage's influence and his own insecurities. Caine's relationship with Diana is complex, marked by manipulation, dependence, and flashes of genuine affection. He oscillates between ruthless ambition and moments of doubt, ultimately becoming a pawn of the Gaiaphage. Caine's arc is a study in the corrupting nature of power and the thin line between leadership and tyranny.

Astrid Ellison

The mind behind the throne

Astrid, known as "the Genius," is Sam's advisor and moral compass. Her intellect is matched by her emotional resilience, but she is not immune to the FAYZ's pressures. Astrid's care for her autistic brother, Pete, adds another layer of responsibility and vulnerability. She is fiercely protective, analytical, and often the voice of reason, but her decisions are not without cost. Astrid's struggle is to maintain her humanity and ethics in a world that rewards ruthlessness. Her relationship with Sam is both a source of strength and tension, as love and duty collide.

Lana Arwen Lazar

Healer, haunted by the Gaiaphage

Lana's power to heal makes her indispensable, but also isolates her. She is tormented by the psychic influence of the Gaiaphage, which seeks to use her abilities for its own ends. Lana's journey is one of resistance and survival, as she battles both external threats and the darkness within. Her relationship with her dog, Patrick, is her only comfort. Lana's arc explores the burden of being a savior, the trauma of being used, and the struggle to retain agency in the face of overwhelming manipulation.

Diana Ladris

Survivor, manipulator, reluctant lover

Diana is Caine's confidante and emotional anchor, using her ability to "read" the power levels of others to navigate the FAYZ's treacherous politics. She is pragmatic, sarcastic, and fiercely intelligent, but her loyalty is always in question. Diana's relationship with Caine is fraught with danger and genuine care, and her survival instincts often put her at odds with her own conscience. Her arc is one of self-preservation, reluctant heroism, and the search for meaning in chaos.

Drake Merwin

Sadist, enforcer, monster's pawn

Drake, known as "Peitschenhand," is the embodiment of cruelty and chaos. His mutated tentacle arm is a gift from the Gaiaphage, and he revels in violence and fear. Drake's loyalty is to power alone, and he is both a tool and a threat to Caine's rule. His hatred for Sam and the mutants drives much of the FAYZ's violence. Drake's arc is a descent into monstrosity, both literal and figurative, as he becomes less human and more a creature of the FAYZ's darkness.

Albert Hillsborough

Pragmatist, architect of the new order

Albert transforms from an overlooked nobody into the FAYZ's economic mastermind. His reopening of the McDonald's and creation of a barter economy introduce a new social order, one based on incentive and resource management. Albert's focus on efficiency and reward makes him both respected and resented. He is a realist, often clashing with Sam and Astrid's ideals. Albert's arc is a meditation on the necessity and danger of capitalism in a world stripped to its essentials.

Brianna "Breeze"

Speedster, restless spirit, loyal friend

Brianna's super-speed is matched by her impulsive, energetic personality. She is fiercely loyal to Sam and the mutants, often acting as messenger and scout. Her bravado masks vulnerability, and her near-death experiences force her to confront her own mortality. Brianna's arc is one of courage, recklessness, and the search for belonging in a fractured world.

Edilio Escobar

Steadfast lieutenant, moral backbone

Edilio is Sam's right hand, a stabilizing force amid chaos. His practical skills, courage, and empathy make him indispensable, though he often doubts his own worth. Edilio's immigrant background and outsider status give him a unique perspective on the FAYZ's divisions. He is the quiet hero, willing to do what must be done, even at great personal cost. Edilio's arc is one of loyalty, sacrifice, and the quiet strength that holds a community together.

Little Pete Ellison

Autistic savant, source of the FAYZ's power

Pete, Astrid's younger brother, is the mysterious epicenter of the FAYZ's supernatural events. His autism makes communication difficult, but his powers are immense—possibly greater than anyone else's. Pete's actions are often inscrutable, driven by inner logic and fear. He is both a victim and a catalyst, his innocence contrasting with the destruction wrought by his abilities. Pete's arc is a haunting exploration of power without understanding, and the unintended consequences of innocence in a world gone mad.

Plot Devices

The FAYZ (Fallout Alley Youth Zone)

A world without adults, ruled by children

The FAYZ is the central narrative device—a mysterious dome that isolates Perdido Beach and its surroundings, erasing everyone over fifteen. This forced microcosm strips society to its rawest elements, accelerating both evolution and social collapse. The FAYZ's rules—no adults, no escape, and the looming threat of "aging out"—create constant tension and urgency. The dome is both a literal and metaphorical barrier, amplifying the children's isolation, fear, and need to create new systems of order.

Mutation and Powers

Evolution as both gift and curse

The sudden emergence of supernatural abilities and monstrous mutations is a key plot engine. Powers are distributed unevenly, creating new hierarchies and resentments. The mutations—both in humans and animals—reflect the FAYZ's role as a crucible for accelerated evolution, but also serve as metaphors for adolescence, difference, and the unpredictability of change. The powers drive both plot and character conflict, forcing the children to confront the moral cost of survival.

The Gaiaphage

Alien intelligence, manipulator, existential threat

The Gaiaphage is the FAYZ's dark heart—a sentient, alien force born of a meteorite and mutated by radiation. It exerts psychic influence over key characters, driving them to fulfill its hunger and ambitions. The Gaiaphage's presence is foreshadowed through dreams, hallucinations, and the escalating mutations. It serves as both a literal monster and a symbol of the darkness within, manipulating events toward catastrophe.

Power Struggles and Social Collapse

Leadership, rebellion, and the price of order

The FAYZ's social dynamics are shaped by constant power strugglesSam vs. Caine, mutants vs. normals, pragmatists vs. idealists. The collapse of adult authority forces the children to reinvent society, with all its flaws and dangers. The rise of the Human Crew, the creation of a barter economy, and the cycles of rebellion and repression mirror real-world social upheaval. The narrative structure alternates between personal drama and large-scale conflict, using multiple viewpoints to build tension and empathy.

Foreshadowing and Narrative Structure

Multiple perspectives, ticking clocks, and moral dilemmas

The story is told through a shifting third-person perspective, allowing insight into the minds of heroes, villains, and bystanders alike. The use of countdowns ("hours, minutes") heightens suspense, while dreams and visions foreshadow coming horrors. The narrative is punctuated by moments of intense action, moral debate, and psychological introspection, creating a relentless pace that mirrors the children's desperation.

Analysis

A harrowing allegory of adolescence, power, and survival

"Hunger" by Michael Grant is a brutal, unflinching exploration of what happens when the structures of society vanish and children are left to build—or destroy—their own world. The FAYZ is both a literal prison and a metaphor for the isolating, transformative experience of adolescence. The book interrogates the nature of leadership, the seduction and danger of power, and the thin veneer of civilization. Hunger—physical, emotional, existential—drives every character, exposing the best and worst of human nature. The mutations and powers are not just plot devices, but reflections of the characters' inner turmoil and the unpredictability of change. The Gaiaphage embodies the darkness that can grow in the absence of guidance and restraint, while the children's struggles to create order, meaning, and hope are both inspiring and tragic. In the end, "Hunger" is a story of resilience, sacrifice, and the enduring human need for connection—even in the face of overwhelming darkness. Its lessons are stark: survival demands both strength and compassion, and the true monsters are not always those with claws and fangs, but those within ourselves.

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Review Summary

4.02 out of 5
Average of 91.1K ratings from Goodreads and Amazon.

Hunger, the second book in Michael Grant's Gone series, receives mostly positive reviews with an overall 4.02/5 rating. Readers praise the gripping, action-packed plot featuring starving children in the FAYZ three months after adults disappeared. Many appreciate the realistic character development and intense survival themes, though some criticize the weak female characters and Sam's overly heroic nature. The large cast of characters occasionally confuses readers, and multiple perspectives can be distracting. While some find pacing issues, most readers find the book engaging and darker than its predecessor, eagerly anticipating the next installment.

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About the Author

Michael Grant (legal name Michael Reynolds) is a prolific author who co-wrote numerous series with Katherine Applegate, including Animorphs, Everworld, and Remnants. He also collaborated pseudonymously on various book series including Sweet Valley Twins and Disney spin-offs. As a solo author, Grant created the Gone series, BZRK, The Magnificent 12, Messenger of Fear, Front Lines, Monster, and A Sudden Death in Cyprus. Beyond fiction writing, he has worked as Michael Robinson writing restaurant reviews and newspaper features, and as Michael Reynolds producing political media content.

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