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Eve of Snows

Eve of Snows

by L. James Rice 2018 488 pages
4.02
194 ratings
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Plot Summary

Forgotten Gods, Shattered World

A world sundered, gods forgotten

The story opens on the island of Kaludor, a land ruled by seven clans and haunted by the memory of the Great Forgetting—a cataclysm that shattered the world, banished the gods, and erased history. The gods, once present and warring, are now distant, their power only accessible through ritual and prayer. The people live in a fragile peace, but ancient wounds fester beneath the surface. The narrative introduces the spiritual and political landscape, setting the stage for a new upheaval as old powers stir and the boundaries between mortal and divine begin to blur once more.

Trials of Fire and Pain

Eliles faces brutal priestly trials

Eliles, a gifted orphan with forbidden magic, endures the harrowing Trials of Fire at Istinjoln Monastery. The path to priesthood is marked by pain—literal lashes from the Maimer's Lash and the pressure to perform miracles through prayer. Eliles hides her feral magic, a dangerous secret punishable by death, and must navigate jealousy, cruelty, and the expectations of her master, Dareun. Her success in the trials, achieved through both cunning and hidden power, sets her apart and draws the attention of powerful figures, even as it isolates her from her peers.

Shadows Stir in the Deep

Ancient evil awakens beneath mountains

In the Chanting Caverns, a group of priests and monks, including Tokodin, witness a catastrophic event: flashes of unnatural light, screams, and the unleashing of something dark from the depths. The "Shadows from the Stone"—malevolent, possessing entities—break free, slaughtering the faithful and threatening to spill into the world above. Tokodin and his companions are forced into a desperate flight, carrying a dire message to Istinjoln. The sense of dread and the unknown grows, as the boundaries between life and death, mortal and monster, begin to collapse.

Clans and Oracles

Clans clash, oracles warn of doom

Ivin Choerkin, third son of a powerful clan, seeks guidance from the oracle Meris at Skywatch. The clans are embroiled in disputes over territory, mining rights, and the ever-present tension with the Church. The oracle's reading is cryptic and troubling, hinting at love, war, and a darkness that threatens all. Political intrigue and old grudges simmer, as the arrival of Broldun priests and rumors of secret alliances foreshadow a coming storm. The fate of the clans and the island hangs in the balance, with prophecy and ambition driving events toward inevitable conflict.

Intrigue in Istinjoln

Secrets, spies, and forbidden arrivals

Eliles becomes entangled in the dangerous politics of Istinjoln. She witnesses the clandestine arrival of Lord Priest Dunkol of Fermiden Abbey, a sworn enemy of the Choerkin, and his inquisitor. The monastery is rife with secrets: false drills, hidden messages, and the manipulation of divination bones to control destinies. Dareun risks everything to protect Eliles, smoothing her bones to hide her magic. The arrival of foreign priests and the brewing of holy war threaten to ignite old feuds and unleash forces beyond anyone's control.

Blood on the Snow

Ambush, betrayal, and monstrous foes

As winter's grip tightens, Tokodin's escort is ambushed in the mountains by Colok—bear-like, intelligent beasts—and the Shadows. The violence is brutal and senseless, with friends slaughtered and survivors taken captive. Tokodin is spared, but only to serve as a pawn in the Colok's plans. The lines between human and monster blur, as the Colok reveal intelligence and a desire to negotiate with the clans. The cost of survival is high, and the true enemy—Shadows that possess and consume—remains at large, threatening all.

The Eve Approaches

Conspiracies and omens before the festival

As the Eve of Snows nears, tensions in Istinjoln reach a breaking point. Eliles and Dareun uncover evidence of a forbidden ritual: the attempted opening of a Celestial Gate to commune with Sol, the king of the gods. The message Guntar died to deliver reveals the priests' desperation and the catastrophic failure of their magic. The arrival of the Broldun lord priest, the manipulation of the bones, and the growing presence of Shadows all point to an impending disaster. The Eve, once a time of celebration, becomes a harbinger of doom.

Bones, Lies, and Prophecy

Divinations manipulated, destinies rewritten

The Night of Bones, when destinies are revealed, becomes a stage for deception. Dareun, risking his life, alters Eliles' prophecy to grant her freedom, but the oracle Meris is forced to proclaim her a priestess of Istinjoln, binding her to the monastery. The divination for Lord Priest Ulrikt is sabotaged, and the bone explodes, killing him in front of the assembly. Chaos erupts, and Dareun is framed for the murder. The manipulation of fate, the power of prophecy, and the cost of truth are laid bare, as the world teeters on the edge of transformation.

The Crack of Burdenis

Descent into ancient, haunted catacombs

Ivin, Pikarn, and their allies descend into the Crack of Burdenis, a hidden shrine and the site of the failed ritual. They discover the aftermath of horror: priests and monks slaughtered, bodies mutilated, and the presence of Shadows and Taken—humans possessed and turned into cannibalistic monsters. The group faces the reality of the unleashed evil, the futility of prayers against the Shadows, and the loss of hope as the true scale of the catastrophe becomes clear. The only chance for salvation lies in understanding the nature of the Shadows and the artifact they seek.

Colok and the Treaty Lands

Alliances with monsters, a desperate quest

The survivors form an uneasy alliance with the Colok, who reveal knowledge of the Shadows and the priests' true intentions. The quest leads into the Treaty Lands and the Steaming Lakes, a haunted, frozen wasteland filled with the Wakened Dead. The group seeks the Sliver of Star, a legendary artifact believed to be the key to closing the Celestial Gate and stopping the Shadows. Along the way, they confront ancient guardians, the living dead, and the truth that the artifact may not be what anyone believes.

The Sliver of Star

A gift, a curse, and a choice

In the depths of the Steaming Lakes, the party encounters the Touched, an immortal, mad guardian who offers cryptic wisdom and gifts. Eliles receives the Sliver of Star—a crescent-shaped, living artifact of immense power. The Touched warns of the Shadows' true nature and the danger of the artifact. The group learns that the Shadows are not mere monsters, but the remnants of ancient wars, bred by gods and mortals alike. The choice to use the Sliver, to destroy or to save, becomes the central dilemma as the world's fate hangs in the balance.

Shadows Unleashed

The Celestial Gate opens, Shadows pour forth

Back in Istinjoln, Ulrikt—resurrected and possessed—uses the false Sliver to open the Celestial Gate. Shadows and Taken flood the world, slaughtering and possessing the living. The Sundering of the Ten Winds is performed, a ritual of unimaginable power that severs souls from the gods. Dareun is executed as a scapegoat, and the monastery falls into chaos. The survivors flee, carrying the true Sliver and the hope of salvation, as the world is plunged into darkness and war.

The Sundering of the Ten Winds

Sacrifice, betrayal, and the rise of a tyrant

Ulrikt, wielding the power of the gods and the Shadows, declares holy war on the clans and the world. The Sundering ritual is used to destroy enemies and consolidate power. The survivors, scattered and hunted, must choose between vengeance and hope. Eliles, burdened with the Sliver and her forbidden magic, becomes the last hope for resistance. The cost of power, the price of survival, and the meaning of sacrifice are explored as the world is remade in fire and blood.

Flight and Fire

Escape, loss, and the forging of new alliances

The survivors flee Istinjoln and Kaludor, pursued by Shadows and Taken. The clans are shattered, their leaders murdered or possessed. The refugees gather at Herald's Watch, the last bastion of hope, as the ice and Shadows close in. Eliles, Ivin, and their companions must decide whether to fight, flee, or make the ultimate sacrifice. The bonds of love, loyalty, and destiny are tested as the world burns and the future becomes uncertain.

The Last Tower

A final stand, a prison of fire

As the Shadows and ice threaten to overwhelm Herald's Watch, Eliles realizes her destiny as the Dame of Fire. She chooses to remain behind, using the Sliver to create an eternal wall of flame that seals the island and halts the advance of the Shadows. Ivin and the survivors flee to the continent, carrying the hope of return and the memory of sacrifice. The cost of victory is isolation, and the promise of reunion is all that remains.

Sacrifice and Survival

Grief, hope, and the seeds of renewal

The survivors mourn their dead, reckon with betrayal, and struggle to find meaning in loss. The world is changed forever, but the fire of resistance endures. Eliles, now a legend, watches over the prison she has created, while Ivin and the others seek a way to reclaim their home. The story ends with the promise of new beginnings, the enduring power of love, and the hope that even in darkness, light can be found.

The Dame of Fire

Eliles becomes legend, hope endures

Eliles, transformed by sacrifice and power, becomes the Dame of Fire—a guardian, a martyr, and a symbol of hope. Her flames protect the world from the Shadows, but at the cost of her freedom and happiness. The survivors remember her, and her story becomes a beacon for those who resist tyranny and darkness. The cycle of loss and renewal continues, as the world waits for the day when the fire will be needed again.

Hope Beyond the Flames

A world remade, the future uncertain

In the aftermath, the survivors rebuild, haunted by memory and driven by hope. The gods remain distant, but the actions of mortals shape the world anew. The legacy of the Eve of Snows endures: a world scarred by war, but not defeated; a people tested by darkness, but not broken. The story closes with the promise that as long as hope endures, the fire will never be extinguished.

Characters

Eliles

Defiant orphan, hidden fire, reluctant savior

Eliles is the emotional and spiritual heart of the story—a young woman marked by both trauma and extraordinary power. Orphaned and outcast, she is taken in by Dareun and raised in the harsh, secretive world of Istinjoln Monastery. Her feral magic, a forbidden gift, sets her apart and places her in constant danger. Eliles is fiercely intelligent, compassionate, and driven by a longing for acceptance and love. Her journey is one of self-discovery, sacrifice, and transformation, as she evolves from a frightened postulant to the legendary Dame of Fire. Her relationships—with Dareun, Ivin, and her "fiery friends"—are complex, marked by both tenderness and the burden of destiny. Eliles' arc is a study in resilience, the cost of power, and the enduring hope that even the most broken can become a beacon for others.

Ivin Choerkin

Clan scion, reluctant hero, seeker of peace

Ivin is the third son of the Choerkin clan, caught between the expectations of his lineage and his own ideals. He is pragmatic, loyal, and often serves as the voice of reason among his companions. Ivin's journey is shaped by loss—of family, home, and innocence—and by his growing love for Eliles. He is both a warrior and a diplomat, striving to bridge the gap between clan and Church, mortal and divine. Ivin's psychological depth lies in his struggle with duty, guilt, and the desire for a better world. His development is marked by increasing responsibility, the forging of unlikely alliances, and the willingness to sacrifice personal happiness for the greater good.

Dareun

Mentor, protector, tragic scapegoat

Dareun is Eliles' master and surrogate father, a priest who risks everything to shield her from the Church's wrath. He is wise, compassionate, and haunted by the compromises he must make. Dareun's psychoanalysis reveals a man torn between faith and love, tradition and rebellion. His willingness to manipulate prophecy and sacrifice himself for Eliles underscores his deep sense of responsibility and guilt. Dareun's death and subsequent presence as a ghost highlight the story's themes of legacy, redemption, and the enduring power of love beyond death.

Tokodin

Cynical monk, reluctant pawn, tragic betrayer

Tokodin is a failed priest turned monk, marked by self-doubt, bitterness, and a streak of dark humor. He is both a witness and a victim of the unfolding catastrophe, surviving through luck, cunning, and a willingness to compromise. Tokodin's psychological complexity lies in his struggle with faith, cowardice, and the desire for meaning. His eventual betrayal—poisoning the Choerkin at the behest of greater powers—reflects the corrosive effects of fear and manipulation. Tokodin embodies the everyman, caught in forces beyond his control, and his arc is a meditation on the cost of survival and the possibility of redemption.

Ulrikt

Ambitious lord priest, vessel of darkness, false messiah

Ulrikt is the central antagonist—a charismatic, ruthless leader whose quest for power leads to disaster. He is both a visionary and a tyrant, willing to manipulate prophecy, sacrifice innocents, and consort with forbidden forces to achieve his ends. Ulrikt's psychological profile is marked by hubris, paranoia, and a messianic complex. His resurrection and possession by the Shadows transform him into a symbol of corrupted faith and the dangers of unchecked ambition. Ulrikt's arc is a cautionary tale about the seduction of power and the thin line between savior and destroyer.

Pikarn (The Wolverine)

Gruff warden, loyal friend, pragmatic survivor

Pikarn is the commander of the Estertok Wardens, a seasoned warrior with a reputation for toughness and integrity. He is a stabilizing force, providing leadership and perspective amid chaos. Pikarn's relationships—with Ivin, the Choerkin, and his own men—are marked by loyalty, blunt honesty, and a deep sense of duty. His psychological depth lies in his ability to adapt, to balance tradition with necessity, and to make hard choices for the greater good.

Meris

Aged oracle, bearer of guilt, reluctant instrument

Meris is the high oracle of Skywatch, a woman burdened by the weight of prophecy and the consequences of her actions. She is wise, perceptive, and haunted by past mistakes—most notably, her role in the deaths of Ivin's mother and sister. Meris' arc is one of reckoning, as she confronts the limits of foresight, the ambiguity of fate, and the cost of serving the gods. Her final act—choosing death over further complicity—underscores the story's themes of agency, regret, and the search for meaning in a world shaped by forces beyond comprehension.

Solineus

Amnesiac warrior, haunted by destiny, reluctant assassin

Solineus is a mysterious figure, washed ashore with no memory but guided by visions and a sense of purpose. He is both a skilled fighter and a lost soul, searching for identity and meaning. Solineus' psychological journey is one of self-discovery, as he grapples with the burden of prophecy, the temptation of violence, and the longing for connection. His relationships—with the Koest family, Eliles, and the immortal Lelishen—are marked by both tenderness and the shadow of fate. Solineus embodies the theme of the forgotten past and the possibility of forging a new future.

Lelishen

Immortal observer, keeper of secrets, bridge between worlds

Lelishen is a Trelelunin, an immortal from the Eleris Edan, sent to observe the Eve of Snows. She is enigmatic, wise, and possesses knowledge of ancient magics and languages. Lelishen's role is that of a guide and witness, offering insight into the true nature of the Shadows and the Sliver of Star. Her psychological depth lies in her detachment, her struggle to intervene or remain aloof, and her growing empathy for the mortals she accompanies. Lelishen represents the perspective of the eternal, the weight of history, and the hope that even immortals can learn and change.

The Touched

Immortal madman, guardian of secrets, voice of prophecy

The Touched is an ageless, possibly immortal being who guards the tombs in the Treaty Lands. He is both wise and insane, offering cryptic guidance and gifts to the protagonists. The Touched's psychological profile is marked by loneliness, a fractured sense of time, and a deep understanding of the cycles of history. He serves as a mirror to the other characters, reflecting their fears, hopes, and the consequences of their choices. The Touched embodies the story's themes of memory, prophecy, and the burden of immortality.

Plot Devices

Prophecy and Manipulation

Prophecy shapes fate, but is easily twisted

The narrative is structured around the manipulation of prophecy—divination bones, oracles, and the rewriting of destinies. The bones are both literal and symbolic, representing the power to control the future and the dangers of hubris. Smoothing the bones, forging prophecies, and the ambiguity of interpretation drive the plot, creating tension between free will and predestination. The device is used to explore the cost of power, the limits of knowledge, and the consequences of trying to outwit fate.

Dualities and Mirrors

Light and shadow, mortal and divine, self and other

The story is rich in dualities: gods and mortals, fire and ice, memory and forgetting, love and war. Characters often serve as mirrors for one another—Eliles and Ulrikt, Ivin and Solineus, Dareun and Meris—highlighting the choices that define them. The Shadows themselves are literal and metaphorical reflections of humanity's darkness, bred by gods and mortals alike. This device deepens the psychological complexity and reinforces the theme that salvation and damnation are two sides of the same coin.

Foreshadowing and Cyclical Time

History repeats, the past haunts the present

The narrative is laced with foreshadowing—prophecies, dreams, and the words of the Touched—hinting at future events and the cyclical nature of history. The Great Forgetting, the Age of God Wars, and the recurring threat of the Shadows all suggest that the world is trapped in a cycle of destruction and renewal. The use of time as an element, especially in the tomb of the Touched, blurs the boundaries between past, present, and future, creating a sense of inevitability and the possibility of breaking the cycle.

Possession and Identity

Shadows possess, power corrupts, identity is fluid

The central horror of the story—the Shadows and the Taken—serves as a metaphor for the loss of self, the dangers of unchecked ambition, and the fragility of identity. Characters are possessed, manipulated, and forced to confront the darkness within themselves and their society. The device is used to explore themes of agency, responsibility, and the struggle to remain true to oneself in the face of overwhelming evil.

Sacrifice and Transformation

Power demands sacrifice, transformation is both loss and gain

The climax and resolution hinge on acts of sacrifice—Dareun's death, Eliles' self-imposed exile, the burning of Herald's Watch. Transformation, both literal and figurative, is a constant: Eliles becomes the Dame of Fire, Ulrikt becomes a vessel for the Shadows, the world is remade in flame and ice. The device underscores the cost of change, the pain of growth, and the hope that even in loss, something new can be born.

Analysis

Eve of Snows is a sweeping epic that interrogates the nature of power, prophecy, and the human (and inhuman) capacity for both destruction and redemption. At its core, the novel is a meditation on the dangers of certainty—whether in faith, ambition, or love—and the necessity of humility in the face of forces beyond comprehension. The manipulation of prophecy, the unleashing of ancient evils, and the cycle of violence that ensues serve as both cautionary tale and call to courage. The characters are richly drawn, each wrestling with their own demons and desires, and their arcs reflect the story's central tension between fate and free will. The use of dualities—light and shadow, mortal and divine, memory and forgetting—creates a layered narrative that rewards close reading and reflection. Ultimately, the novel suggests that hope endures not in the triumph of power, but in the willingness to sacrifice, to love, and to seek understanding even in the darkest of times. The fire that closes the story is both prison and promise: a barrier against evil, and a beacon for those who would dare to reclaim the world.

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Review Summary

4.02 out of 5
Average of 194 ratings from Goodreads and Amazon.

Eve of Snows receives mixed reviews averaging 4.02/5 stars. Readers praise the atmospheric world-building, unique magic system involving priest prayers, and engaging characters, though many struggle with the numerous POV characters (around ten) making it difficult to connect emotionally. The pacing is criticized as slow initially, with plot lines taking time to converge. Some find the writing style challenging with excessive detail, while others appreciate the complexity. The grimdark tone, cliffhanger ending, and dense narrative divide readers, with several noting the story improves significantly in the second half.

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About the Author

L. James Rice is the #1 International Best Selling Author of the multi-award-winning Epic Fantasy series Sundering the Gods. An old English Literature major who also studied screenwriting at UCLA, Rice admits to minimal academic effort but celebrates sharing his imaginative world with readers. He lives in the American midwest with his wife, two daughters, two dogs, chickens, and a gosling. Known for his humorous self-deprecation, Rice prides himself on forgetting his geometry teacher's name but remembering spells from the video game Wizardry. He's consumed enough wine while winemaking to lose his taste for it, but continues pursuing steak and pizza enthusiastically.

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