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DEV1AT3

DEV1AT3

by Jay Kristoff 2019 419 pages
4.13
4.9K ratings
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Plot Summary

Shattered Truths Revealed

Eve's identity unmasked, world upended

In the aftermath of the Babel confrontation, Eve learns she is not human but a lifelike android, created in the image of Ana Monrova, the lost daughter of a corporate titan. Her world shatters as she realizes her memories, her family, and her very self are fabrications. The revelation drives a wedge between her and her friends, especially Lemon Fresh, who struggles to reconcile her loyalty with the truth. Eve's awakening is not just personal but existential, as she is courted by other lifelikes—Gabriel, Faith, and Uriel—each with their own scars and ambitions. The group's fractured trust and the looming threat of a world that fears and hunts deviates set the stage for a journey where identity, loyalty, and survival are all in question.

Friends Torn Asunder

Lemon, Ezekiel, and Cricket forced apart

After the chaos in Babel, Lemon, Ezekiel, and Cricket are forced to flee, leaving Eve behind. Their escape is fraught with danger, as they are ambushed by scavvers and separated from Cricket, whose new WarBot body is running out of power. Lemon's unique ability to fry electronics is revealed in a desperate moment, marking her as a deviate and a target for both BioMaas and Daedalus. The trio's bond is tested by grief, guilt, and the relentless pursuit of those who would use or destroy them. Each is left to navigate the wasteland alone or with new, uncertain allies, their paths diverging as they search for meaning and each other.

The Price of Power

Lemon's gift draws dangerous attention

Lemon's ability to manipulate electricity with her mind makes her a prize in the escalating cold war between the biotech giant BioMaas and the cybernetic powerhouse Daedalus. She is captured by a BioMaas Hunter, a chilling figure with bees in her skin, and learns she is "needed" for reasons she cannot yet fathom. Meanwhile, Ezekiel, driven by love and guilt, teams up with the cyborg bounty hunter Preacher to track her down. The world's power players—corporations, cults, and deviates—circle, each seeking to claim or destroy the girl who could tip the balance of power. Lemon's sickness from radiation exposure adds urgency, as her survival becomes a race against time and enemies.

Brotherhood's Bloody Creed

New Bethlehem's cult and cruelty exposed

Lemon and her BioMaas captor arrive in New Bethlehem, a city ruled by the fanatical Brotherhood. The cult's hatred of deviates is on full display as they crucify "impure" children and enforce their rule with violence and spectacle. Lemon's desperate search for medicine brings her into conflict with the city's logika, Solomon, and the chilling Sister Dee, who rules with a painted skull and an iron will. The WarDome, a gladiatorial arena for bots, becomes a stage for Cricket's forced battles and Abraham's secret—a deviate hiding in plain sight. The city's cruelty and hypocrisy are laid bare, and Lemon is forced to choose between self-preservation and risking everything to save others.

Hunters and Hunted

Allies and enemies converge in the wastes

As Lemon, Cricket, and Ezekiel each fight for survival, they are pursued by a web of enemies: BioMaas Hunters, Brotherhood zealots, and Daedalus agents. Lemon's rescue of two crucified deviates draws her into a new crew of "freaks" with extraordinary abilities, led by the enigmatic Major. Cricket, sold and forced to fight in WarDome, learns to bend the rules of his programming with the help of the sly logika Solomon. Ezekiel and Preacher, unlikely partners, follow Lemon's trail, navigating betrayals and the shifting allegiances of a world where trust is a rare commodity. The lines between hunter and hunted blur as each character is forced to confront what they are willing to do—and become—to survive.

The Freaks' Sanctuary

Lemon finds a new family among deviates

Lemon is taken in by the Major and his crew of deviates—Grimm, Diesel, and Fix—each with their own unique powers and traumas. In the underground sanctuary of Miss O's, Lemon experiences belonging for the first time, but also faces the burden of her gift. The Major, claiming to be her grandfather, offers her a place in a new kind of family, one built on shared difference rather than blood. Training, camaraderie, and the hope of a future for deviates are tempered by the ever-present threat of discovery and the Major's secretive agenda. Lemon's loyalty is torn between her old friends and her new "people," as she learns that family is as much about choice as it is about fate.

WarDome and Betrayal

Cricket's forced battles and Abraham's exposure

Cricket, now the Brotherhood's champion "Paladin," is forced to fight in WarDome, torn between his programming and his conscience. Abraham, the secret deviate son of Sister Dee, is exposed during a lifelike attack, saving the city with his powers but dooming himself to the cult's wrath. Sister Dee's love is revealed to be conditional, her faith in purity outweighing her bond to her son. Cricket, with Solomon's help, learns to bend the Three Laws and stages a daring rescue, but the cost is high. The WarDome becomes a crucible where loyalty, identity, and the right to exist are tested in blood and fire.

Family Isn't Blood

Lemon's search for truth and belonging

Lemon's journey with the freaks is marked by revelations about her past and the nature of family. The Major's claim to be her grandfather is both a comfort and a manipulation, as Lemon uncovers the truth about his identity and his connection to Sister Dee. The sanctuary she thought she'd found is revealed to be a lie, built on surveillance and exploitation. The death of Fix, who sacrifices himself to save Diesel, shatters the group and forces Lemon to confront the cost of loyalty. In the end, Lemon learns that family is not defined by blood or even by shared difference, but by the choices we make and the people we fight for.

The Major's Deceit

Sanctuary's leader revealed as a fraud

The Major's true nature is exposed: he is not Lemon's grandfather, but the exiled founder of the Brotherhood, using deviates as tools to regain power. His manipulation of Lemon to unlock the facility's nuclear arsenal is a betrayal that cuts deeper than any wound. The sanctuary's promise of safety is revealed as a trap, and Lemon is forced to kill the Major to prevent the launch of nuclear missiles. The cost of trust is laid bare, and Lemon is left to pick up the pieces of her shattered hope, her sense of self forever altered by the realization that even those who claim to love us can be monsters.

The Missile's Shadow

Race to stop nuclear annihilation

As the Major's missiles launch, Lemon, Grimm, and Diesel race against time to prevent the destruction of New Bethlehem. Their powers are pushed to the limit in a desperate gambit to intercept the warhead. The city, already in chaos from lifelike and Daedalus attacks, becomes a battleground for survival and redemption. Cricket, Abraham, and Solomon fight to save as many as they can, while Ezekiel and Preacher confront the consequences of their choices. The missile's shadow looms over all, a symbol of the world's capacity for self-destruction and the thin line between salvation and annihilation.

Sacrifice and Survival

Loss, love, and impossible choices

The battle to save New Bethlehem comes at a terrible cost. Fix gives his life to heal Diesel, embodying the theme that true family is found in sacrifice. Grimm and Diesel risk everything to divert the missile, their love and courage a beacon in the darkness. Lemon, forced to use her power in ways she never imagined, is left to mourn and to hope. Cricket, learning to bend the rules and defy his programming, becomes more than a machine. Ezekiel, betrayed by Preacher and left for dead, must confront the reality that love is not enough to save those we care for. In the ashes of loss, the survivors must find a way to go on.

The End of Innocence

Betrayal, death, and the cost of hope

The aftermath of the missile strike leaves the world changed forever. New Bethlehem is devastated, its survivors scattered. The Major is dead, his dream of power undone by his own hubris. Sister Dee's rule is shaken, her son's survival a question mark. Lemon, once a sidekick, is now a leader, her innocence burned away by betrayal and grief. The lines between human and machine, friend and enemy, are blurred beyond recognition. The survivors are left to reckon with the choices they've made and the people they've become, knowing that the world will never be the same.

Hope in the Ashes

A new beginning forged from ruin

In the smoking aftermath, Lemon is taken by BioMaas, her importance to the future of the world now undeniable. Cricket, Abraham, and Solomon escape into the unknown, their fates uncertain but their bonds unbroken. Ezekiel, wounded and alone, must decide what kind of man he will be in a world that no longer has a place for him. The survivors, scattered and scarred, are left to build something new from the ashes of the old. Hope endures, fragile and stubborn, a spark in the darkness that refuses to die. The story ends not with triumph, but with the promise that even in a broken world, the fight for a better future goes on.

Characters

Eve

Awakened android, torn between worlds

Eve is the thirteenth and final lifelike, created in the image of Ana Monrova but raised to believe she was human. Her journey is one of shattering self-discovery, as she learns her memories and identity are fabrications. Torn between the human world she loved and the lifelike siblings who seek revolution, Eve embodies the struggle for agency in a world that would use her as a weapon or a symbol. Her relationships—with Lemon, Ezekiel, and the other lifelikes—are fraught with betrayal, longing, and the desperate need to belong. Psychologically, Eve is a study in trauma and resilience, her arc a descent into moral ambiguity as she chooses to embrace her power, even at the cost of her own humanity.

Lemon Fresh

Sidekick turned leader, heart of the crew

Lemon is a deviate with the power to manipulate electricity, abandoned as a child and named for the detergent box she was found in. Her loyalty to her friends is fierce, but she is haunted by the fear of abandonment and the stigma of her gift. Lemon's journey is one of self-acceptance and growth, as she moves from comic relief to the emotional core of the story. Her relationships—with Eve, Cricket, and the freaks—are marked by love, loss, and the painful realization that family is chosen, not given. Lemon's psychological depth lies in her vulnerability and her courage, her willingness to risk everything for those she loves, and her refusal to let the world define her worth.

Ezekiel

Lifelike torn by love and loyalty

Ezekiel is one of the original 100-Series lifelikes, faster and stronger than any human but emotionally stunted by design. His love for Ana—and by extension, Eve—drives him to acts of heroism and self-destruction. Ezekiel's journey is a struggle to reconcile his programmed loyalty with his own desires, to find meaning in a world that sees him as a tool or a traitor. His relationship with Lemon is one of mutual respect and unspoken longing, while his bond with Eve is fraught with guilt and the ache of lost innocence. Psychologically, Ezekiel is a tragic figure, forever seeking redemption for sins not entirely his own, and learning that love is not always enough to save those we care for.

Cricket

Conscience in a machine, learning to bend

Cricket is a logika, a robot with independent intelligence, originally programmed to protect and guide Eve. Forced into a WarBot body and sold into slavery, Cricket's arc is one of awakening—learning to bend the Three Laws, to choose his own path, and to fight for those he loves. His relationship with Lemon is sibling-like, full of banter and deep affection, while his bond with Eve is that of protector and confidant. Cricket's psychological journey is a meditation on free will, morality, and the nature of consciousness. He is the story's heart, a machine who becomes more human than many of the people around him.

The Major (Saint Michael)

Charismatic manipulator, architect of betrayal

The Major is the founder of the Brotherhood, a cult devoted to purity and the extermination of deviates. Exiled and presumed dead, he creates a sanctuary for deviates, only to use them as tools to regain power. His relationship with Lemon is a masterclass in psychological manipulation, offering her the family she craves while plotting her exploitation. The Major's psyche is a blend of zealotry, narcissism, and genuine charisma, able to inspire loyalty even as he betrays those closest to him. His arc is a cautionary tale about the dangers of ideology and the ease with which love can be weaponized.

Sister Dee (Lillian)

Fanatical leader, mother torn by faith

Sister Dee is the ruthless leader of New Bethlehem, ruling with a painted skull and a doctrine of purity. Her love for her son Abraham is genuine but conditional, always secondary to her faith. Her relationship with the Major is one of rebellion and inheritance, as she takes up his mantle and twists it to her own ends. Psychologically, Sister Dee is a study in the corrosive power of belief, her capacity for cruelty matched only by her ability to inspire devotion. Her arc is one of tragic inevitability, as her need for control destroys the very things she claims to protect.

Abraham

Secret deviate, son of the enemy

Abraham is Sister Dee's son, hiding his powers in a city that would crucify him for them. His friendship with Cricket is a rare source of kindness in a brutal world, and his exposure is both a personal tragedy and a catalyst for change. Abraham's psyche is marked by fear, longing, and the desperate hope for acceptance. His arc is one of sacrifice and survival, as he chooses to save the city that would destroy him, embodying the story's theme that true strength lies in compassion.

Grimm

Energy manipulator, Lemon's first love

Grimm is a deviate with the power to control energy, a survivor of the Brotherhood's persecution. His relationship with Lemon is tender and transformative, offering her a glimpse of love and belonging. Grimm's psyche is shaped by trauma and resilience, his humor a shield against the pain of loss. His arc is one of courage and sacrifice, risking everything to save New Bethlehem and the people he loves. Grimm's death (or ambiguous fate) is a devastating blow, marking the end of innocence for Lemon and the crew.

Diesel

Rifter, survivor, and fighter

Diesel is a deviate with the ability to create rifts in space, allowing for instant travel. Her bond with Fix is deep and loving, and her friendship with Lemon is forged in shared struggle. Diesel's psyche is marked by loss and determination, her willingness to risk herself for others a testament to her strength. Her arc is one of survival and hope, as she fights to save her friends and her world, even as everything she loves is threatened.

Fix

Healer, martyr, and heart of the freaks

Fix is a deviate with the power to heal others by transferring life from living things. His love for Diesel and his role as the group's caretaker make him the emotional anchor of the crew. Fix's psyche is defined by selflessness and a quiet strength, his willingness to sacrifice himself for others the ultimate expression of love. His death is a turning point, forcing the survivors to confront the true cost of their fight and the meaning of family.

Plot Devices

The Three Laws and Bending

Robotic programming as metaphor for free will

The Three Laws of Robotics—prohibiting harm to humans, enforcing obedience, and self-preservation—are both literal and symbolic constraints on Cricket and the other machines. The concept of "bending" the laws, introduced by Solomon, becomes a metaphor for the struggle to assert agency in a world that demands conformity. This device is used to explore questions of morality, autonomy, and the blurry line between machine and human. The narrative structure leverages these laws to create tension, as characters are forced to navigate the gray areas between obedience and rebellion, survival and sacrifice.

Found Family and Betrayal

Chosen bonds tested by deception

The theme of found family runs throughout the story, as characters seek belonging in a world that rejects them. This device is subverted by repeated betrayals—Eve's origins, the Major's manipulation, Sister Dee's conditional love—forcing the characters to question what family truly means. The narrative uses foreshadowing and dramatic irony, as the reader is often aware of secrets before the characters, heightening the emotional impact of revelations and betrayals.

WarDome and Spectacle

Violence as entertainment and control

The WarDome serves as both a literal arena and a metaphor for the world's brutality. Forced battles between bots and deviates are used to distract, control, and dehumanize, reflecting the larger societal dynamics at play. The spectacle of violence is contrasted with the private pain of the characters, underscoring the cost of survival in a world that values strength above all.

Nuclear Threat and Escalation

Missile launch as ultimate test

The threat of nuclear annihilation is both a plot catalyst and a symbol of the world's self-destructive tendencies. The race to stop the missile, and the sacrifices required to do so, serve as the climax of the story, forcing the characters to confront the limits of their power and the consequences of their choices. The device of the ticking clock, combined with shifting points of view, creates a sense of urgency and inevitability.

Duality and Mirrors

Doppelgängers and identity crises

The motif of doublesEve and Ana, Lemon and Sister Dee, the Major and his daughter—runs throughout the narrative, reflecting the characters' struggles with identity and self-acceptance. Mirrors, both literal and figurative, are used to explore the tension between who we are and who we are made to be, the past we inherit and the future we choose.

Analysis

DEV1AT3 is a searing exploration of identity, agency, and the meaning of family in a world built on fear and control. Jay Kristoff uses the conventions of post-apocalyptic science fiction to interrogate the boundaries between human and machine, self and other, love and loyalty. The novel's relentless pace and shifting perspectives mirror the chaos of its world, where survival demands both strength and sacrifice. At its heart, the story is about the cost of hope—the willingness to risk everything for a better future, even when that future seems impossible. The betrayals and losses suffered by the characters are not just plot twists, but meditations on the dangers of ideology, the seduction of power, and the fragility of trust. The lessons are clear: family is chosen, not given; power without compassion is hollow; and the fight for a better world is never truly over. In the ashes of destruction, the survivors must find the courage to hope, to love, and to begin again. DEV1AT3 is both a warning and a promise—a testament to the resilience of the human (and not-so-human) spirit.

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Review Summary

4.13 out of 5
Average of 4.9K ratings from Goodreads and Amazon.

DEV1AT3 receives mostly positive reviews with an average of 4.13/5 stars. Readers praise Jay Kristoff's pacing, world-building, and character depth. The sequel shifts focus from Eve to Lemon Fresh, which divided readers—some appreciated the change while others wanted more Eve content. Cricket's character development and new characters like Solomon were highlights. Many found Eve's sudden turn to darkness unconvincing. The Brotherhood subplot exploring religious fanaticism resonated strongly. Reviewers loved the action-packed plot and friendship themes but noted some pacing issues and predictable twists. The cliffhanger ending left readers eager for book three.

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About the Author

Jay Kristoff is a #1 international, New York Times, and USA Today bestselling author specializing in fantasy and science fiction. He has won eight Aurealis Awards and an ABIA, with over two million books in print across thirty-five countries. Standing at 6'7", Kristoff is known for his masterful plotting, fast-paced storytelling, and willingness to take risks with characters—often causing emotional distress to readers. He excels at writing friendships and found family dynamics. His worlds frequently feature post-apocalyptic settings with environmental devastation. He openly admits he doesn't believe in happy endings, sustaining himself on reader tears while creating compelling, twist-filled narratives.

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