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Brimstone

Brimstone

by Callie Hart 2025 672 pages
4.36
326 ratings
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Plot Summary

Wolf in the Shadows

A lone wolf stalks danger

Kingfisher, once a Fae warrior, now stalks the obsidian halls of Ammontraíeth, haunted by enemies and the scent of blood. He is both hunter and hunted, wielding a god sword and shadow magic, fiercely protective of his mate, Saeris. The palace is a nest of vampires, and Fisher's every step is a challenge to their rule. When a vampire attacks, Fisher dispatches him with cold efficiency, but the encounter is a warning: the court is restless, and Saeris's safety is uncertain. Fisher's loyalty and love for Saeris drive him to violence and sacrifice, setting the tone for a story where love and survival are inseparable, and the wolf's place is always at the edge of danger.

Blood Court Coronation

A human becomes vampire queen

Saeris, once human, is transformed into a Fae-vampire hybrid and crowned queen of the Blood Court. The coronation is a spectacle of tradition and cruelty, with Saeris forced to prove herself before the Lords of Midnight. She must drink blood in public, binding herself to the court's monstrous legacy. The ceremony is fraught with danger—political and physical—as Saeris navigates the treacherous expectations of her new subjects. Her mate, Fisher, stands by her side, but the court's hostility is palpable. The coronation is not just a crowning, but a test of Saeris's will, her ability to wield power, and her determination to change a kingdom built on blood.

The Queen's First Kill

Betrayal and violence at court

Saeris's first act as queen is marred by violence. When a Lord of Midnight attempts to assassinate her during the coronation, Fisher intervenes, killing the traitor with his god sword. The court erupts in chaos, and Saeris is forced to assert her authority with a new edict: no harm shall come to her or her allies. The moment is a crucible, forging her rule in blood and fear. The court's reaction is mixed—some kneel, others plot. Saeris's power is real, but so is the danger. The queen's first kill is both a warning and a promise: she will not be a puppet, and the old order is dead.

Feeding and Bonding

Blood, desire, and new bonds

The aftermath of the coronation is intimate and raw. Saeris and Fisher, bound by blood and magic, explore the depths of their connection. Feeding becomes an act of love and power, a ritual that blurs the line between pleasure and pain. Their bond is tested by the court's scrutiny and their own fears, but it is also their greatest strength. The act of feeding is transformative, granting Saeris new abilities and deepening her link to Fisher. Together, they are more than queen and consort—they are a force that could reshape the world, if they can survive the court's machinations.

The Law of Ascension

Tradition, challenge, and rebellion

Saeris must navigate the ancient laws that govern the Blood Court. The Lords of Midnight challenge her legitimacy, questioning her blood, her strength, and her right to rule. Each Lord represents a different threat—political, magical, or personal. Saeris's responses are measured but firm; she refuses to be cowed by tradition or intimidation. The Law of Ascension is both a shield and a cage, offering her protection but demanding obedience to customs she despises. Her rebellion is subtle but growing, as she seeks allies among the court's outcasts and plots a new future for Sanasroth.

The Vampire's Dilemma

Foley's return and divided loyalties

Foley, once a brother-in-arms to Fisher, returns as a shunned vampire, neither friend nor foe. His presence is a reminder of the court's cruelty and the cost of survival. Foley's struggle is internal—he despises what he has become, yet cannot escape it. Saeris offers him a place at her side, but trust is hard-won. The dilemma is not just Foley's; it is the court's, and Saeris's own. Can monsters be redeemed? Can the past be forgiven? Foley's journey is a mirror to Saeris's own, as both seek a way to live with the darkness inside them.

The Fox's Sacrifice

Onyx's loyalty and near death

Onyx, Saeris's fox companion, braves impossible odds to return to her, crossing mountains and fields, pursued by the undead. His loyalty is absolute, and his near-death rescue is a testament to the bonds that transcend species and magic. Onyx's suffering is a catalyst for Saeris and Fisher, forcing them to confront the limits of their power and the depth of their love. The fox's sacrifice is not just physical—it is a symbol of the cost of hope in a world ruled by monsters. His survival, aided by Saeris's healing magic, is a rare victory in a story of loss.

The Hall of Tears

Court intrigue and deadly politics

The Hall of Tears is the heart of the Blood Court's power—a place of beauty, cruelty, and endless scheming. Here, Saeris faces her greatest challenges, from assassination attempts to political betrayals. The Lords of Midnight are both her council and her enemies, each with their own agenda. The hall is a stage for power plays, where every gesture is a threat and every word a weapon. Saeris learns to wield her authority with precision, but the cost is high. The hall's name is well-earned; it is a place where hope is tested and often broken.

The Blood Curse Unleashed

A witch's spell and mass death

A witch's gambit changes everything. Iseabail, a Balquhidder witch, unleashes a spell that severs the blood curse binding the high bloods to their monstrous forms. The result is a massacre—most vampires choose death over returning to their Fae origins. The court is decimated, and Saeris's rule is left in ruins. The spell is both a mercy and a judgment, offering redemption to some and oblivion to others. The survivors are traumatized, and the future of Sanasroth is uncertain. The blood curse, once a source of power, is now a memory written in ash and tears.

The Price of Power

Magic, sacrifice, and new runes

Saeris's power grows, but so does the cost. Each new rune she seals to her soul brings pain and sacrifice. The quicksilver grants her mastery over metal and portals, but the brimstone rune demands a greater price—her very self. The Hazrax, a mysterious ancient being, offers her a gift: a rune for undoing, a power to break bonds and oaths. But every gift has a price, and Saeris's humanity is slipping away. The price of power is not just pain, but the risk of becoming the very monster she fights.

The Rot Spreads

Infection, despair, and desperate plans

A black rot spreads across Yvelia, infecting land, people, and magic. The rot is relentless, immune to most weapons and magic, feeding on power and hope alike. The warriors of Irrín are forced to abandon their posts, and the refugees gather at Cahlish, desperate for safety. The only hope lies in brimstone, a rare and dangerous element guarded by dragons in another realm. The rot is not just a physical threat—it is a symbol of despair, a reminder that even the strongest can be undone by forces beyond their control.

The Heir's Return

Carrion's identity and reluctant destiny

Carrion Swift, the charming smuggler, is revealed as the lost heir to the Yvelian throne. The satyrs and Fae recognize him, and he is forced to confront a destiny he never wanted. Carrion's journey is one of reluctant acceptance, as he moves from outsider to potential king. The people's hope is a burden, and Carrion's humor masks deep wounds. His return is both a promise and a threat—a chance for renewal, but also a reminder that the past cannot be escaped.

The Alchemist's Awakening

Saeris's magic and the stargazer's secret

Saeris's journey as an Alchemist reaches a turning point. Guided by Edina's secret journal and the mysterious stargazer birds, she unlocks new powers and discovers the true nature of her magic. The Alchemist's shield, a complex web of runes, is both a weapon and a curse. Saeris learns that her magic is tied to memory, sacrifice, and the very fabric of reality. The awakening is painful, but it is also a revelation—a promise that she can change the world, if she is willing to pay the price.

The Null Blade

A weapon that devours magic

The null blade, a weapon forged to counter Alchemical power, becomes a central threat. Immune to magic, it devours spells and wounds that cannot be healed. The blade is a symbol of the lengths to which Saeris's enemies will go to destroy her. Its presence forces her and Fisher to adapt, to rely on skill and cunning rather than raw power. The null blade is a reminder that every strength has a counter, and that victory is never certain.

The Evenlight Ball

A night of masks and revelations

The Evenlight Ball is a night of beauty, intrigue, and danger. Saeris, resplendent in her new role, must navigate the court's expectations while plotting her own course. The ball is a stage for alliances and betrayals, for declarations of love and acts of violence. Taladaius, once Saeris's maker, severs their bond in a public spectacle, freeing her but also shaming her before the court. The night ends in blood and transformation, as the witch's spell is unleashed and the court is forever changed.

The Witch's Gambit

Iseabail's spell and the fall of the court

Iseabail's spell, meant to free the high bloods, instead brings ruin. The court is decimated, and the survivors are left to pick up the pieces. Taladaius, once a vampire lord, is reborn as Fae, but the cost is high. The witch's gambit is both a triumph and a tragedy, a reminder that even the best intentions can lead to disaster. The survivors must forge a new path, but the wounds of the past are slow to heal.

The Fall of Ammontraíeth

Exodus and the end of an era

With the court in ruins and the rot advancing, the survivors flee Ammontraíeth. The exodus is chaotic and painful, as old loyalties are tested and new alliances are forged. The fall of the palace is the end of an era—a moment of reckoning for all who called it home. Saeris and Fisher lead their people into the unknown, carrying the weight of history and the hope of redemption.

The Shadow Gate

Portals, pursuit, and desperate escape

The shadow gates, once a means of travel, become a lifeline as Saeris and Fisher flee Belikon's forces. The pursuit is relentless, and each gate brings new dangers. The journey is a test of endurance and trust, as the couple must rely on each other and their allies to survive. The shadow gate is both a passage and a barrier, a symbol of the thin line between safety and peril.

The Wicker Wood

Imprisonment, true names, and sacrifice

Fisher is imprisoned in the Wicker Wood, trapped by Belikon's magic and the power of true names. Saeris must use all her cunning and strength to free him, risking her own life and soul in the process. The power of names is central—both a weapon and a vulnerability. The rescue is a moment of triumph, but it comes at a terrible cost, as Onyx, the fox, is mortally wounded. The Wicker Wood is a crucible, forging new bonds and testing old ones.

The Oath Unbound

Breaking bonds and reclaiming freedom

Saeris uses the Hazrax's rune to break the oath that binds Fisher to Belikon, freeing him from centuries of compulsion. The act is both magical and symbolic—a rejection of tyranny and a reclamation of agency. The unbinding is a moment of liberation, but it also marks a turning point. The couple is no longer bound by the past; they are free to shape their own destiny, but the future is more uncertain than ever.

The Dragon's Bargain

A descent into hell for brimstone

To save Yvelia from the rot, Saeris and Fisher descend into Diaxis, the realm of dragons, to bargain for brimstone. The journey is perilous, filled with ancient magic and deadly creatures. The dragons are both allies and adversaries, their motives inscrutable. The bargain is fraught with risk, demanding sacrifice and courage. The descent is a metaphor for facing one's deepest fears, and the outcome will determine the fate of the world.

Resurrection and Redemption

Onyx's return and the cost of magic

Saeris, refusing to accept Onyx's death, uses the last of her magic—and the Hazrax's rune—to bring him back. The act is unprecedented, a miracle that comes at great personal cost. The resurrection is both a victory and a warning: magic can defy death, but not without consequences. Onyx's return is a moment of joy, but it is also a reminder that every act of love and hope is paid for in pain.

The Forgotten King

Carrion's acceptance and the people's hope

Carrion, once a reluctant heir, is embraced by the people as the Forgotten King. The satyrs and Fae kneel before him, and he is forced to accept the mantle of leadership. The moment is bittersweet—Carrion is both honored and burdened by the people's hope. His journey is one of acceptance, as he moves from outsider to king, from smuggler to symbol. The future is uncertain, but for the first time, there is hope.

The Black Dawn

The rot's advance and a new beginning

The rot reaches Cahlish, forcing the final evacuation. The survivors gather at Inishtar, battered but unbroken. The black dawn is both an ending and a beginning—a moment of loss and a promise of renewal. The survivors must forge a new path, guided by the lessons of the past and the hope of the future. The dawn is black, but it is also full of possibility.

Promises and Hope

Love, sacrifice, and the future

In the aftermath of loss and victory, Saeris and Khydan reaffirm their love and commitment. Their bond is the axis around which the world turns—a promise that, no matter the darkness, there will always be hope. The story ends with the couple looking to the future, ready to face whatever comes, together. The world is changed, but so are they. Their love is both a shield and a sword, a promise that the story is not over, and that hope endures.

Characters

Saeris Fane

Reluctant queen, powerful Alchemist

Saeris is the heart of the story—a former human, now a Fae-vampire hybrid, thrust into power as queen of the Blood Court. Her journey is one of transformation, from survivor to ruler, from outsider to savior. Saeris's relationships are complex: her love for Fisher is fierce and consuming, but she is also haunted by guilt, loss, and the weight of leadership. Psychologically, she is marked by trauma and resilience, always questioning her worth and the cost of her power. Her Alchemical abilities are both a gift and a curse, demanding sacrifice and threatening her humanity. Saeris's development is defined by her refusal to accept easy answers—she seeks redemption for herself and her people, even when it means embracing pain and uncertainty. Her arc is one of self-discovery, as she learns to wield her power without losing herself.

Kingfisher / Khydan Graystar Finvarra

Haunted warrior, devoted mate

Fisher, later revealed as Khydan, is a Fae warrior marked by loss, trauma, and a fierce sense of duty. His love for Saeris is the anchor that keeps him from succumbing to darkness. Fisher's psychological landscape is shaped by centuries of suffering—imprisonment, betrayal, and the burden of leadership. He is both protector and destroyer, capable of great tenderness and terrible violence. His relationship with Saeris is transformative, allowing him to reclaim his true name and break free from the oaths that have bound him. Fisher's development is a journey from self-loathing to acceptance, from isolation to connection. He is a study in contrasts—shadow and light, strength and vulnerability, love and rage.

Foley Briarstone

Shunned vampire, loyal brother

Foley is a tragic figure—a former Fae, now a shunned vampire, caught between worlds. His loyalty to Fisher and the Lupo Proelia is unwavering, but he is tormented by guilt and self-hatred. Foley's psychological struggle is central to his arc: he despises what he has become, yet cannot escape it. His return to the court is both a plea for redemption and a test of Saeris's vision for a new order. Foley's development is a slow, painful journey toward acceptance, as he learns that monsters can be redeemed, and that family is not defined by blood alone.

Carrion Swift / Daianthus

Reluctant heir, charming survivor

Carrion is the story's wild card—a smuggler, trickster, and, ultimately, the lost heir to the Yvelian throne. His humor and irreverence mask deep wounds and a fear of responsibility. Carrion's relationships are complicated: he is both friend and rival to Fisher, and his feelings for Saeris are a mix of affection and envy. Psychologically, Carrion is defined by his reluctance to accept his destiny, his fear of failure, and his longing for belonging. His arc is one of reluctant acceptance, as he moves from outsider to king, from survivor to symbol. Carrion's journey is a testament to the power of hope and the possibility of change.

Taladaius Helyer

Haunted maker, tragic redeemer

Tal is a former Lord of Midnight, Saeris's maker, and a figure marked by sorrow and sacrifice. His relationship with Saeris is complex—part mentor, part parent, part rival. Tal's psychological landscape is shaped by guilt over his past actions, his unrequited love for Zovena, and his longing for redemption. His arc is one of self-forgiveness, as he sacrifices his power and status to free Saeris and the court from the blood curse. Tal's development is a study in the cost of leadership and the possibility of atonement.

Iseabail

Witch, catalyst, and moral disruptor

Iseabail is a Balquhidder witch whose actions change the course of the story. Her spell to break the blood curse is both a mercy and a massacre, forcing the court to confront its sins. Iseabail's relationship with Saeris and the others is fraught—she is both ally and antagonist, driven by duty and haunted by the consequences of her choices. Psychologically, Iseabail is defined by her pragmatism, her willingness to do what others will not, and her struggle to reconcile means and ends. Her arc is one of moral ambiguity, as she seeks to do good in a world where every choice has a cost.

Zovena

Ambitious Lord, symbol of old order

Zovena is a Lord of Midnight, emblematic of the court's decadence and cruelty. Her rivalry with Saeris is personal and political, rooted in jealousy, ambition, and a refusal to accept change. Zovena's psychological makeup is defined by entitlement, cunning, and a deep-seated fear of irrelevance. Her arc is one of downfall and reluctant transformation, as she is forced to confront the end of her world and the rise of a new order.

Onyx

Loyal companion, symbol of hope

Onyx, the white fox, is more than a pet—he is a symbol of loyalty, sacrifice, and the possibility of miracles. His journey mirrors Saeris's own, from suffering to resurrection. Onyx's death and return are central to the story's emotional arc, reminding the characters—and the reader—that love is both fragile and enduring. Psychologically, Onyx represents the innocence and courage that survive even in the darkest times.

The Hazrax

Ancient observer, enigmatic power

The Hazrax is a mysterious, ancient being who serves as both guide and threat. Its motives are inscrutable, its power immense. The Hazrax's relationship with Saeris is transactional, marked by bargains and riddles. Psychologically, it is defined by detachment, curiosity, and a sense of cosmic responsibility. The Hazrax's arc is one of intervention and withdrawal, a reminder that even the most powerful beings are bound by rules and consequences.

Belikon De Barra

Tyrant king, architect of suffering

Belikon is the story's primary antagonist—a tyrant who rules through fear, manipulation, and dark magic. His relationship with Saeris and Fisher is adversarial, rooted in a desire to control and destroy. Psychologically, Belikon is defined by paranoia, cruelty, and a hunger for power. His arc is one of hubris and downfall, as his schemes are undone by the very forces he sought to master.

Plot Devices

God Swords and Runes

Magical weapons and soul-bound power

The god swords are ancient weapons, each imbued with unique magic and a fragment of a soul. They serve as both tools and symbols—of power, legacy, and the cost of violence. The runes, sealed to Saeris's soul, are a system of magic that grants abilities but demands sacrifice. Together, they structure the story's magic system, providing both solutions and complications. The runes' activation is tied to emotional and narrative milestones, serving as both foreshadowing and payoff.

The Law of Ascension and Oaths

Tradition as both shield and cage

The Law of Ascension, the Firinn Stone, and the binding power of oaths are central to the story's structure. They provide both protection and peril, shaping the characters' choices and the court's politics. The breaking of oaths—through true names and the Hazrax's rune—is a key plot device, symbolizing the struggle for agency and the rejection of tyranny. These devices are used to explore themes of loyalty, freedom, and the cost of power.

The Rot and Brimstone

A spreading plague and the quest for salvation

The rot is both a literal and metaphorical threat—a magical infection that devours land, people, and hope. Its advance drives the plot, forcing the characters to flee, adapt, and seek new solutions. The quest for brimstone, guarded by dragons in another realm, is a classic fantasy quest, demanding courage, sacrifice, and negotiation. The rot and brimstone serve as both external and internal challenges, testing the characters' resolve and unity.

The Witch's Gambit and Blood Magic

Spells, betrayal, and unintended consequences

Iseabail's spell to break the blood curse is a pivotal plot device, unleashing chaos and forcing a reckoning. Blood magic, with its rules and costs, is a recurring motif—used for healing, binding, and destruction. The consequences of magic—intended and unintended—drive much of the story's conflict, highlighting the dangers of power and the limits of control.

The Shadow Gate and Dreamscape

Portals, pursuit, and the power of dreams

The shadow gates are both a means of escape and a source of danger, structuring the story's geography and pacing. The dreamscape, where Saeris and Fisher meet across realms, is a liminal space for emotional connection, revelation, and healing. These devices allow for rapid shifts in setting and tone, keeping the narrative dynamic and unpredictable.

Foreshadowing and Prophecy

Edina's journal and the stargazers

Edina's secret journal, the stargazer birds, and the prophecies woven throughout the story provide both guidance and suspense. They foreshadow key events, offer cryptic warnings, and structure the characters' quests. The use of prophecy is both a comfort and a curse, offering hope but also demanding faith and sacrifice.

The Null Blade

A weapon that devours magic

The null blade is a weapon forged to counter Alchemical power, immune to magic and capable of devouring spells. It represents a direct threat to Saeris's abilities and forces both her and Fisher to rely on skill rather than raw magical power. The blade serves as a plot device that raises stakes and demonstrates that even the most powerful magic has vulnerabilities.

Analysis

Brimstone is a dark, lush fantasy that explores the cost of power, the nature of redemption, and the enduring strength of love. At its core, the novel is about transformation—of individuals, relationships, and entire societies. Saeris's journey from human to queen, from survivor to savior, is mirrored by Fisher's own arc of self-acceptance and liberation. The story interrogates the legacy of trauma, the burden of leadership, and the possibility of forgiveness. Magic is both a gift and a curse, demanding sacrifice and threatening to consume those who wield it. The rot, both literal and metaphorical, is a reminder that corruption spreads when hope is lost, and that healing requires both courage and community. The novel's structure—rich in prophecy, foreshadowing, and layered plot devices—invites the reader to question the nature of fate and agency. Ultimately, Brimstone is a story about the power of chosen family, the necessity of hope in the face of despair, and the belief that even in a world built on blood and suffering, redemption is possible.

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