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SoBrief
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Superagency
by Reid Hoffman • 2025
AI multiplies human agency. That power will concentrate or spread. The choice is ours.
3.33
1k+
Superagency Summary
Superagency
AI multiplies human agency. That power will concentrate or spread. The choice is ours.
by Reid Hoffman 2025
3.33
1k+ ratings
HBR Guide to Project Management
by Harvard Business Publishing • 2011
Most projects fail before anyone misses a deadline. The discipline that catches them early.
3.78
715
HBR Guide to Project Management Summary
HBR Guide to Project Management
Most projects fail before anyone misses a deadline. The discipline that catches them early.
by Harvard Business Publishing 2011
3.78
715 ratings
Scrum
by Jeff Sutherland • 2014
Why small autonomous teams in short cycles outperform everyone, and how to build one.
4.14
24k+
Scrum Summary
Scrum
Why small autonomous teams in short cycles outperform everyone, and how to build one.
by Jeff Sutherland 2014
4.14
24k+ ratings
Lean Software Development
by Mary Poppendieck • 2003
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
4.19
1k+
Lean Software Development Summary
Lean Software Development
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
by Mary Poppendieck 2003
4.19
1k+ ratings
Scrum for Dummies
by Mark C. Layton • 2014
Projects go off the rails one task at a time. Scrum catches them every 24 hours.
3.76
124
Scrum for Dummies Summary
Scrum for Dummies
Projects go off the rails one task at a time. Scrum catches them every 24 hours.
by Mark C. Layton 2014
3.76
124 ratings
Agile Project Management with Scrum
by Ken Schwaber • 2004
Stop fighting uncertainty. Ship working software every 30 days with a framework built for change.
3.71
2k+
Agile Project Management with Scrum Summary
Agile Project Management with Scrum
Stop fighting uncertainty. Ship working software every 30 days with a framework built for change.
by Ken Schwaber 2004
3.71
2k+ ratings
How to Speak Machine
by John Maeda • 2019
Loops, scale, and unfinished products: what computers know that designers must learn.
3.69
521
How to Speak Machine Summary
How to Speak Machine
Loops, scale, and unfinished products: what computers know that designers must learn.
by John Maeda 2019
3.69
521 ratings
Principles of Product Management
by Peter Yang • 2020
The PM playbook: land the job, earn trust, and survive your make-or-break first 30 days.
4.03
156
Principles of Product Management Summary
Principles of Product Management
The PM playbook: land the job, earn trust, and survive your make-or-break first 30 days.
by Peter Yang 2020
4.03
156 ratings
Hunch
by Bernadette Jiwa • 2017
Breakthrough ideas start with noticing what others overlook, and that is a skill you can train.
3.51
490
Hunch Summary
Hunch
Breakthrough ideas start with noticing what others overlook, and that is a skill you can train.
by Bernadette Jiwa 2017
3.51
490 ratings
Modern CTO
by Joel Beasley • 2018
Great developers fail as CTOs until they learn leading, shipping, and hard calls.
3.42
267
Modern CTO Summary
Modern CTO
Great developers fail as CTOs until they learn leading, shipping, and hard calls.
by Joel Beasley 2018
3.42
267 ratings
Scrum Insights for Practitioners
by Hiren Doshi • 2016
Correcting the myths, clarifying the roles, and revealing what Done actually demands.
4.19
186
Scrum Insights for Practitioners Summary
Scrum Insights for Practitioners
Correcting the myths, clarifying the roles, and revealing what Done actually demands.
by Hiren Doshi 2016
4.19
186 ratings
Designing the User Experience of Game Development Tools
by David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Summary
Designing the User Experience of Game Development Tools
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
by David Lightbown 2015
4.13
16 ratings
Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
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