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SoBrief

Юзабилити Саммари книг

Не заставляйте меня думать
Стив Круг • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
30 000+
Не заставляйте меня думать Саммари
Не заставляйте меня думать
Users scan, guess, never read. The compact guide to websites that work first try.
Стив Круг 2000 201 стр.
4.24
30 000+ оценок
Не заставляйте меня думать. Веб-юзабилити и здравый смысл
Стив Круг • 2000
People skim, not read: what that means for your buttons, menus, and paragraphs.
4.24
30 000+
Не заставляйте меня думать. Веб-юзабилити и здравый смысл Саммари
Не заставляйте меня думать. Веб-юзабилити и здравый смысл
People skim, not read: what that means for your buttons, menus, and paragraphs.
Стив Круг 2000 216 стр.
4.24
30 000+ оценок
Как сделать юзабилити-тестирование простым
Стив Круг • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4 000+
Как сделать юзабилити-тестирование простым Саммари
Как сделать юзабилити-тестирование простым
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
Стив Круг 2009 161 стр.
4.14
4 000+ оценок
The Humane Interface
Jef Raskin • 2000
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
4.03
1 000+
The Humane Interface Саммари
The Humane Interface
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
Jef Raskin 2000 233 стр.
4.03
1 000+ оценок
Measuring the User Experience
Thomas Tullis • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
500+
Measuring the User Experience Саммари
Measuring the User Experience
Three metrics that show exactly where users get stuck: task success, time, and errors.
Thomas Tullis 2008 320 стр.
4.08
500+ оценок
Команда UX-дизайна из одного человека
Лия Бьюли • 2013
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
4.19
1 000+
Команда UX-дизайна из одного человека Саммари
Команда UX-дизайна из одного человека
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
Лия Бьюли 2013 264 стр.
4.19
1 000+ оценок
Алан Купер об интерфейсе. Основы проектирования взаимодействия
Алан Купер • 1995
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
4.07
3 000+
Алан Купер об интерфейсе. Основы проектирования взаимодействия Саммари
Алан Купер об интерфейсе. Основы проектирования взаимодействия
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
Алан Купер 1995 648 стр.
4.07
3 000+ оценок
UX-дизайн. Практическое руководство. Проектирование опыта взаимодействия
Расс Ангер • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
1 000+
UX-дизайн. Практическое руководство. Проектирование опыта взаимодействия Саммари
UX-дизайн. Практическое руководство. Проектирование опыта взаимодействия
The methods and documents that carry a UX project from first requirement to final design.
Расс Ангер 2009 267 стр.
3.87
1 000+ оценок
Convert!
Ben Hunt • 2011
Stop designing for yourself. A system for building websites that answer what visitors actually need.
3.91
128
Convert! Саммари
Convert!
Stop designing for yourself. A system for building websites that answer what visitors actually need.
Ben Hunt 2011 312 стр.
3.91
128 оценок
Ментальные модели
Инди Янг • 2008
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
3.86
1 000+
Ментальные модели Саммари
Ментальные модели
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
Инди Янг 2008 299 стр.
3.86
1 000+ оценок
The Inmates Are Running the Asylum
Alan Cooper • 1999
Software frustrates because programmers design it, optimizing for the machine, not the mind.
3.94
2 000+
The Inmates Are Running the Asylum Саммари
The Inmates Are Running the Asylum
Software frustrates because programmers design it, optimizing for the machine, not the mind.
Alan Cooper 1999 255 стр.
3.94
2 000+ оценок
Инженерия удобства использования
Якоб Нильсен • 1993
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
3.97
277
Инженерия удобства использования Саммари
Инженерия удобства использования
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
Якоб Нильсен 1993 384 стр.
3.97
277 оценок
Designing Products People Love
Scott Hurff • 2015
Most products fail in their empty and error states: a playbook for designing all five.
4.11
271
Designing Products People Love Саммари
Designing Products People Love
Most products fail in their empty and error states: a playbook for designing all five.
Scott Hurff 2015 321 стр.
4.11
271 оценок
Storytelling for User Experience
Whitney Quesenbery • 2010
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
3.75
500+
Storytelling for User Experience Саммари
Storytelling for User Experience
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
Whitney Quesenbery 2010 298 стр.
3.75
500+ оценок
Paper Prototyping
Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping Саммари
Paper Prototyping
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
Carolyn Snyder 2003 408 стр.
3.78
207 оценок
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