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SoBrief

Игры Саммари книг

Братья Хоторн
Дженнифер Линн Барнс
An underground club demands Jameson Hawthorne's darkest secret. His brother is already burying one.
3.90
100 000+
Братья Хоторн Саммари
Иммерсивные
Братья Хоторн
An underground club demands Jameson Hawthorne's darkest secret. His brother is already burying one.
Дженнифер Линн Барнс 2023 480 стр.
3.90
100 000+ оценок
Логика ставок на спорт
Эд Миллер • 2019
Forget picking winners. The real money in sports betting is hidden in the market's pricing mistakes.
3.97
500+
Логика ставок на спорт Саммари
Иммерсивные
Логика ставок на спорт
Forget picking winners. The real money in sports betting is hidden in the market's pricing mistakes.
Эд Миллер 2019 239 стр.
3.97
500+ оценок
Sharp Sports Betting
Стэнфорд Вонг • 2001
The break-even line isn't fifty percent; it's 52.4. A quantitative playbook for clearing it.
3.67
174
Sharp Sports Betting Саммари
Иммерсивные
Sharp Sports Betting
The break-even line isn't fifty percent; it's 52.4. A quantitative playbook for clearing it.
Стэнфорд Вонг 2001 380 стр.
3.67
174 оценок
Геймификация в обучении и образовании
Карл М. Капп • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
Геймификация в обучении и образовании Саммари
Геймификация в обучении и образовании
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
Карл М. Капп 2012 336 стр.
3.83
305 оценок
Homo Ludens
Йохан Хёйзинга • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3 000+
Homo Ludens Саммари
Homo Ludens
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
Йохан Хёйзинга 1938 230 стр.
3.98
3 000+ оценок
Бобби Фишер учит играть в шахматы
Бобби Фишер • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7 000+
Бобби Фишер учит играть в шахматы Саммари
Бобби Фишер учит играть в шахматы
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
Бобби Фишер 1966 352 стр.
4.02
7 000+ оценок
Последний гамбит
Дженнифер Линн Барнс • 2022
Before her fortune, Avery Grambs must solve a dead man's puzzle to save her kidnapped uncle.
4.10
400 000+
Последний гамбит Саммари
Последний гамбит
Before her fortune, Avery Grambs must solve a dead man's puzzle to save her kidnapped uncle.
Дженнифер Линн Барнс 2022 400 стр.
4.10
400 000+ оценок
The Mental Game of Poker
Jared Tendler • 2011
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
4.22
1 000+
The Mental Game of Poker Саммари
The Mental Game of Poker
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
Jared Tendler 2011 264 стр.
4.22
1 000+ оценок
Ready Player One
Ernest Cline • 2011
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
4.22
1 000 000+
Ready Player One Саммари
Ready Player One
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
Ernest Cline 2011 480 стр.
4.22
1 000 000+ оценок
My System
Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1 000+
My System Саммари
My System
The 1925 manifesto that taught chess players to control the center without touching it.
Aron Nimzowitsch 1925 378 стр.
4.19
1 000+ оценок
Вовлекай и властвуй. Игровое мышление на службе бизнеса
Кевин Вербах • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1 000+
Вовлекай и властвуй. Игровое мышление на службе бизнеса Саммари
Вовлекай и властвуй. Игровое мышление на службе бизнеса
Why leaderboards backfire and points stop working: designing motivation that comes from within.
Кевин Вербах 2012 148 стр.
3.75
1 000+ оценок
Геймдизайн. Как создать игру, в которую будут играть все
Трейси Фуллертон • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Геймдизайн. Как создать игру, в которую будут играть все Саммари
Геймдизайн. Как создать игру, в которую будут играть все
The prototyping-first method that catches design disasters before you write a single line of code.
Трейси Фуллертон 2008 496 стр.
4.11
500+ оценок
Теория развлечений для геймдизайна
Ральф Костер • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3 000+
Теория развлечений для геймдизайна Саммари
Теория развлечений для геймдизайна
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
Ральф Костер 2004 279 стр.
3.90
3 000+ оценок
Реальность под вопросом
Джейн Макгонигал • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8 000+
Реальность под вопросом Саммари
Реальность под вопросом
Games satisfy us more than reality does. That gap is a blueprint for a better world.
Джейн Макгонигал 2010 400 стр.
3.79
8 000+ оценок
Getting Gamers
Джейми Мэдиган • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Саммари
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
Джейми Мэдиган 2015 299 стр.
4.01
489 оценок
The Life and Games of Mikhail Tal
Mikhail Tal • 1978
Won the world chess crown at 23. Lost it a year later. His body was breaking.
4.50
500+
The Life and Games of Mikhail Tal Саммари
The Life and Games of Mikhail Tal
Won the world chess crown at 23. Lost it a year later. His body was breaking.
Mikhail Tal 1978 496 стр.
4.50
500+ оценок
How to Win at Chess
Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
1 000+
How to Win at Chess Саммари
How to Win at Chess
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
Levy Rozman 2023 261 стр.
4.37
1 000+ оценок
Как обмануть во всём
Саймон Ловелл • 2006
The one move every con relies on: making you think you've found a sure thing.
3.63
390
Как обмануть во всём Саммари
Иммерсивные
Как обмануть во всём
The one move every con relies on: making you think you've found a sure thing.
Саймон Ловелл 2006 456 стр.
3.63
390 оценок
Повелители DOOM
Дэвид Кушнер • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20 000+
Повелители DOOM Саммари
Повелители DOOM
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
Дэвид Кушнер 2003 368 стр.
4.30
20 000+ оценок
Сценарий конца света Карла
Мэтт Динниман
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
4.51
200 000+
Сценарий конца света Карла Саммари
Иммерсивные
Сценарий конца света Карла
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
Мэтт Динниман 2021 386 стр.
4.51
200 000+ оценок
Thinking Basketball
Ben Taylor • 2016
Championship rings say nothing about a player. Neither does points per game. The stats that do.
4.17
500+
Thinking Basketball Саммари
Thinking Basketball
Championship rings say nothing about a player. Neither does points per game. The stats that do.
Ben Taylor 2016 180 стр.
4.17
500+ оценок
Геймификация в бизнесе
Гейб Зикерман • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Геймификация в бизнесе Саммари
Геймификация в бизнесе
Why most badges fail: the motivation design that turns app users into players.
Гейб Зикерман 2011 182 стр.
3.65
490 оценок
Второй игрок, приготовьтесь
Эрнест Клайн • 2020
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
3.44
100 000+
Второй игрок, приготовьтесь Саммари
Второй игрок, приготовьтесь
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
Эрнест Клайн 2020 370 стр.
3.44
100 000+ оценок
Консольные войны
Блейк Дж. Харрис • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12 000+
Консольные войны Саммари
Консольные войны
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
Блейк Дж. Харрис 2014 576 стр.
3.97
12 000+ оценок
The Gamer's Brain
Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Саммари
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
Celia Hodent 2017 272 стр.
4.29
231 оценок
Designing Games
Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Саммари
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
Tynan Sylvester 2013 413 стр.
4.47
500+ оценок
Weighing the Odds in Sports Betting
Кинг Яо • 2007
Most sports bets lose money by design. Here is how to find the ones that don't.
3.65
80
Weighing the Odds in Sports Betting Саммари
Weighing the Odds in Sports Betting
Most sports bets lose money by design. Here is how to find the ones that don't.
Кинг Яо 2007 254 стр.
3.65
80 оценок
Сторителлинг в видеоиграх
Эван Сколник • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Сторителлинг в видеоиграх Саммари
Сторителлинг в видеоиграх
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
Эван Сколник 2014 208 стр.
3.99
500+ оценок
Квиддич с древности до наших дней
Дж. К. Роулинг • 2001
The secret history of the wizarding world's favorite sport, from marshland origins to modern glory.
3.79
100 000+
Квиддич с древности до наших дней Саммари
Квиддич с древности до наших дней
The secret history of the wizarding world's favorite sport, from marshland origins to modern glory.
Дж. К. Роулинг 2001 105 стр.
3.79
100 000+ оценок
Doyle Brunson's Super System
Doyle Brunson • 2002
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
3.96
2 000+
Doyle Brunson's Super System Саммари
Doyle Brunson's Super System
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
Doyle Brunson 2002 605 стр.
3.96
2 000+ оценок
The Woodpecker Method
Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method Саммари
The Woodpecker Method
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
Axel Smith 2018 392 стр.
4.32
128 оценок
The Will to Keep Winning
Daigo Umehara • 2016
For a fighting game legend, the most dangerous opponent was the trophy itself.
4.22
500+
The Will to Keep Winning Саммари
The Will to Keep Winning
For a fighting game legend, the most dangerous opponent was the trophy itself.
Daigo Umehara 2016 142 стр.
4.22
500+ оценок
Приклеены к играм
Скотт Ригби • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Приклеены к играм Саммари
Приклеены к играм
Games grip you longer than movies because they feed deep needs that daily life starves.
Скотт Ригби 2011 200 стр.
4.00
111 оценок
Play Optimal Poker
Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Саммари
Play Optimal Poker
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
Andrew Brokos 2019 243 стр.
4.17
212 оценок
Данжен Кроулер Карл
Мэтт Диниман
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
4.47
300 000+
Данжен Кроулер Карл Саммари
Иммерсивные
Данжен Кроулер Карл
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
Мэтт Диниман 2020 464 стр.
4.47
300 000+ оценок
Solo leveling - light Novel
Chugong
A struggling E-rank hunter unlocks a video game system that lets him level up without limit.
4.39
9 000+
Solo leveling - light Novel Саммари
Solo leveling - light Novel
A struggling E-rank hunter unlocks a video game system that lets him level up without limit.
Chugong 400 стр.
4.39
9 000+ оценок
Геймдизайн
Джесси Шелл • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3 000+
Геймдизайн Саммари
Геймдизайн
Players feel your work, they don't read it. A hundred ways to design what they feel.
Джесси Шелл 2008 520 стр.
4.39
3 000+ оценок
How to Reassess Your Chess
Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1 000+
How to Reassess Your Chess Саммари
How to Reassess Your Chess
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
Jeremy Silman 1993 402 стр.
4.35
1 000+ оценок
Winning Chess Strategies
Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
500+
Winning Chess Strategies Саммари
Winning Chess Strategies
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
Yasser Seirawan 1994 256 стр.
4.17
500+ оценок
Game Changer
Matthew Sadler • 2019
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
4.21
289
Game Changer Саммари
Game Changer
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
Matthew Sadler 2019 416 стр.
4.21
289 оценок
Play Anything
Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
500+
Play Anything Саммари
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
Ian Bogost 2016 288 стр.
3.17
500+ оценок
Forsaken
Oliver Bowden • 2012
His family massacred, a boy is raised by the secret order that ordered the killings.
3.99
6 000+
Forsaken Саммари
Forsaken
His family massacred, a boy is raised by the secret order that ordered the killings.
Oliver Bowden 2012 464 стр.
3.99
6 000+ оценок
Silent Hill
Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Саммари
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
Bernard Perron 2006 172 стр.
3.65
253 оценок
The Mental Game of Poker 2
Jared Tendler • 2013
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
4.21
286
The Mental Game of Poker 2 Саммари
The Mental Game of Poker 2
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
Jared Tendler 2013 204 стр.
4.21
286 оценок
Хорошие видеоигры и хорошее обучение
Джеймс Пол Джи • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Хорошие видеоигры и хорошее обучение Саммари
Хорошие видеоигры и хорошее обучение
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
Джеймс Пол Джи 2007 194 стр.
3.90
117 оценок
One Up
Йост ван Дрёнен • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Саммари
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
Йост ван Дрёнен 2020 296 стр.
4.13
213 оценок
Python for Kids
Jason R. Briggs • 2012
Start with a turtle that draws, end with a game you built yourself. Python for kids.
4.15
500+
Python for Kids Саммари
Python for Kids
Start with a turtle that draws, end with a game you built yourself. Python for kids.
Jason R. Briggs 2012 345 стр.
4.15
500+ оценок
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
Andy Andrews • 2009
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
4.19
466
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success Саммари
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
Andy Andrews 2009 429 стр.
4.19
466 оценок
Революция геймификации
Гейб Зикерманн • 2013
What makes games sticky, and how to steal their playbook for business.
3.71
194
Революция геймификации Саммари
Революция геймификации
What makes games sticky, and how to steal their playbook for business.
Гейб Зикерманн 2013 256 стр.
3.71
194 оценок
Play Poker Like the Pros
Phil Hellmuth • 2003
A world champion's poker playbook: the discipline, reads, and math that turn skill into profit.
3.02
500+
Play Poker Like the Pros Саммари
Play Poker Like the Pros
A world champion's poker playbook: the discipline, reads, and math that turn skill into profit.
Phil Hellmuth 2003 416 стр.
3.02
500+ оценок
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