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SoBrief

Usability Book Summaries

Don't Make Me Think
by Steve Krug • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
30k+
Don't Make Me Think Summary
Don't Make Me Think
Users scan, guess, never read. The compact guide to websites that work first try.
by Steve Krug 2000 201 pages
4.24
30k+ ratings
Don't Make Me Think, Revisited
by Steve Krug • 2000
People skim, not read: what that means for your buttons, menus, and paragraphs.
4.24
30k+
Don't Make Me Think, Revisited Summary
Don't Make Me Think, Revisited
People skim, not read: what that means for your buttons, menus, and paragraphs.
by Steve Krug 2000 216 pages
4.24
30k+ ratings
Rocket Surgery Made Easy
by Steve Krug • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4k+
Rocket Surgery Made Easy Summary
Rocket Surgery Made Easy
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
by Steve Krug 2009 161 pages
4.14
4k+ ratings
The Humane Interface
by Jef Raskin • 2000
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
4.03
1k+
The Humane Interface Summary
The Humane Interface
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
by Jef Raskin 2000 233 pages
4.03
1k+ ratings
Measuring the User Experience
by Thomas Tullis • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
500+
Measuring the User Experience Summary
Measuring the User Experience
Three metrics that show exactly where users get stuck: task success, time, and errors.
by Thomas Tullis 2008 320 pages
4.08
500+ ratings
The User Experience Team of One
by Leah Buley • 2013
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
4.19
1k+
The User Experience Team of One Summary
The User Experience Team of One
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
by Leah Buley 2013 264 pages
4.19
1k+ ratings
About Face 3
by Alan Cooper • 1995
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
4.07
3k+
About Face 3 Summary
About Face 3
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
by Alan Cooper 1995 648 pages
4.07
3k+ ratings
A Project Guide to UX Design
by Russ Unger • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
1k+
A Project Guide to UX Design Summary
A Project Guide to UX Design
The methods and documents that carry a UX project from first requirement to final design.
by Russ Unger 2009 267 pages
3.87
1k+ ratings
Convert!
by Ben Hunt • 2011
Stop designing for yourself. A system for building websites that answer what visitors actually need.
3.91
128
Convert! Summary
Convert!
Stop designing for yourself. A system for building websites that answer what visitors actually need.
by Ben Hunt 2011 312 pages
3.91
128 ratings
Mental Models
by Indi Young • 2008
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
3.86
1k+
Mental Models Summary
Mental Models
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
by Indi Young 2008 299 pages
3.86
1k+ ratings
The Inmates Are Running the Asylum
by Alan Cooper • 1999
Software frustrates because programmers design it, optimizing for the machine, not the mind.
3.94
2k+
The Inmates Are Running the Asylum Summary
The Inmates Are Running the Asylum
Software frustrates because programmers design it, optimizing for the machine, not the mind.
by Alan Cooper 1999 255 pages
3.94
2k+ ratings
Usability Engineering
by Jakob Nielsen • 1993
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
3.97
277
Usability Engineering Summary
Usability Engineering
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
by Jakob Nielsen 1993 384 pages
3.97
277 ratings
Designing Products People Love
by Scott Hurff • 2015
Most products fail in their empty and error states: a playbook for designing all five.
4.11
271
Designing Products People Love Summary
Designing Products People Love
Most products fail in their empty and error states: a playbook for designing all five.
by Scott Hurff 2015 321 pages
4.11
271 ratings
Storytelling for User Experience
by Whitney Quesenbery • 2010
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
3.75
500+
Storytelling for User Experience Summary
Storytelling for User Experience
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
by Whitney Quesenbery 2010 298 pages
3.75
500+ ratings
Paper Prototyping
by Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping Summary
Paper Prototyping
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
by Carolyn Snyder 2003 408 pages
3.78
207 ratings
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