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The Game Changers

The Game Changers

How Playing Games Changed the World and Can Change You Too
by Tim Clare 2024 250 pages
3.88
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Key Takeaways

1. Games: A Universal Human Imperative

Games are so ubiquitous, surrounding us as the ocean surrounds a squid, we take them for granted.

Everywhere, always. Tabletop games are an ordinary yet extraordinary part of human existence, found in every civilization across all recorded history. From ancient Mesopotamian tombs to modern cafes, they appear in countless forms, from elaborate luxury items to simple chalk drawings or holes scooped in dirt. This omnipresence suggests a fundamental human drive to play.

Defining play. Philosopher Bernard Suits defines playing a game as "the voluntary attempt to overcome unnecessary obstacles." This simple definition highlights the core paradox: games are self-imposed challenges, distinct from work, yet deeply engaging. Ludwig Wittgenstein noted that "games" are a category linked by "family resemblances," not a single trait, allowing for fuzzy boundaries that invite nuance.

Beyond utility. Friedrich Schiller proposed the "Spieltrieb" or 'play drive,' arguing that play matters precisely because it is unnecessary. It allows us to satisfy competing demands of freedom and necessity, offering a unique mode of human behavior unavailable elsewhere. Games, like poetry, free us from the "tyranny of efficiency," making their unimportance their greatest power.

2. Dice: Ancient Oracles of Chance and Human Irrationality

Objects of pure mathematics, they somehow exist at a junction between the rational and the divine.

Ancient origins. Dice, from knucklebones to cubic forms, have been cast for millennia across vast geographic ranges, suggesting independent invention in multiple societies. Early examples, like the Neolithic knucklebones from Çatalhöyük (7100–5900 BCE), were used for both games and divination, blurring the lines between magic and play.

Fate vs. chance. Historically, many believed the fall of dice revealed divine will or fate, not mere probability. Roman dice, often asymmetrical, were thought to be guided by gods, not physics, despite evidence of sophisticated cheating methods like loaded dice. This highlights our deep-seated human tendency to seek patterns and meaning in randomness, even when rationally aware of chance.

The magic of dice. Dice enthrall our dopaminergic circuits, creating "prediction errors" that feel like signals from the universe. The gambler's fallacy—the belief that past rolls influence future ones—is a testament to our inability to intuitively grasp true randomness. Dice feel alive, provoking fear, wonder, and longing, and reminding us that much of the world is beyond our control.

3. Early Boardgames: Evolving Race Tracks with Moral Threads

It’s a race game for two players with a fixed number of pieces and dice, and lucky squares and unlucky squares.

Ancient race games. The Royal Game of Ur (2600 BCE), with its oldest known rulebook, is a prime example of an ancient "race game" where players move pieces along a track using dice, aiming to reach the end first. Similar games like Senet (3800–3500 BCE) and Mehen in Egypt, and Liubo in China, show this fundamental structure.

Moral and spiritual layers. While initially pastimes, many early boardgames acquired deeper meanings. Senet, for instance, evolved to symbolize the soul's journey through the afterlife, with boards placed in tombs. India's Gyan Chaupar, the ancestor of Snakes and Ladders, used ladders for virtues and snakes for vices, guiding players through Hindu, Muslim, or Jain cosmology.

Evolution and adaptation. Games like Ur and its descendant, the "twelve-line game" of Rome, demonstrate how core mechanics spread and adapted. The Game of the Goose, popular in Europe from the 15th century, also featured a spiral race track, often with moralistic or educational themes, though it was also a popular drinking game. These games show how simple mechanics can be endlessly re-themed and re-interpreted.

4. Monopoly's True Story: A Capitalist Critique, Not a Celebration

The court’s reference to Darrow as the inventor or creator of the game is clearly erroneous.

A different origin. The popular myth of Charles Darrow inventing Monopoly during the Great Depression is largely false. The game's true inventor was Lizzie Magie, a feminist activist and Georgist, who patented "The Landlord's Game" in 1904. Her explicit purpose was to demonstrate the injustices of land ownership and monopolies, advocating for a single land tax.

Uncredited innovation. Magie's game featured the square track, corner spaces (like Jail and Public Park), railway stations, and the concept of collecting money for completing a circuit—all core elements of modern Monopoly. Her game was shared and evolved within progressive circles, with players adding local street names (like Atlantic City's) and rules for property development.

Corporate appropriation. Charles Darrow, a friend of those playing Magie's game, copied it and sold it to Parker Brothers, who initially rejected it but later bought the rights to Magie's patent to suppress her claim. This history, revealed during a lawsuit against Ralph Anspach's "Anti-Monopoly" game, exposes how a game intended as a critique of capitalism became its most famous, uncredited success story, ironically establishing a monopoly over retail shelf space.

5. Playing Cards: Global Language, Cultural Adaptability

Having a game that could be played from the boot of Italy up to the Scottish highlands suddenly gave rise to a common language.

Fragile history. The origins of playing cards are elusive due to paper's fragility. However, their invention is linked to China's development of paper and paper money, with early Chinese cards using money-based suits. Cards spread to the Islamic world and then to Europe, bringing with them the secrets of papermaking and woodblock printing.

Cultural ubiquity. Cards became a global phenomenon, adapting to local cultures and legal restrictions. In Japan, Portuguese "dragon decks" introduced by Francis Xavier evolved into unique forms like Hanafuda ("flower cards") to evade government bans. These cards, once associated with gambling and organized crime (yakuza), became a symbol of Japanese culture, eventually leading to the founding of Nintendo.

Beyond the standard deck. While the French-suited deck (hearts, diamonds, clubs, spades) achieved global dominance due to French and British imperialism, many other beautiful and functional decks existed and still do. This highlights how cultural power, not just inherent superiority, shapes what becomes "standard," often at the expense of diverse, regional traditions.

6. Modern Card Games: Deep Lore, Deeper Community

The greatest strength of Magic is the social component – the gathering.

Collectible card games (CCGs). Franchises like Pokémon and Magic: The Gathering have revolutionized card games, combining collecting with strategic play. Pokémon, inspired by Japanese insect collecting and "obake karuta" (monster cards), offers a utopian world where trainers battle creatures, fostering positive competitiveness and community across generations.

Magic: The Gathering's complexity. Magic, designed by Richard Garfield, is a "wizards' war" where players summon creatures and cast spells using mana. With over 25,000 unique cards and multiple "formats," it offers immense strategic depth and customization, akin to "playing chess where you both get to choose your own pieces." Its lore integrates diverse characters, from original creations to pop culture icons.

Community and connection. Despite their complexity and potential expense, CCGs foster strong communities. Players bond over shared interests, deck-building, and strategic discussions. These games provide a structured social environment, especially beneficial for individuals with social anxiety, offering an "alibi" for interaction and forming deep, lasting friendships.

7. Mancala: Tactile Strategy, Enduring Resilience

Scooping counters from their smooth pits of sand or wood ‘is part of the addiction’.

Ancient and widespread. Mancala games, characterized by "sowing" seeds into pits, are found across Africa, Central Asia, Southeast Asia, and the Caribbean. While their exact origins are debated, their simple components (holes in the ground, seeds) suggest a very ancient lineage, though archaeological evidence is often temporary.

Tactile and strategic. Mancala offers a unique blend of tactile pleasure and deep strategic complexity. Games like Warri (Oware) in Antigua and Omweso in Uganda involve intricate mathematical calculations and foresight, with players aiming to capture more seeds than their opponent. The physical act of scooping and dropping seeds is inherently satisfying.

Cultural significance and resilience. Mancala games often serve as vibrant social hubs, fostering community, gossip, and male bonding in places like Antiguan barbershops. During the transatlantic slave trade, Warri provided a "positive creole social space" for enslaved men, allowing them to connect and organize, often under the guise of innocuous amusement, demonstrating the game's role in cultural preservation and resistance.

8. Chess: The Enduring Game of Intellect and Connection

What if “being good at chess” isn’t just your rating, but how well you use chess to enhance your life?

Ancient and evolving. Chess's origins are debated, with precursors like India's Chaturanga (7th century) leading to its modern form in the 16th century, notably with the powerful "mad queen." Regional variants like Chinese Xiangqi and Japanese Shogi demonstrate its adaptability and deep strategic potential.

Obsession and genius. Chess has historically inspired intense obsession and stories of savants, like the Polgár sisters, whose father believed genius could be trained through early, intensive specialization. However, the game's true value extends beyond competitive intellect, offering a rich learning environment where mistakes are opportunities for growth.

A language of connection. Chess transcends language barriers, providing a universal framework for interaction and connection. From Ukrainian refugees finding solace in Irish chess clubs to online blitz tournaments, it fosters community and allows for authentic, non-verbal communication. The game's complexity, with more possible games than atoms in the universe, ensures endless discovery and a constant challenge to "moderate your desire of victory over your adversary, and be pleased with one over yourself."

9. Role-Playing: Embodied Storytelling, Authentic Self-Discovery

It’s not just that you switch off the rules of normal life for a while. It’s that you instil this meaning on something.

Collaborative imagination. Tabletop Role-Playing Games (TTRPGs) like Dungeons & Dragons, and Live-Action Role-Playing (Larp), are exercises in group storytelling. Players embody characters, navigating adventures narrated by a Game Master, with dice often mediating dramatic tension and unexpected outcomes.

Beyond the table. Larp extends this into physical space, with participants embodying roles in real-world settings. This "alibi of fiction" allows for safe exploration of cultural differences, challenging social norms, and even transgressive behaviors. Larp can be a powerful tool for self-discovery, helping individuals explore identity, including gender, in a supportive environment.

Emotional impact and "bleed." Games are not separate from life; they are a subset of it. The concept of "bleed"—emotions from in-character experiences carrying into real life—highlights the profound impact of role-playing. This emotional engagement, once a taboo subject, is now recognized as a testament to the depth of connection and transformation games can offer.

10. The Golden Age: Tabletop's Resurgence in a Digital World

There’s a human hunger to see and hear and touch and smell and feel.

Catan's legacy. The "Golden Age" of tabletop games began around 1995 with Klaus Teuber's Settlers of Catan, which sold over 40 million copies and introduced millions to modern boardgames. Titles like Ticket to Ride and Carcassonne built on its innovations, offering accessible yet engaging experiences.

Diversity and innovation. Today's tabletop landscape boasts unprecedented diversity, from complex strategy games to simple "roll-and-writes" like Qwixx. Roll-and-writes, which return to the basic premise of dice and tally marks, offer a tactile, personal, and often meditative experience, tapping into a "primitive part at the back of your brain."

Digital exhaustion. The resurgence of tabletop gaming is partly attributed to "digital exhaustion." In an increasingly screen-dominated world, people crave tangible, sensory experiences. The physical components of boardgames—the smell of new cards, the feel of dice, the shared space around a table—provide a much-needed antidote to the abstract nature of digital entertainment.

11. The Paradox of Play: Unnecessary, Yet Profoundly Human

Humans play games because we love joy, and we love feeling free.

Beyond utility. While games offer numerous benefits—cognitive stimulation, social skill development, stress reduction, and neuroprotection—reducing them solely to these instrumental purposes misses their essence. As philosopher Bernard Suits argued, games are a "bad means" to practical ends; their value lies in the intrinsic joy of play itself.

A vital human need. Play is a core human activity. Denying ourselves play leads to suffering. Games provide community, connection, respite from worries, and mental stimulation, all of which are crucial for well-being and combating loneliness. The Ukrainian soldiers playing draughts with Molotovs illustrate how games can offer psychological relief and bolster spirits in chronic, inescapable stressful situations.

Self-discovery and freedom. Games expand our sense of self and emotional capacity. They allow us to willingly cede control in a safe environment, embracing uncertainty and the excitement of possibility. This act of voluntary engagement, of choosing to care about "unnecessary obstacles," is a profound expression of human freedom and a powerful means of self-repair and centering.

12. Games: Our Shared Language of Joy and Connection

Every game is its own language. It doesn’t just give us new ways to communicate, it suggests new ways of thinking.

Bridging divides. Games offer a universal language that transcends cultural and linguistic barriers. From ancient traders to modern refugees, they provide a common ground for interaction, fostering trust and understanding. Learning a new game is like learning a new language, shifting our cognitive landscape and forging new connections.

Authentic interaction. Games create unique social spaces where people can interact authentically, often revealing aspects of their personality they might otherwise mask. The shared focus on the game allows for deeper connections, whether through competitive banter, collaborative problem-solving, or simply enjoying each other's company.

A birthright for all. The world of tabletop games is a rich inheritance, a source of connection and joy that should be accessible to everyone. Despite historical and ongoing challenges in inclusivity, the fundamental human impulse to play ensures that games will continue to evolve, adapt, and bring people together, reminding us that "we’re all connected."

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