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The Forsaken Throne

The Forsaken Throne

by Jeff Wheeler 2017 332 pages
4.46
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Plot Summary

Aftermath and Judgment Day

Council weighs guilt and mercy

In the somber aftermath of the Battle of the Kings, Trynne Kiskaddon sits at the Ring Table, now the king's champion, as the council judges Dragan and Morwenna for their betrayals. Dragan, suffering amnesia, is spared execution at Trynne's urging, while Morwenna, the king's blood-sister, faces a bill of attainder, stripping her of all rights and titles. The council's decisions are heavy with the knowledge that justice and mercy are often at odds, and Trynne's compassion for her enemies marks her as both vulnerable and wise. The arrival of Gahalatine, Trynne's estranged husband, brings news of devastation in Chandigarl, setting the stage for new conflicts and heartbreak.

The Burning of Chandigarl

Gahalatine's grief and blame

Gahalatine's return is marked by rage and sorrow as he accuses Trynne and King Drew of complicity in the destruction of his city and the death of his sister. The Forbidden Court burns, and the fragile peace between East and West is shattered by suspicion and the manipulations of the Wizrs. Trynne, reeling from her husband's accusations, is cut off from Chandigarl as the ley lines are severed, leaving her powerless to help or defend herself. The emotional gulf between Trynne and Gahalatine widens, and the seeds of further tragedy are sown as magic and politics intertwine.

Shattered Alliances

Isolation and emotional turmoil

Trynne is left isolated, her marriage in ruins and her duties as duchess overwhelming. She is forced to shoulder the burdens of Brythonica and Westmarch alone, haunted by the loss of her family and the uncertainty of her future. The Oath Maidens, her loyal warriors, and her friends offer little solace as rumors and political machinations swirl. Fallon, once her closest confidant, is drawn toward Morwenna, deepening Trynne's sense of abandonment. The ley lines remain closed, and Trynne's only hope is to act with honor and patience, trusting that truth and loyalty will prevail in time.

The Weight of Duty

Leadership amid exhaustion and loss

Months pass as Trynne juggles the crushing responsibilities of her duchies, the training of the Oath Maidens, and the endless demands of court. She is worn thin by grief and the ceaseless needs of her people, yet she refuses to relinquish her duty. The arrival of a letter from Kingfountain brings news that Gahalatine has returned, and Trynne is summoned to confront the unresolved pain between them. Her sense of honor compels her to face her husband and the tangled web of alliances, even as her heart remains divided and her strength wanes.

A Husband's Return

Confrontation and suspicion

Trynne and Gahalatine meet again, surrounded by witnesses and suspicion. Gahalatine, manipulated by the magic of his Wizrs, demands the return of the Fault Staff and questions Trynne's loyalty. The air is thick with mistrust, and Trynne's attempts to justify herself are met with coldness. The council agrees to destroy the Fault Staff, but the emotional wounds between Trynne and Gahalatine remain raw. The specter of Morwenna's treachery looms, and the fragile peace is threatened by the undercurrents of magic, jealousy, and political intrigue.

The Grove's Betrayal

Magic, memory, and disaster

Gahalatine's visit to Brythonica is marred by a magical disaster in the sacred grove. A hailstorm, summoned by the silver bowl, devastates the visiting party, leaving many dead and Gahalatine stripped of his memories. Trynne, desperate to help, realizes that the same magic that stole her father's mind has now claimed her husband. The grove's secrets are more dangerous than ever, and the attack signals that Morwenna's reach is long and her vengeance relentless. Trynne is left to pick up the pieces, her world once again upended by betrayal and loss.

Poison and Deceit

Morwenna's masquerade and poison

Morwenna, disguised as Queen Genevieve, poisons the royal baby and manipulates the court, turning suspicion onto Trynne. The palace becomes a nest of intrigue as Trynne is accused of treason and forced to flee. With the help of loyal allies, she rescues the princess and seeks a cure, racing against time as Morwenna's magic and lies threaten to destroy the royal family and plunge the realm into chaos. The lines between friend and foe blur, and Trynne's discernment is tested as never before.

The Painted Knight Hunted

Trynne framed and on the run

Branded a traitor, Trynne becomes a fugitive, hunted by those she once served. Morwenna's magic sows discord, and the king's mind is clouded by suspicion. Trynne's only hope lies in outwitting her enemies and finding allies who still believe in her innocence. The rescue of the princess becomes a symbol of her loyalty, but the forces arrayed against her are formidable. The game of Wizr, both literal and metaphorical, becomes a battle for survival as Trynne navigates a world where nothing is as it seems.

Treason in the Shadows

Alliances, betrayal, and a desperate plan

With the help of Fallon, who reveals his own entanglement with Morwenna and the poisoners, Trynne uncovers the true extent of the conspiracy. The Tay al-Ard, a magical device for crossing worlds, becomes the key to rescuing her father and restoring the balance of power. The cost of loyalty and love is high, and Trynne must choose between her duty to her people and her longing for personal happiness. The stakes are raised as the boundaries between worlds blur, and the final moves of the game are set in motion.

The Hetaera's Web

Crossing worlds to save family

Trynne and Fallon journey through the magical grove to another world, seeking her lost father. Guided by Myrddin, they navigate a land ravaged by war, plague, and the corrupting influence of the hetaera—women wielding emotion-manipulating magic. The rules of magic and sacrifice become clear: only by trading places can someone return home. The journey tests their courage, loyalty, and the depth of their feelings for each other. The past and present intertwine as Trynne confronts the legacy of her family and the true nature of evil.

Crossing Worlds

Trials, revelations, and sacrifice

In the ruined sanctuary of Muirwood, Trynne and Fallon find Myrddin, who reveals the ancient history connecting their worlds. The Wizr board becomes a map of fate, showing the positions of kings, queens, and traitors. The journey to rescue Owen is fraught with danger, betrayal, and the ever-present threat of the hetaera's magic. The cost of crossing worlds is made clear: only one may return, and the choice will demand the ultimate sacrifice. Trynne's love for Fallon and her duty to her family are put to the test as the final confrontation approaches.

The Ruined Sanctuary

Rescue, sacrifice, and return

Trynne, Fallon, and Owen escape the cursed world, but not without loss. Fallon, choosing to remain behind so Owen can return, fulfills the ancient covenant of the grove. The return to Brythonica is bittersweet, marked by relief and grief. The restoration of Owen's memories and the defeat of Morwenna become the new focus, but the scars of sacrifice linger. The boundaries between worlds are sealed, and the lessons of love, loyalty, and the cost of power are etched into the hearts of those who remain.

The Game of Kings

Restoration, justice, and reckoning

Back in Kingfountain, Trynne and Owen expose Morwenna's treachery, rescue Captain Staeli, and restore order to the realm. The Wizr board, now complete, shows the endgame: the defeat of the black Wizr and the restoration of the rightful rulers. Morwenna is unmasked and flees, but her final act of vengeance threatens to destroy Brythonica. Trynne's courage and the loyalty of her allies turn the tide, but not without cost. The game of kings is won, but the price of victory is steep.

The Queen's Fury

Morwenna's last stand and the flood

Morwenna unleashes the Deep Fathoms, seeking to drown Brythonica in revenge. Trynne, aided by Myrddin, confronts her on the beach of sea glass as the ancient kingdom of Leoneyis rises and falls beneath the waves. The battle is both magical and physical, a test of will and faith. Trynne's refusal to seek revenge, even against her greatest enemy, becomes her greatest strength. The power of the Fountain, the loyalty of her people, and the wisdom of the past combine to save the land from destruction.

The Cursed Shores

Sacrifice, healing, and hope

Trynne is gravely wounded in the final battle, but is saved by Myrddin's magic and the faith of her people. The beach, once a symbol of loss, becomes a place of renewal as the boundaries between worlds are restored and the promise of the Fountain is fulfilled. The cost of victory is mourned, but the hope of healing and restoration shines through. The lessons of sacrifice, forgiveness, and the enduring power of love are woven into the fabric of the land.

The Final Confrontation

Restoration of memory and justice

With Sinia's return and the revelation of the Dryad's power, Owen's memories are restored and the family is reunited. Morwenna faces justice, and the cycle of vengeance is broken. The kingdom is healed, and the rightful rulers are restored to their places. The lessons of the past are honored, and the future is shaped by the choices of those who remained faithful. The power of the Fountain, the wisdom of the Dryads, and the courage of the Oath Maidens ensure that the land will endure.

The Deep Fathoms

Farewells, new beginnings, and legacy

Gahalatine's death and the exodus of his people mark the end of an era. Trynne, now free to choose her own path, is reunited with Fallon, who returns from the other world through the sacrifice of Captain Staeli. The lessons of love, loyalty, and sacrifice are celebrated in a quiet wedding, and the promise of a new beginning is fulfilled. The legacy of the past is honored, and the future is shaped by the courage and faith of those who endured.

Restoration and Reunion

Peace, love, and the promise of tomorrow

In the aftermath of war and loss, Trynne and Fallon find peace and happiness together. The kingdom is restored, the wounds of the past are healed, and the promise of the Fountain endures. The lessons of sacrifice, forgiveness, and the enduring power of love are celebrated in a new era of hope. The story ends with a quiet wedding, a family reunited, and the assurance that the future belongs to those who remain faithful to their calling.

Characters

Trynne Kiskaddon

Reluctant hero, loyal champion, enduring heart

Trynne is the central figure of the story, a young woman thrust into leadership by tragedy and fate. Daughter of Owen and Sinia, she inherits both the burdens and blessings of her lineage. As the Painted Knight and champion of King Drew, she is marked by her courage, compassion, and unwavering sense of duty. Trynne's journey is one of sacrifice—she endures heartbreak, betrayal, and isolation, yet remains steadfast in her loyalty to her family, her people, and the Fountain. Her relationships with Gahalatine and Fallon are fraught with longing and loss, but her ultimate choice to act with mercy and faith defines her as a true leader. Trynne's psychological depth is revealed in her struggles with self-doubt, her longing for love, and her refusal to seek revenge, making her a complex and inspiring heroine.

Fallon Llewellyn

Changed rogue, loyal friend, sacrificial lover

Fallon begins as a charming, ambitious young man, torn between his love for Trynne and his entanglement with Morwenna. His journey is one of redemption—he learns the cost of loyalty, the dangers of pride, and the power of self-sacrifice. Fallon's willingness to remain behind in the other world so Owen can return is the ultimate act of love and loyalty. His transformation from a self-serving rogue to a Fountain-blessed hero is marked by humility, discernment, and a deepening sense of purpose. Fallon's psychological complexity is rooted in his longing for acceptance, his struggle with temptation, and his ultimate embrace of selfless love.

Morwenna Argentine

Ambitious poisoner, tragic antagonist, embodiment of vengeance

Morwenna is the story's most complex antagonist—a woman driven by ambition, jealousy, and the wounds of her past. Trained as a poisoner and manipulated by the magic of the hetaera, she becomes both victim and villain. Morwenna's actions are fueled by a desire for power and revenge, but beneath her cruelty lies a deep sense of loss and betrayal. Her psychological unraveling is marked by moments of vulnerability, cunning, and ultimately, self-destruction. Morwenna's relationship with Fallon and her rivalry with Trynne are central to the story's emotional arc, and her final defeat is as much a tragedy as a victory.

Owen Kiskaddon

Lost strategist, loving father, restored leader

Owen is the wise and capable father of Trynne, whose abduction and memory loss set much of the plot in motion. His absence leaves a void in the kingdom, and his return is marked by confusion, vulnerability, and eventual restoration. Owen's psychological journey is one of rediscovery—he must reclaim his identity, his memories, and his place as a leader. His love for his family and his sense of duty are unwavering, and his willingness to trust and be guided by others is a testament to his humility and wisdom.

Gahalatine

Wounded emperor, tragic husband, seeker of redemption

Gahalatine is the Overking of Chandigarl, a man of ambition, honor, and deep wounds. His marriage to Trynne is both a political alliance and a source of personal longing and pain. Manipulated by the magic of his Wizrs and betrayed by those closest to him, Gahalatine's journey is one of loss, regret, and eventual acceptance. His final acts are marked by humility and a desire to save his people, even at the cost of his own life. Gahalatine's psychological depth is revealed in his struggle with pride, his longing for love, and his ultimate embrace of sacrifice.

King Drew Argentine

Benevolent ruler, tormented brother, steadfast friend

King Drew is a figure of stability and justice, yet he is deeply affected by the betrayals of those closest to him—his sister Morwenna and his champion Trynne. His psychological journey is one of trust and doubt, as he must discern truth from deception and act with both mercy and firmness. Drew's relationships with Trynne, Genny, and Morwenna are central to his development, and his willingness to forgive and restore order is a mark of his greatness as a king.

Genevieve (Genny)

Compassionate queen, loyal friend, voice of reason

Genny is Trynne's closest friend and the queen, a woman of deep empathy, wisdom, and strength. She serves as a confidante, advisor, and emotional anchor for Trynne and others. Genny's psychological insight and unwavering support are crucial in moments of crisis, and her own struggles with loss and betrayal mirror those of the other characters. Her role as mother, sister, and queen is marked by grace and resilience.

Sinia Kiskaddon

Visionary mother, wise matriarch, keeper of secrets

Sinia is the spiritual and emotional center of the Kiskaddon family, gifted with visions and a deep connection to the Fountain. Her absence and return are pivotal to the story's resolution, and her knowledge of ancient magic and prophecy guides the characters through their darkest moments. Sinia's psychological strength is rooted in her faith, her love for her family, and her willingness to make difficult choices for the greater good.

Captain Staeli

Steadfast mentor, loyal protector, selfless friend

Staeli is the gruff, reliable captain who trains and protects Trynne and the Oath Maidens. His loyalty is unwavering, and his willingness to sacrifice his own happiness for Trynne's is a mark of true nobility. Staeli's psychological depth is revealed in his humility, his sense of duty, and his quiet acts of love and service. His final act of trading places with Fallon is a testament to his character.

Myrddin

Ancient wizard, enigmatic guide, bridge between worlds

Myrddin is the wise, mysterious wizard who guides Trynne and Fallon through the other world. His knowledge of magic, history, and the rules that bind worlds is crucial to the story's resolution. Myrddin's psychological complexity is rooted in his long life, his burden of knowledge, and his role as both mentor and guardian. He embodies the themes of sacrifice, wisdom, and the enduring struggle between good and evil.

Plot Devices

The Wizr Board

Game as fate, mapping the struggle

The Wizr board is both a literal game and a metaphor for the political and magical struggles of the story. Its pieces represent the key players—kings, queens, knights, and traitors—and their movements mirror the shifting alliances and betrayals of the plot. The board serves as a tool for prophecy, strategy, and revelation, guiding the characters toward their destinies. Its presence underscores the themes of fate, free will, and the cost of power.

Memory and Identity

Magic's power to erase and restore

The theft and restoration of memory is a central plot device, used to explore themes of identity, loss, and redemption. The magic of the grove, the Dryad's kiss, and the manipulations of the hetaera all serve to strip characters of their pasts and force them to confront who they are without their histories. The restoration of memory is both a healing and a reckoning, allowing characters to reclaim their true selves and face the consequences of their actions.

Crossing Worlds

Sacrifice and the rules of magic

The Tay al-Ard and the magical grove enable characters to cross between worlds, but only at great cost. The rule that only one may return, and only by trading places, forces characters to make profound sacrifices. This device heightens the stakes of the story and underscores the themes of loyalty, love, and the price of redemption. The crossing of worlds also allows for the blending of myth, history, and prophecy, enriching the narrative's depth.

Disguise and Deception

Illusion, magic, and hidden truths

The use of magical disguises, rings, and emotion-manipulating medallions allows characters to hide their true identities and intentions. This device creates tension, suspense, and dramatic irony, as characters must discern truth from illusion. The unraveling of these deceptions is central to the story's resolution, and the ability to see through them becomes a mark of wisdom and faith.

The Power of Oaths and Loyalty

Binding words, sacred duty, and betrayal

Oaths—whether to the Fountain, to family, or to king—are binding forces that shape the characters' actions and destinies. The breaking and keeping of oaths drive the plot, and the consequences of loyalty and betrayal are explored in depth. The Oath Maidens, the Painted Knight, and the various councils and councils of war all serve to highlight the importance of trust, honor, and the cost of faithfulness.

Analysis

Jeff Wheeler's The Forsaken Throne is a masterful exploration of the interplay between power, memory, and the enduring struggle between loyalty and ambition. At its heart, the novel is a meditation on the cost of leadership and the sacrifices demanded by love and duty. Through the journeys of Trynne, Fallon, and Morwenna, Wheeler examines the ways in which trauma, betrayal, and the longing for acceptance can shape—and warp—the human soul. The use of magical devices such as the Wizr board and the Tay al-Ard serves not only as plot mechanisms but as metaphors for the choices and consequences that define a life. The restoration of memory, the crossing of worlds, and the final acts of forgiveness and self-sacrifice underscore the novel's central message: that true power lies not in domination or revenge, but in the willingness to act with mercy, to remain faithful in the face of despair, and to choose love over fear. In a world where the boundaries between good and evil are often blurred, The Forsaken Throne offers a vision of hope grounded in the courage to endure, the wisdom to forgive, and the faith to believe that even the most forsaken throne can be restored.

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Review Summary

4.46 out of 5
Average of 13.0K ratings from Goodreads and Amazon.
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About the Author

Jeff Wheeler is a Wall Street Journal bestselling author who retired early from Intel in 2014 to pursue writing full-time. He resides in the Rocky Mountains with his family, which includes his wife and five children. Wheeler is a devoted member of The Church of Jesus Christ of Latter-day Saints. His writing spans multiple fictional worlds, which readers can explore through his website. Additionally, Wheeler offers online writing classes through Writer's Block, providing aspiring authors with an opportunity to learn from his experience and expertise in the craft of storytelling.

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